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tests
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wined3d: Improve detection of device palette change.
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2008-04-03 11:31:57 +02:00 |
Makefile.in
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makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
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2008-03-04 20:55:01 +01:00 |
basetexture.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
cubetexture.c
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d3d8: Hold the lock in cubetexture methods.
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2007-06-12 11:13:49 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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d3d8: Better match the PSDK types and fix the winapi_check warnings.
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2007-08-03 12:44:22 +02:00 |
d3d8_private.h
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d3d8: Reject broken normal declaration types with fixed function.
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2008-03-28 14:49:30 +01:00 |
device.c
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d3d8: Reject broken normal declaration types with fixed function.
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2008-03-28 14:49:30 +01:00 |
directx.c
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Spelling fixes.
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2008-03-27 20:48:19 +01:00 |
indexbuffer.c
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d3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
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2007-06-12 11:14:01 +02:00 |
pixelshader.c
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Assorted spelling fixes.
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2006-10-13 11:55:04 +02:00 |
resource.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
stateblock.c
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Spelling fixes.
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2008-03-27 11:10:07 +01:00 |
surface.c
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d3d8: Hold the lock in IDirect3DSurface8 methods.
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2007-06-12 11:14:16 +02:00 |
swapchain.c
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d3d8: Hold the lock in swapchain methods.
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2007-06-13 11:07:52 +02:00 |
texture.c
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d3d8: Hold the lock in IDirect3Dtexture8 methods.
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2007-06-13 11:08:20 +02:00 |
version.rc
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…
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vertexbuffer.c
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d3d8: Hold the lock in IDirect3DVertexBuffer methods.
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2007-06-13 11:07:59 +02:00 |
vertexdeclaration.c
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d3d8: Reject broken normal declaration types with fixed function.
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2008-03-28 14:49:30 +01:00 |
vertexshader.c
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d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
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2007-02-14 13:54:17 +01:00 |
volume.c
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d3d8: Remove unneeded casts.
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2007-12-05 12:04:39 +01:00 |
volumetexture.c
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d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
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2007-06-13 11:08:14 +02:00 |