Commit Graph

867 Commits

Author SHA1 Message Date
Alexandre Julliard b4f42c94a7 wined3d: Simplify some uses of the WineD3D_Context object. 2006-10-27 15:03:07 +02:00
Alexandre Julliard 6afcf77889 wined3d: The WineD3D_GLContext structure doesn't need to be exported. 2006-10-27 14:42:17 +02:00
Alexandre Julliard 00ddebfafa wined3d: Fix a memory leak (spotted by Eric Pouech). 2006-10-27 14:41:25 +02:00
Kovács András da6c01bea0 wined3d: Implement D3DSIO_MOVA in ARB backend. 2006-10-27 14:12:58 +02:00
Ivan Gyurdiev 5f79e80827 wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace. 2006-10-24 20:06:45 +02:00
Ivan Gyurdiev 10cbffb335 wined3d: Add D3DBLEND to the WINED3D namespace. 2006-10-24 20:06:38 +02:00
Ivan Gyurdiev 4f611bc0e0 wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev 93b3106be2 wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace. 2006-10-24 20:06:21 +02:00
Ivan Gyurdiev 997e670e12 wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
Ivan Gyurdiev 74cd90a18a wined3d: D3DLOCK: Use consistently in the WINED3D namespace. 2006-10-24 20:06:06 +02:00
Karsten Elfenbein 4ada8a5e26 wined3d: Fix the FrontBuffer content capturing. 2006-10-20 10:19:39 +02:00
Karsten Elfenbein 3447c21f22 wined3d: Correct the software cursor position if the app is running in windowed mode. 2006-10-20 10:19:28 +02:00
Karsten Elfenbein 1635da4b46 wined3d: BltOverride: Make sure that the content of the source rect is
copied to the correct position in the destination rect.
2006-10-20 10:18:59 +02:00
Francois Gouget ef998ea6cb Assorted spelling fixes. 2006-10-16 11:33:38 +02:00
Francois Gouget 8e1e62616a wined3d: Remove '\0's in traces. 2006-10-16 11:30:53 +02:00
Stefan Dösinger 1e6a38967c d3d8: Implement CopyRects with BltFast. 2006-10-16 11:26:00 +02:00
Francois Gouget 58162f87fd Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
Ivan Gyurdiev ce2e980d1b wined3d: Add shader version/end masks to the WINED3D namespace. 2006-10-13 11:15:45 +02:00
Ivan Gyurdiev 9846602412 wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace. 2006-10-13 11:15:31 +02:00
Ivan Gyurdiev 4745e602d2 wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace. 2006-10-13 11:15:18 +02:00
Ivan Gyurdiev b7edf5b008 wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace. 2006-10-13 11:15:00 +02:00
Ivan Gyurdiev 29aa316d67 wined3d: Add D3DSI and other opcode masks to the WINED3D namespace. 2006-10-13 11:14:47 +02:00
Ivan Gyurdiev 6f0bb0f6fc wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace. 2006-10-13 11:14:33 +02:00
Ivan Gyurdiev c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev 532fe7a1cf wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace. 2006-10-12 12:38:02 +02:00
Ivan Gyurdiev 2bac4a02da wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace. 2006-10-12 12:37:52 +02:00
Ivan Gyurdiev 1cd7bcf4c8 wined3d: Merge D3DCOLOR types into one type in WINED3D namespace. 2006-10-12 12:37:40 +02:00
Ivan Gyurdiev 9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev ec782c2b97 wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:39 +02:00
Ivan Gyurdiev b1a4bd87a9 wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:24 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
Ivan Gyurdiev fea4495a61 wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:20:34 +02:00
Ivan Gyurdiev a07a8f793b wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:20:21 +02:00
Ivan Gyurdiev f0d5b35c97 wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:19:15 +02:00
Ivan Gyurdiev 837027fcb7 wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace. 2006-10-11 12:18:53 +02:00
Ivan Gyurdiev 19c5534c35 wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:17:52 +02:00
Ivan Gyurdiev fb0c932f21 wined3d: D3DFORMAT: Consistently use WINED3D namespace. 2006-10-11 12:17:21 +02:00
H. Verbeet 94a86c1224 wined3d: Improve shader_dump_decl_usage() TRACEs. 2006-10-10 19:58:39 +02:00
Karsten Elfenbein f2d77d103f wined3d: Corrected names in checkGLcall text. 2006-10-10 19:58:29 +02:00
Ivan Gyurdiev 82379f22a7 wined3d: Move D3DSP dest modifier related items into the WINED3D namespace. 2006-10-10 13:38:45 +02:00
Ivan Gyurdiev 76b571cb48 wined3d: Move D3DSP source modifier-related items into the WINED3D namespace. 2006-10-10 13:38:36 +02:00
Ivan Gyurdiev 17c9d9588a wined3d: Move D3DSP_REG structures into the WINED3D namespace. 2006-10-10 13:37:49 +02:00
Ivan Gyurdiev e8137632c7 wined3d: Move D3DSP DCL-related structures into WINED3D namespace. 2006-10-10 13:37:35 +02:00
Ivan Gyurdiev 7259b9d8b6 wined3d: Move D3DSPR structure into the WINED3D namespace. 2006-10-10 13:37:12 +02:00
Ivan Gyurdiev 062541c026 wined3d: Move D3DSIO structure into WINED3D namespace. 2006-10-10 13:37:03 +02:00
Markus Amsler 8192555dff wined3d: Fix DEBUG_SINGLE_MODE. 2006-10-10 11:57:58 +02:00
Ivan Gyurdiev e020eceddf wined3d: Make the shader mode selections per device. 2006-10-09 20:27:55 +02:00
Francois Gouget 4b248447c0 wined3d: Fix '\n' typo. 2006-10-06 17:29:22 +02:00
Christopher GAUTIER 331679bcc9 wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride. 2006-10-06 15:24:08 +02:00
Stefan Dösinger 6bcc5ae9f7 wined3d: Pitch alignment for the pow2Size. 2006-10-06 12:53:25 +02:00
Stefan Dösinger d45c16ba98 wined3d: Define the surface alignment in the header. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 90f097f835 wined3d: Honor the pitch in a few more places. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 49deec6139 wined3d: No color keying on surfaces with an alpha channel. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 2bcacf22d3 wined3d: Add IWineD3DSurface::UpdateOverlay. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 080e4f56cf wined3d: Add UpdatOverlayZOrder. 2006-10-06 12:53:24 +02:00
Stefan Dösinger f6647486cf wined3d: Add IWineD3DSurface::GetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 0f3995d21a wined3d: Add IWineD3DSurface::SetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 67436f9dbd wined3d: Correctly name a variable. 2006-10-06 12:32:29 +02:00
Francois Gouget 82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
H. Verbeet 80afd74933 wined3d: Report the correct number of available 4-component float vectors for GLSL. 2006-10-02 21:38:22 +02:00
H. Verbeet 35bd8d32b1 wined3d: Explicitly enable the GL_ARB_draw_buffers extension in GLSL shaders. 2006-10-02 21:38:18 +02:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Ivan Gyurdiev 01d9eac0be wined3d: Remove unused field in shader opcode_arg. 2006-10-02 12:32:30 +02:00
Francois Gouget 222c167969 Assorted spelling fixes. 2006-09-29 16:28:30 +02:00
Michael Stefaniuc 85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Stefan Dösinger ab8264a86d wined3d: Tell gl about the surface alignment. 2006-09-28 11:56:29 +02:00
Jan Zerebecki 10d13b2186 wined3d: Fix typo in ResourceReleased. 2006-09-27 20:20:54 +02:00
Ivan Gyurdiev 42a9262acf wined3d: Read GL info and load constants into the same device. 2006-09-27 19:53:43 +02:00
Ivan Gyurdiev d0032a1a2a wined3d: Move device pointer into the BaseShader class. 2006-09-27 19:44:09 +02:00
H. Verbeet 5abdd7a19f wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
H. Verbeet 1d839e42e9 wined3d: Add a comment to clarify the point of max_sampler_stages. 2006-09-27 09:48:30 +02:00
H. Verbeet 193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
H. Verbeet fdefaed46d wined3d: Enable pixel shaders by default. 2006-09-27 09:47:00 +02:00
H. Verbeet ba8a6a3c0c wined3d: Fix the default values for wined3d_settings. 2006-09-27 09:46:37 +02:00
H. Verbeet 5bc0e91ddf wined3d: Don't overwrite the position y offset in ARB vertex programs. 2006-09-27 09:46:08 +02:00
H. Verbeet e4d5385d2c wined3d: Cleanup ActiveRender some more. 2006-09-27 09:45:50 +02:00
H. Verbeet cc821415ae wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to. 2006-09-27 09:45:34 +02:00
H. Verbeet 4bc8125648 wined3d: Show the MESSAGE in device_find_fbconfigs() only once. 2006-09-27 09:45:25 +02:00
Stefan Dösinger 581c24ef4e wined3d: Use GL_EXTCALL.
That fixes compilation with gl headers that do not know about glUniform4fvARB.
2006-09-26 11:41:53 +02:00
Roderick Colenbrander 4b55964a26 wined3d: Add the missing gamma cap. 2006-09-26 11:39:29 +02:00
Stefan Dösinger 9cafbd6de0 wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
Stefan Dösinger 96bce8d6d4 wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00
Stefan Dösinger 674af50174 wined3d: Stop fixing up a VBO if the declaration changes too often. 2006-09-25 18:22:36 +02:00
Stefan Dösinger 615db2b93d wined3d: Verify the VBO vertex declaration every draw. 2006-09-25 18:21:50 +02:00
Stefan Dösinger 0ce3c59477 wined3d: Fix a typo. 2006-09-25 18:21:04 +02:00
Roderick Colenbrander 7c86d91bb9 wined3d: glBlend* fixes. 2006-09-25 17:56:04 +02:00
Ivan Gyurdiev b421b60874 wined3d: Allow null streams in the vertex declaration. 2006-09-21 19:57:12 +02:00
Stefan Dösinger fd65b9b413 wined3d: Do not bind the 0 vbo when vbos are unsupported. 2006-09-21 11:14:52 +02:00
Christoph Frick 6192f77d25 wined3d: Clamp the light exponent at 128. 2006-09-20 20:03:46 +02:00
Alexandre Julliard 32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
Paul Chitescu f2aee453f1 wined3d: Avoid crashing when renderer returns no name. 2006-09-13 11:37:06 +02:00
H. Verbeet 87fe835f5b wined3d: Cleanup the surface loading code a bit.
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
  into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Francois Gouget 06f9532dda Assorted spelling fixes. 2006-09-08 11:04:53 +02:00
Jan Zerebecki db7b684d30 wined3d: Simplify setting the stencil renderstate. 2006-09-07 16:11:21 +02:00
Ivan Gyurdiev 2e1cf4d948 wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00