Henri Verbeet
4c7bcb883b
wined3d: Set the texture stage limit based on the fragment pipe caps.
2010-02-05 10:06:08 +01:00
Henri Verbeet
b59dd0e4e8
wined3d: Add the general combiner limit to wined3d_gl_info.
2010-02-05 10:06:03 +01:00
Henri Verbeet
576ea95803
wined3d: Remove the unused device type parameter from the shader backend's get_caps() function.
2010-02-04 13:39:27 +01:00
Henri Verbeet
497386dc5c
wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
...
On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
2010-02-04 13:39:26 +01:00
Henri Verbeet
7ff576bbab
wined3d: Select the blitter during adapter initialization.
2010-02-03 13:54:02 +01:00
Henri Verbeet
cee8e9d881
wined3d: Select the shader backend during adapter initialization.
2010-02-02 14:11:02 +01:00
Henri Verbeet
fb21551b2d
wined3d: Select the fragment pipeline during adapter initialization.
2010-02-02 14:10:56 +01:00
Stefan Dösinger
f6bb86e196
wined3d: Add GL_ARB_map_buffer_range.
2010-02-02 14:09:04 +01:00
Luca Bennati
9f3c90973f
wined3d: Add newer ATI/AMD cards vendor recognition.
2010-02-01 12:46:23 +01:00
Henri Verbeet
b2e511f391
wined3d: Trace the GLSL version string.
...
At some point we'll use the GLSL version to check if certain features are
available. For now just print the version.
2010-01-28 11:07:52 +01:00
Henri Verbeet
005eb0bd7d
wined3d: Move some macros to directx.c.
...
Nothing GL specific about these.
2010-01-26 12:08:33 +01:00
Henri Verbeet
98568f0ba1
wined3d: Add support for ARB_vertex_array_bgra.
2010-01-26 12:08:27 +01:00
Henri Verbeet
c698171fa3
wined3d: Add support for ARB_sync.
2010-01-26 12:08:18 +01:00
Henri Verbeet
869fc74576
wined3d: Add support for EXT_gpu_shader4.
2010-01-25 12:58:39 +01:00
Henri Verbeet
60ad1aed63
wined3d: Remove unused occlusion query extensions.
2010-01-22 12:12:14 +01:00
Henri Verbeet
2fe633efbc
wined3d: Sort our GL extension definitions.
...
This makes some of the problems in there a bit more obvious.
2010-01-22 12:11:51 +01:00
Stefan Dösinger
ccc26a9e01
wined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04 12:09:18 +01:00
Gerald Pfeifer
0cf44ae02e
wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability().
2010-01-04 11:49:58 +01:00
Henri Verbeet
f50b4c7d71
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
William Waghorn
0c582dca3a
wined3d: Added NVidia GT240 detection.
2010-01-04 11:41:27 +01:00
Aaron Brazener
11754a645b
wined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31 12:12:18 +01:00
Aaron Brazener
381fa8931f
wined3d: Added ATI Radeon HD 5xxx detection.
2009-12-29 11:05:39 +01:00
Henri Verbeet
f30999f193
wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
2009-12-28 12:27:13 +01:00
Henri Verbeet
ea0af93c19
wined3d: Get rid of some redundant local variables.
...
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet
b85a070598
wined3d: Support more formats for display mode enumeration.
...
ddraw/d3d8/d3d9 only support a limited number of formats, but those already
limit the supported formats themselves.
2009-12-10 11:54:55 +01:00
Henri Verbeet
aed85222b5
wined3d: Rename the wined3d_adapter "num" field to "ordinal".
...
This makes it consistent with dxgi_adapter.
2009-12-08 12:33:17 +01:00
Henri Verbeet
0491fcce30
dxgi: Implement IDXGIAdapter::GetDesc().
2009-12-04 14:34:59 +01:00
Henri Verbeet
ed73f0a1b0
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
Henri Verbeet
135e6cea7b
wined3d: Add a separate function for device initialization.
2009-11-18 11:16:49 +01:00
Henri Verbeet
e4d8a3f309
wined3d: Move the various backend selection utility functions to utils.c.
2009-11-18 11:16:43 +01:00
Henri Verbeet
5487009624
wined3d: Report a driver version appropriate for the reported OS.
2009-11-12 13:14:39 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
111307dfba
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
Henri Verbeet
48e03bc189
wined3d: Introduce a separate structure for various OpenGL implementation limits.
2009-10-29 13:09:27 +01:00
Henri Verbeet
30d2660d99
wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext().
2009-10-27 10:55:35 +01:00
Henri Verbeet
13c4fe72ad
wined3d: Set a driver name appropriate for the vendor in init_driver_info().
2009-10-27 10:55:09 +01:00
Henri Verbeet
26ba212407
wined3d: Apply PCI ID overrides in init_driver_info() instead of IWineD3DImpl_GetAdapterIdentifier().
2009-10-27 10:54:57 +01:00
Henri Verbeet
2447c8bc3e
wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info.
2009-10-27 10:54:50 +01:00
Stefan Dösinger
641d6681d4
wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.
...
Geforce 8 and Geforce 9 cards support 256 env and 1024 native
constants. 1024 is the hardware limit we want to use if we overwrite
the GLSL reported value with the ARB value on Mac OS (because Mac OS
reports more constants than supported by HW on some cards).
2009-10-26 11:42:10 +01:00
Stefan Dösinger
f9c4d442a9
wined3d: Get rid of the general shader constant limit.
2009-10-26 11:41:51 +01:00
Henri Verbeet
5fbe5ee027
wined3d: Add a separate structure for driver info.
2009-10-26 11:20:33 +01:00
Henri Verbeet
342a71b281
wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table.
2009-10-23 12:03:15 +02:00
Henri Verbeet
6be41fd59a
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
Henri Verbeet
42eb516d96
wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind).
2009-10-21 16:05:57 +02:00
Henri Verbeet
f2aaca2f67
wined3d: Rename WineD3DAdapter to wined3d_adapter.
2009-10-21 16:05:57 +02:00
Stefan Dösinger
2d802af4d9
wined3d: Make shader specific constants accessible via GL_LIMITS.
2009-10-20 14:46:08 +02:00
Henri Verbeet
2be38232ea
wined3d: Remove some unused code.
2009-10-06 12:02:59 +02:00
Stefan Dösinger
c749debec6
wined3d: Fix an error string.
2009-10-01 12:10:35 +02:00
Stefan Dösinger
404aecb8da
wined3d: Test if result.clip[] works correctly.
...
The Mac Nvidia driver doesn't implement the result.clip part of
GL_NV_vertex_program2_option correctly. It complains about a syntax
error if "result.clip[0]" is used. "result.clip" compiles correctly, but
supports only one clipplane, and running the shader results in severe
rendering bugs.
2009-09-28 17:33:07 +02:00
Stefan Dösinger
77a83aee79
wined3d: Don't use GL_NV_texture_shader on OSX.
2009-09-28 17:32:54 +02:00