Ričardas Barkauskas
a0c9ab7894
ddraw: Rename device_from_device1 to impl_from_IDirect3DDevice.
2011-10-17 18:22:56 +02:00
Ričardas Barkauskas
d19e416dee
ddraw: Use unsafe_impl_from_IDirect3DDevice for application provided interfaces.
2011-10-17 18:22:44 +02:00
Octavian Voicu
b44eef7085
ddraw: Keep track of interface attached by AddAttachedSurface and detach correct interface when parent is released.
2011-10-12 20:52:46 +02:00
Ričardas Barkauskas
38982ddf11
ddraw: Use unsafe_impl_from_IDirect3DViewport2 for application provided interfaces.
2011-10-04 15:25:31 -05:00
Ričardas Barkauskas
25bf0e914c
ddraw: Use unsafe_impl_from_IDirect3DViewport for application provided interfaces.
2011-10-04 15:25:25 -05:00
Ričardas Barkauskas
6253d319cb
ddraw: COM cleanup for IDirect3DViewport3 interface.
2011-10-04 15:25:20 -05:00
Ričardas Barkauskas
f44734b724
ddraw: Use unsafe_impl_from_IDirect3DViewport3 for application provided interfaces.
2011-10-04 15:25:00 -05:00
Ričardas Barkauskas
a6656468ef
ddraw: COM cleanup for the IDirectDrawPalette interface.
2011-10-04 15:24:44 -05:00
Ričardas Barkauskas
a8616b7fcb
ddraw: Use unsafe_impl_from_IDirectDrawPalette for application provided interfaces.
2011-10-04 15:24:20 -05:00
Henri Verbeet
4228bbc5bf
ddraw: Store the wined3d swapchain reference in the ddraw object instead of the primary surface.
2011-09-20 16:21:38 +02:00
Henri Verbeet
ec04f80cf6
ddraw: Implement ddraw7_Initialize().
2011-09-19 17:56:05 +02:00
Henri Verbeet
feb96511a9
ddraw: Get rid of IDirectDraw3.
2011-09-19 17:56:05 +02:00
Henri Verbeet
b9fcf71c71
ddraw: Use real flips.
2011-09-16 17:23:08 +02:00
Henri Verbeet
5186882098
ddraw: Store the primary surface.
2011-09-16 17:23:08 +02:00
Henri Verbeet
b741cd02c3
ddraw: Get rid of some unused macros.
2011-09-15 15:41:40 +02:00
Henri Verbeet
f60b54d952
ddraw: Get rid of the surfaces field in IDirectDrawImpl.
2011-09-15 15:41:40 +02:00
Henri Verbeet
5de020342c
ddraw: Get rid of the unused "initialized" field in IDirectDrawImpl.
2011-09-14 09:59:12 +02:00
Henri Verbeet
8173e6f539
ddraw: Just use a static variable for vblank emulation.
2011-09-14 09:58:58 +02:00
Henri Verbeet
60f6c41a67
ddraw: Just use a static variable for scanline emulation.
...
Tracking it per ddraw object doesn't add much.
2011-09-14 09:58:53 +02:00
Henri Verbeet
be32dd86d6
ddraw: Get rid of an unused prototype.
2011-09-13 09:19:30 +02:00
Henri Verbeet
b23809868a
ddraw: Get the total amount of video memory from wined3d.
...
Instead of hoping that what's available at ddraw_init() time is the total.
2011-09-12 10:08:52 +02:00
Henri Verbeet
aa5590b061
ddraw: Remove the unused "depthstencil" field from IDirectDrawImpl.
2011-09-12 10:08:43 +02:00
Stefan Dösinger
c42277883a
ddraw: Introduce a function to convert a DDSURFACEDESC2 to a DDSURFACEDESC.
2011-08-31 19:43:09 +02:00
Stefan Dösinger
76fecde8fb
ddraw: Introduce a function to convert a DDSURFACEDESC to a DDSURFACEDESC2.
2011-08-31 19:43:09 +02:00
Henri Verbeet
43ad90ce31
ddraw: Get rid of the ImplType fields in IDirectDrawImpl and IDirectDrawSurfaceImpl.
2011-08-31 19:42:55 +02:00
Ričardas Barkauskas
c1aaacd58c
ddraw: Change IDirect3DTexture2_vtbl to IDirect3DTexture2_iface.
2011-07-29 19:19:32 +02:00
Ričardas Barkauskas
8000fc4e35
ddraw: Rename surface_from_texture2 to impl_from_IDirect3DTexture2.
2011-07-29 19:19:25 +02:00
Ričardas Barkauskas
15f16e8f5e
ddraw: Use unsafe_impl_from_IDirect3DTexture2 for application provided interfaces.
2011-07-29 19:19:11 +02:00
Ričardas Barkauskas
91a1ed8be9
ddraw: COM cleanup for IDirect3DTexture interface.
2011-07-29 19:19:07 +02:00
Ričardas Barkauskas
0a3582865e
ddraw: Use unsafe_impl_from_IDirect3DTexture() for application provided interfaces.
2011-07-29 19:18:59 +02:00
Michael Stefaniuc
faa269c42a
ddraw: Use unsafe_impl_from_IDirect3DExecuteBuffer for an app provided iface.
2011-07-08 14:45:23 +02:00
Michael Stefaniuc
663483e16e
ddraw: COM cleanup for the IDirect3DExecuteBuffer iface.
2011-07-08 14:45:19 +02:00
Dylan Smith
ced4c38324
ddraw: Partially revert a struct copy change to fix a regression.
...
Commit 3871329872
caused the regression.
2011-06-28 16:45:56 -05:00
Ričardas Barkauskas
e5d69ba923
ddraw: Separate IDirectDrawGammaControl reference count.
2011-06-28 11:57:51 -05:00
Ričardas Barkauskas
5f6d7021aa
ddraw: Separate IDirectDrawSurface and IDirectDrawSurface7 reference counts.
2011-06-28 11:57:50 -05:00
Ričardas Barkauskas
9190d349d2
ddraw: Separate IDirectDrawSurface4 reference count.
2011-06-28 11:57:50 -05:00
Ričardas Barkauskas
c7e5e6d2b5
ddraw: Use ddraw_surface_release_iface to destroy leftover surfaces.
2011-06-28 11:57:50 -05:00
Ričardas Barkauskas
f0634f7a4b
ddraw: Separate IDirectDrawSurface3 reference count.
2011-06-21 17:11:53 +02:00
Ričardas Barkauskas
167ffc7b4b
ddraw: Separate IDirectDrawSurface2 reference count.
2011-06-21 17:10:55 +02:00
Ričardas Barkauskas
4b8fd522f6
ddraw: Add iface count for IDirectSurfaceImpl.
2011-06-21 17:09:52 +02:00
Ričardas Barkauskas
8959a1395a
ddraw: Remove ddraw_set_surface_version and set surface version when initialising it.
2011-06-21 17:09:02 +02:00
Michael Stefaniuc
9e50efd89f
ddraw: Use unsafe_impl_from_IDirectDrawClipper for an app provided iface.
2011-06-20 19:32:03 +02:00
Michael Stefaniuc
588ddee736
ddraw: COM cleanup for the IDirectDrawClipper iface.
2011-06-20 19:32:03 +02:00
Michael Stefaniuc
d7768739ec
ddraw: COM cleanup for the IDirect3DVertexBuffer7 iface.
2011-06-15 20:04:39 +02:00
Michael Stefaniuc
60223057f0
ddraw: COM cleanup for the IDirect3DVertexBuffer iface.
2011-06-15 20:04:39 +02:00
Michael Stefaniuc
8e27274163
ddraw: Use unsafe_impl_from_IDirect3DVertexBuffer() for app provided ifaces.
2011-06-15 20:04:39 +02:00
Michael Stefaniuc
d010dac84d
ddraw: Rename d3d_vertex_buffer_init() and have it allocate the object too.
2011-06-15 20:04:39 +02:00
Francois Gouget
9c99738780
ddraw: Make unsafe_impl_from_IDirectDrawSurface{2,3}() static.
2011-06-13 11:32:49 +02:00
Ričardas Barkauskas
f3ae1b99f6
ddraw: Separate IDirectDrawSurface vtable.
2011-06-10 15:26:52 +02:00
Ričardas Barkauskas
27063ffeaa
ddraw: Use unsafe_impl_from_IDirectDrawSurface() for application provided interfaces.
2011-06-10 15:26:29 +02:00
Ričardas Barkauskas
a8ee7c5e00
ddraw: Separate IDirectDrawSurface2 vtable.
2011-06-10 15:26:22 +02:00
Michael Stefaniuc
9059fee7c5
ddraw: Use unsafe_impl_from_IDirect3DLight() for application provided ifaces.
2011-06-09 13:28:12 +02:00
Michael Stefaniuc
0519450708
ddraw: COM cleanup for the IDirect3DLight iface.
2011-06-09 13:28:08 +02:00
Michael Stefaniuc
d9fb7b9b92
ddraw: COM cleanup for the IDirect3DMaterial3 iface.
2011-06-08 17:43:07 +02:00
Michael Stefaniuc
db15ce6580
ddraw: Rename d3d_material_init() and have it allocate the object too.
2011-06-08 17:37:24 +02:00
Michael Stefaniuc
abe0ee33eb
ddraw: COM cleanup for the IDirectDrawGammaControl iface.
2011-06-08 17:37:12 +02:00
Michael Stefaniuc
e3a32e8d95
ddraw: COM cleanup for the IDirect3DMaterial iface.
2011-06-07 14:18:32 +02:00
Michael Stefaniuc
0586dd8bbe
ddraw: COM cleanup for the IDirect3DMaterial2 iface.
2011-06-07 14:18:32 +02:00
Ričardas Barkauskas
bb063b994c
ddraw: Separate IDirectDrawSurface4 vtable.
2011-06-06 21:49:23 +02:00
Ričardas Barkauskas
4582562f55
ddraw: Use unsafe_impl_from_IDirectDrawSurface4.
2011-06-06 21:49:23 +02:00
Ričardas Barkauskas
2f02bbb41f
ddraw: Change lpVtbl to IDirectDrawSurface7_iface.
2011-06-06 21:49:23 +02:00
Ričardas Barkauskas
93dfe5afc3
ddraw: Use impl_from_IDirectDrawSurface7() instead of casts.
2011-06-06 21:49:23 +02:00
Ričardas Barkauskas
28ce1c00a7
ddraw: Use unsafe_impl_from_IDirectDrawSurface7() for application provided interfaces.
2011-06-06 21:49:22 +02:00
Ričardas Barkauskas
6d5be5033e
ddraw: Change IDirectDrawSurface3_vtbl to IDirectDrawSurface3_iface.
2011-05-31 19:24:10 +02:00
Ričardas Barkauskas
7df083193d
ddraw: Rename surface_from_surface3() to impl_from_IDirectDrawSurface3().
2011-05-31 19:23:39 +02:00
Ričardas Barkauskas
fb6ceb971b
ddraw: Use unsafe_impl_from_IDirectDrawSurface3() for application provided interfaces.
2011-05-31 19:22:52 +02:00
Andrew Nguyen
be17277bb7
ddraw: Remove some unused structure definitions in the private ddraw header.
2011-05-31 18:32:59 +02:00
Dylan Smith
0be691ad9f
ddraw: Keep a function declaration within the include guard.
2011-05-24 12:47:28 +02:00
Dylan Smith
f7002c6627
ddraw: Don't interpret end padding as dwCaps2 for x64.
2011-05-24 12:47:28 +02:00
Dylan Smith
3871329872
ddraw: Avoid clearing some memory unnecessarily.
2011-05-24 12:47:27 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
ac95c302ff
ddraw: Replace the light list with a standard Wine list.
2011-04-22 10:43:57 +02:00
Henri Verbeet
6ff226f502
ddraw: Destroy the ddraw surface after the wined3d surface is destroyed.
2011-04-21 16:53:41 +02:00
Henri Verbeet
fd1aac3e75
ddraw: Replace the viewport list with a standard Wine list.
2011-04-20 13:07:00 +02:00
Henri Verbeet
5492560cb5
ddraw: Introduce a separate function for texture creation.
2011-04-20 13:06:45 +02:00
Henri Verbeet
d429aaa9e9
ddraw: Verify the viewport belongs to the device on execute buffer execution.
2011-04-19 13:29:42 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
973b56dc1c
ddraw: Get rid of the unused LoadWineD3D() declaration.
2011-04-04 11:53:27 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
015ad93d47
ddraw: Just pass NULL as swapchain parent.
...
The swapchain was the last place using IParent, so this allows us to kill
IParent completely.
2011-03-08 12:28:20 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
304d713860
wined3d: Remove COM from the clipper implementation.
2011-02-04 15:25:31 +01:00
Henri Verbeet
5963483fc2
wined3d: Remove COM from the palette.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
8872239088
ddraw: Link directly to wined3d.
2011-01-28 11:59:02 +01:00
Michael Stefaniuc
68d5d33e5e
ddraw: COM cleanup for the IClassFactory iface.
2011-01-24 14:43:23 +01:00
Michael Stefaniuc
9745108096
ddraw: COM cleanup for the IDirectDraw7 iface.
2011-01-19 12:32:06 +01:00
Michael Stefaniuc
cd8c18e83c
ddraw: COM cleanup for the IDirectDraw4 iface.
2011-01-19 12:32:00 +01:00
Michael Stefaniuc
30a07d8371
ddraw: COM cleanup for the IDirectDraw3 iface.
2011-01-19 12:31:54 +01:00
Michael Stefaniuc
4202f09100
ddraw: COM cleanup for the IDirectDraw2 iface.
2011-01-19 12:31:45 +01:00
Michael Stefaniuc
a59347fcd2
ddraw: COM cleanup for the IDirectDraw iface.
2011-01-19 12:31:12 +01:00
Michael Stefaniuc
497944f2bd
ddraw: COM cleanup for the IDirect3D7 iface.
2011-01-19 12:31:04 +01:00
Michael Stefaniuc
97f9b02a26
ddraw: COM cleanup for the IDirect3D3 iface.
2011-01-19 12:30:58 +01:00
Michael Stefaniuc
2b80213578
ddraw: COM cleanup for the IDirect3D2 iface.
2011-01-18 13:29:59 +01:00
Michael Stefaniuc
8255d464db
ddraw: COM cleanup for the IDirect3D iface.
2011-01-18 13:29:58 +01:00
David Adam
f8690a6bda
ddraw: Remove a useless function.
2010-10-21 16:18:05 +02:00
Henri Verbeet
5fa84c56c3
ddraw: Remove another hack.
...
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
4378d4b31e
ddraw: Add a separate function for surface initialization.
2010-08-20 13:21:24 +02:00
Henri Verbeet
c87fd4a65c
ddraw: Add a separate function for ddraw initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
0e955daed2
ddraw: Add a separate function for vertex buffer initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
e2021722fc
ddraw: Add a separate function for palette initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
584cb331a9
ddraw: Add a separate function for execute buffer initialization.
2010-08-20 13:21:22 +02:00
Henri Verbeet
a60c493986
ddraw: Add a separate function for device initialization.
2010-08-20 13:21:21 +02:00
Henri Verbeet
4b84c5e5b7
ddraw: Add a separate function for clipper initialization.
2010-08-19 11:18:20 +02:00
Henri Verbeet
759fd517aa
ddraw: Add a separate function for parent initialization.
2010-08-19 11:18:16 +02:00
Henri Verbeet
921bd1bf9a
ddraw: Add a separate function for viewport initialization.
2010-08-19 11:18:12 +02:00
Henri Verbeet
bf26c2c869
ddraw: Add a separate function for material initialization.
2010-08-19 11:17:57 +02:00
Henri Verbeet
c892ed497c
ddraw: Add a separate function for light initialization.
2010-08-19 11:17:48 +02:00
Henri Verbeet
c5a14085d4
ddraw: Remove unused / redundant includes.
2010-08-19 11:17:41 +02:00
Henri Verbeet
fee9c1f2b5
ddraw: Remove a useless viewport callback.
2010-08-18 09:41:01 +02:00
Henri Verbeet
14399f6130
ddraw: Remove a useless material callback.
2010-08-18 09:40:55 +02:00
Henri Verbeet
06a44abc19
ddraw: Remove useless light callbacks.
2010-08-18 09:40:32 +02:00
Henri Verbeet
51a315386e
ddraw: Use a less offensive handle table implementation for surfaces.
2010-07-30 11:36:03 +02:00
Henri Verbeet
91193b6eec
ddraw: Use a less offensive handle table implementation for stateblocks.
2010-07-30 11:36:02 +02:00
Henri Verbeet
941aeade01
ddraw: Use a less offensive handle table implementation for matrices.
2010-07-29 17:33:36 +02:00
Henri Verbeet
0cb4de4542
ddraw: Use a less offensive handle table implementation for materials.
2010-07-29 17:33:35 +02:00
Henri Verbeet
ce8f6ecf6e
ddraw: Merge the surface thunks into surface.c.
2010-07-20 13:13:04 +02:00
Henri Verbeet
6fb9ee0ee7
ddraw: Merge the ddraw thunks into ddraw.c.
...
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Henri Verbeet
f461b39b76
ddraw: Get rid of the useless "ddraw_owner" fields.
2010-07-19 14:49:07 +02:00
Henri Verbeet
e4a4065bbd
ddraw: Register / unregister the ddraw window class from DllMain().
...
This avoids failing in DDRAW_Create() if a previous IDirectDrawImpl object
with the same pointer value was imporperly cleaned up. The improper cleanup is
of course the larger problem, but I don't believe that can be fixed without
making more invasive changes to ddraw.
2010-06-18 15:22:22 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
6c8636c337
ddraw: Mark internal symbols hidden.
2009-09-17 10:10:04 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Stefan Dösinger
fd9b574e4e
ddraw: Store the fvf in the ddraw buffer.
...
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
David Adam
22bfd1396c
ddraw: Implement ComputeSphereVisibility.
2009-02-26 15:13:25 +01:00
Henri Verbeet
9b5f3ed8f3
ddraw: Rename the main vtables to lpVtbl.
2009-01-22 15:28:22 +01:00
Henri Verbeet
b09b0fbf95
ddraw: Get rid of ddcomimpl.h.
2009-01-22 12:05:14 +01:00
Henri Verbeet
802f9c7e29
ddraw: Get rid of ICOM_OBJECT.
2009-01-22 12:05:07 +01:00
Henri Verbeet
4e38c2e943
ddraw: Get rid of ICOM_VFIELD_MULTI.
2009-01-21 11:16:41 +01:00
Henri Verbeet
2afa23867b
ddraw: Add extern to some global variable declarations.
2009-01-16 13:30:08 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Alexandre Julliard
23abbcb9b3
ddraw: Make some functions static.
2008-12-02 15:27:08 +01:00
Henri Verbeet
a6917b143d
wined3d: Use IDL to generate wined3d.h.
2008-11-25 13:37:22 +01:00
Henri Verbeet
99a50b5396
ddraw: Make sure pWineDirect3DCreate and pWineDirect3DCreateClipper match the header.
2008-10-24 14:24:59 +02:00
Alexandre Julliard
e1ced22db1
ddraw: Convert source files to utf-8.
2008-10-18 19:19:45 +02:00
Stefan Dösinger
34b37fe241
d3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19 12:22:05 +02:00
Stefan Dösinger
e178ddd9e1
wined3d: Use a swapchain for GDI surfaces.
...
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger
a47e7badb9
ddraw: Set ddraw caps in wined3d.
...
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexander Dorofeyev
cb5e06c944
ddraw: Implement FPU mode fixup in d3d7 device.
...
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every
call and restore it back to original state before returning, if created in
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher
606186d4c5
ddraw: Ensure to load wined3d before attempting to create a clipper.
2008-06-23 14:11:58 +02:00
Alexander Dorofeyev
8f72961e50
ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3.
2008-05-05 19:55:13 +02:00
Alexander Dorofeyev
6a48e405db
ddraw: Add possibility to ignore lights in viewport_activate.
...
Mostly NOP regarding existing functionality, but makes it possible to skip light
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Denver Gingerich
248ae8f112
ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate.
2008-03-11 15:30:37 +01:00