Commit Graph

220 Commits

Author SHA1 Message Date
Stefan Dösinger 5d49dea373 d3d9: Add a test for NP2 stretchrect. 2008-04-24 11:43:18 +02:00
David Adam 7df193676e wined3d: Fix a possible null dereference. 2008-04-21 16:54:00 +02:00
Marcus Meissner c59f18121f d3d9: Initialized 2 variables with NULL. 2008-04-15 14:34:46 +02:00
Chris Robinson fd823fc2d2 wined3d: Check for NULL vertex declarations. 2008-04-09 12:17:35 +02:00
Stefan Dösinger 3e5899b38d d3d9: Some Windows drivers set undefined attributes to 0.0. 2008-04-09 11:55:22 +02:00
Stefan Dösinger 1c3e725d63 d3d9: Accept erros in the fvp->3.0 pixel shader varying test.
Some cards/drivers like ATI and the Geforce 8 driver return an error in
this case, make the test accept that. This lifts some constraints we
have to care for in WineD3D and removes one of the requirement for the
packing shader. We still need the packing shader for vs_1_1 -> ps_3_0
mapping and for indirect pixel shader varying addressing though.
2008-04-09 11:54:09 +02:00
Stefan Dösinger 9cd1d505bd d3d9: Make the srgb reading test less strict. 2008-04-09 11:53:52 +02:00
Rico Schüller 54d23c9669 d3d9: Add stream_test with instancing. 2008-04-07 21:20:59 +02:00
Rico Schüller 29713df8d9 d3d9: fix two copy and paste mistakes. 2008-04-07 12:05:13 +02:00
Rico Schüller 82521353f5 d3d9: Make the shader test more precision tolerant. 2008-04-07 12:05:06 +02:00
Stefan Dösinger c65020646c d3d9: Run the visual test with hardware vertex processing. 2008-04-07 11:49:39 +02:00
Stefan Dösinger 5b7ad3ad61 d3d9: Fix a few ok conditions in the visual tests. 2008-04-07 11:49:27 +02:00
Stefan Dösinger b245c37ce6 d3d9: Accept nvidia hardware vp garbage.
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger 3ec49a32f2 d3d9: Read from a slightly different spot in a test. 2008-04-07 11:48:46 +02:00
Stefan Dösinger b094c95d85 d3d9: Remove some test trace lines. 2008-04-07 11:48:33 +02:00
Stefan Dösinger de5a8db58b d3d9: Improve an ok line. 2008-04-03 12:01:39 +02:00
Austin English b4f52938e4 Spelling fixes. 2008-04-02 23:18:21 +02:00
Stefan Dösinger 685d14818c d3d9: Make the shading test even more precision tolerant.
This is needed on both windows and wine, seems to be a hardware thing.
2008-04-02 20:28:47 +02:00
Stefan Dösinger 20a2afe6aa d3d9: Add a test for temporary results. 2008-04-02 20:06:50 +02:00
Stefan Dösinger ab86a4e963 wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos. 2008-04-01 20:31:59 +02:00
Jason Green 4f5cb4fb76 d3d9: Add some visual tests for Direct3DDevice9_StretchRect(). 2008-04-01 13:41:49 +02:00
Jason Green 9625d76b5e d3d9: Add a visual test for the DP2ADD shader instruction. 2008-04-01 13:41:45 +02:00
Roderick Colenbrander 76014205de wined3d: Fix a postpixelshader_blending bug. 2008-03-31 12:14:33 +02:00
Roderick Colenbrander 61f7dc006a d3d9: Test post pixelshader blending. 2008-03-28 15:49:52 +01:00
Stefan Dösinger 82d25338aa d3d9: Add a basic test for multiple rendertargets. 2008-03-27 11:18:59 +01:00
Austin English 4777f26d61 Spelling fixes. 2008-03-27 11:10:07 +01:00
Alexander Dorofeyev 7bb58929b7 d3d9/tests: Test that GOURAUD and PHONG modes are equal. 2008-03-27 11:09:11 +01:00
Dmitry Timoshkov 5c93f092c8 d3d9: Make the visual test pass on GeForce Go 7600. 2008-03-26 11:18:33 +01:00
Stefan Dösinger aaced1f5ba d3d9: Add a projected texture test. 2008-03-25 19:39:34 +01:00
Jason Green 740b56e87b d3d9: Allow for driver precision differences in some visual tests. 2008-03-22 13:10:12 +01:00
Jason Green 1a933d6b44 d3d9: Add visual test for D3DRS_SHADEMODE states. 2008-03-22 13:10:08 +01:00
Jason Green 27364e8454 d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state. 2008-03-20 11:43:12 +01:00
Francois Gouget 8ffad44397 d3d9/tests: Fix compilation on systems that don't support nameless unions. 2008-03-10 19:12:54 +01:00
Jason Green d0b8fd0a13 d3d9: Fix a few ok() comparisons to not always return true in the visual tests. 2008-03-07 11:13:47 +01:00
Stefan Dösinger 5f14acc0bf d3d9: Add a point size test. 2008-03-07 11:01:07 +01:00
Stefan Dösinger 8a3ef776f4 wined3d: gl_FragCoord isn't exact. 2008-03-07 11:01:07 +01:00
Stefan Dösinger c00c89eb51 d3d9: Add a test for the vPos register.
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger 73ba896e8e d3d9: Add a test testing two texbem instructions in one shader. 2008-03-05 19:22:53 +01:00
Stefan Dösinger d7098076e1 d3d9: Implement Direct3DCreate9Ex + tests. 2008-03-03 20:50:29 +01:00
Stefan Dösinger aedb8873c0 d3d9: Fix an ok line. 2008-03-03 11:58:19 +01:00
Jason Green 438fa44d43 d3d9: Add tests showing the D3DUSAGE_RENDERTARGET and D3DUSAGE_AUTOGENMIPMAP are mutually exlusive. 2008-02-29 10:54:53 +01:00
Roderick Colenbrander 4ac1b94d96 wined3d: Improved CheckDeviceType. 2008-02-27 14:52:25 +01:00
Stefan Dösinger 3ed963dc5d d3d9: Fix a ok line. 2008-02-25 12:37:04 +01:00
Stefan Dösinger 708e217506 d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly. 2008-02-25 12:36:30 +01:00
Stefan Dösinger 9850e4b529 d3d9: Add a non-shader reversed fog test. 2008-02-25 12:36:22 +01:00
Stefan Dösinger 22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger 1a906aace7 d3d9: Do not expect consistent failures.
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger 27dd3428d7 d3d9: Add a stencil+culling test. 2008-02-19 14:48:08 +01:00
Stefan Dösinger c2d97b2329 wined3d: Add a test for fixed function bump mapping. 2008-02-18 13:34:25 +01:00
Francois Gouget 4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00