Commit Graph

970 Commits

Author SHA1 Message Date
Henri Verbeet a64f3b9b70 d3d9/tests: Introduce a test for vertex buffer map synchronisation.
Based on a patch by Patrick Rudolph from a while ago.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-03 17:47:15 +01:00
Stefan Dösinger 1437317819 d3d9/tests: Work around focus-follows-mouse test failures.
Removing WS_VISIBLE without updating the window state with
SWP_FRAMECHANGED is enough to trigger d3d9's hidden window codepath
(native and in Wine), but doesn't actually hide the window. This
prevents unpredictable focus changes on focus follows mouse WMs.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-21 16:06:02 +01:00
Józef Kucia 0ccc7c09bb d3d9/tests: Add test for checking D3DUSAGE_AUTOGENMIPMAP support.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-11 18:21:14 +01:00
Józef Kucia 93d45c04c4 d3d9: Clamp clip plane index to valid range.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:00 +01:00
Józef Kucia 3e61833807 d3d9/tests: Add test for clip planes limits.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:51:53 +01:00
Stefan Dösinger 04d4584dea wined3d: Show the device window when changing fullscreen resolutions.
World of Warplanes calls SetWindowLong(window, GWL_STYLE, WS_POPUP)
before calling reset, effectively hiding the window. It does not call
SetWindowPos(SWP_FRAMECHANGED), so the effect isn't visible and the
game displays fine after the reset. However, after the next mouse
click WINPOS_WindowFromPoint skips the window because it doesn't have
WS_VISIBLE and returns the desktop window. This in turn triggers a
focus loss and d3d9 minimizes the game.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Stefan Dösinger d334097c09 d3d9/tests: Windows 10 17.09 added an undocumented query type.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 18:13:12 +01:00
Stefan Dösinger eb7c1fd62e d3d9/tests: Windows 10 15.07 doesn't detect external mode changes.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:50 +02:00
Stefan Dösinger 975a686aa0 d3d9/tests: Make test_reset more resilient against DPI scaling.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Stefan Dösinger 56b223adfa d3d9/tests: Use a borderless window for test_cursor_pos.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-16 15:26:33 +02:00
Matteo Bruni 25a8773d21 wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:15 +02:00
Matteo Bruni cc7c6928da d3d9/tests: Add a test for nonrenderable format D3DUSAGE_AUTOGENMIPMAP support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:13 +02:00
Matteo Bruni 9480e81719 d3d9/tests: Properly check for mipmap autogeneration support.
CheckDeviceFormat() returns D3DOK_NOAUTOGEN if the texture format is
otherwise supported.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:10 +02:00
Nikolay Sivov a5328e51df d3d9/tests: Some tests for D3DPRESENTFLAG_LOCKABLE_BACKBUFFER mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-19 13:27:32 +02:00
Nikolay Sivov be1f61e275 d3d9/tests: Test for GetDC()-capable backbuffer created with D3DFMT_UNKNOWN format.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:53 +02:00
Matteo Bruni 22b9403d00 d3d9/tests: Trace the current test in test_signed_formats().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:52 +02:00
Matteo Bruni 9916837786 d3d9/tests: Add a test for "NULL" FourCC format.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Paul Gofman 0a4d3074ee d3d9/tests: Add test for SW shader in MVP mode.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-26 06:29:32 +02:00
Paul Gofman e81e14c894 d3d9/tests: Add tests for SW shaders creation in SWVP and MVP modes.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-24 16:58:57 +02:00
Paul Gofman 7027da7f37 d3d9/tests: Add tests for setting vertex shader constants in SWVP and MVP modes.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-24 16:58:52 +02:00
Henri Verbeet d4bd150c23 d3d9/tests: Introduce a test for drawing with a destroyed window.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:20:17 +02:00
Józef Kucia 42951f3e10 d3d9/tests: Add test for invalid query types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 17:34:41 +02:00
Józef Kucia 5a03f2c430 d3d9/tests: Use ARRAY_SIZE() macro in device tests.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 17:34:39 +02:00
Matteo Bruni c329ee5673 wined3d: Fix specular lighting calculation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:50 -05:00
Stefan Dösinger 9ce5b4096f d3d9/tests: WARP returns a random color in uninitialized color attributes.
ea8ba70a made the broken(warp) condition too strict. This patch reverts
back to the old behavior of accepting any result from WARP.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:22 +02:00
Stefan Dösinger 2303b5a896 d3d9/tests: Accept alpha channel differences in shadow_test.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:17 +02:00
Stefan Dösinger 4e1f7b18bf d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.
My Radeon X1600 has the same behavior. This is consistent with the
vertex shader case in test_uninitialized_varyings with ps3_texcoord_code.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:33 +02:00
Stefan Dösinger ea8ba70ad4 d3d9/tests: Accept another stale value in test_vshader_input.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:31 +02:00
Stefan Dösinger bb7ba81111 d3d9/tests: Fix stream_test cases which do not use stream 0.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:41 +02:00
Stefan Dösinger 463880ea1f d3d9/tests: Disable the SM3 uninitialized diffuse test.
With the AMD r500 Windows result we have so many combinations that I
don't see the point of testing this case. As an added bonus, we can
remove the allow_zero flag now.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:37 +02:00
Stefan Dösinger 71d3a4a202 d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
My Radeon X1600 shows this behavior. This makes the tests less of an
exception compared to the other ones, which also expect alpha 0.0 or
1.0.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:32 +02:00
Stefan Dösinger b96da0d8be d3d9/tests: Relax the partially initialized varyings test.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:09 +02:00
Henri Verbeet 6a307598b1 wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-11 14:59:01 +02:00
Henri Verbeet c68eaaa026 d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 21:51:38 +02:00
Henri Verbeet 49f2a1ab2f wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
Direct3D 10 and later don't have a return value, earlier versions seem to
claim success even if the fill/clear is unsupported.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-03 12:00:04 +02:00
Józef Kucia a5fb297ae4 d3d9/tests: Add test for vertex textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:43 +01:00
Matteo Bruni 7bcd6ed4c4 d3d9/tests: Fix test_updatetexture() on GPUs not supporting WINED3DFMT_R32_FLOAT.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:16 +01:00
Matteo Bruni 1a37a9fa8d d3d9/tests: Ignore test_vshader_input() "no color attribute" test result on WARP.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:11 +01:00
Matteo Bruni 7ea7680966 d3d9/tests: Skip UpdateTexture tests if texture filtering isn't supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-10 23:21:24 +01:00
Matteo Bruni 7b34f460d8 d3d9/tests: Fix pixel shader version check in test_pointsize().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-09 20:13:23 +01:00
Matteo Bruni 101159309f d3d9/tests: Skip test_vshader_input() if PS 3.0 isn't supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-09 20:13:23 +01:00
Henri Verbeet dfe8b7798a wined3d: Abort on invalid instructions in shader_get_registers_used().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:35 +01:00
Stefan Dösinger f3a0465c5c d3d9/tests: AMD r500 needs dummy texture output from vertex shaders for point sprites to work.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:12:48 +01:00
Stefan Dösinger a5abe2c53a d3d9/tests: Work around a r500 Windows point sprite bug.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:47 +01:00
Stefan Dösinger 28207ea49f d3d9/tests: Allow a higher slop for test_updatetexture.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 17:22:55 +01:00
Józef Kucia 1860208f5f d3d9: Do not decrease swapchain refcount when it is already 0.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
Józef Kucia d39630fc39 d3d9: Do not decrease swapchain surface refcount when it is already 0.
Based on a patch by Henri Verbeet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
Henri Verbeet 6b8cc32a1f d3d9: Clear the "surface" pointer on error in d3d9_device_CreateDepthStencilSurfaceEx().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 12:55:38 +01:00
Henri Verbeet b28631f62f d3d9/tests: Add a test for resource creation with D3DFMT_UNKNOWN.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 12:55:36 +01:00
Akihiro Sagawa 6cf2dc67e1 wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-06 14:47:17 +01:00