d3d9/tests: Add tests for SW shaders creation in SWVP and MVP modes.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2017-08-23 17:17:54 +03:00 committed by Alexandre Julliard
parent 7027da7f37
commit e81e14c894
1 changed files with 59 additions and 0 deletions

View File

@ -6547,6 +6547,7 @@ float4 main(const float4 color : COLOR) : SV_TARGET
IDirect3DVertexShader9 *vs = NULL;
IDirect3DPixelShader9 *ps = NULL;
IDirect3DDevice9 *device;
struct device_desc desc;
IDirect3D9 * d3d;
ULONG refcount;
D3DCAPS9 caps;
@ -6624,6 +6625,64 @@ float4 main(const float4 color : COLOR) : SV_TARGET
if (ps)
IDirect3DPixelShader9_Release(ps);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
desc.device_window = window;
desc.width = 640;
desc.height = 480;
desc.flags = CREATE_DEVICE_SWVP_ONLY;
if (!(device = create_device(d3d, window, &desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
vs = NULL;
hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs);
todo_wine
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (vs)
IDirect3DVertexShader9_Release(vs);
hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs);
todo_wine
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (vs)
IDirect3DVertexShader9_Release(vs);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
desc.flags = CREATE_DEVICE_MIXED_ONLY;
if (!(device = create_device(d3d, window, &desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_SetSoftwareVertexProcessing(device, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs);
todo_wine
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, vs);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (vs)
IDirect3DVertexShader9_Release(vs);
hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs);
todo_wine
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, vs);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (vs)
IDirect3DVertexShader9_Release(vs);
cleanup:
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);