d3d9/tests: Add tests for SW shaders creation in SWVP and MVP modes.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6547,6 +6547,7 @@ float4 main(const float4 color : COLOR) : SV_TARGET
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IDirect3DVertexShader9 *vs = NULL;
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IDirect3DPixelShader9 *ps = NULL;
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IDirect3DDevice9 *device;
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struct device_desc desc;
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IDirect3D9 * d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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@ -6624,6 +6625,64 @@ float4 main(const float4 color : COLOR) : SV_TARGET
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if (ps)
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IDirect3DPixelShader9_Release(ps);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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desc.device_window = window;
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desc.width = 640;
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desc.height = 480;
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desc.flags = CREATE_DEVICE_SWVP_ONLY;
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if (!(device = create_device(d3d, window, &desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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vs = NULL;
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs);
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todo_wine
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (vs)
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IDirect3DVertexShader9_Release(vs);
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs);
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todo_wine
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (vs)
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IDirect3DVertexShader9_Release(vs);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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desc.flags = CREATE_DEVICE_MIXED_ONLY;
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if (!(device = create_device(d3d, window, &desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_SetSoftwareVertexProcessing(device, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs);
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todo_wine
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetVertexShader(device, vs);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (vs)
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IDirect3DVertexShader9_Release(vs);
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hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs);
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todo_wine
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetVertexShader(device, vs);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (vs)
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IDirect3DVertexShader9_Release(vs);
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cleanup:
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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