d3d9/tests: Allow a higher slop for test_updatetexture.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -19917,7 +19917,7 @@ static void test_updatetexture(void)
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 320, 240);
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ok (color_match(color, 0x007f7f00, 2) || broken(tests[i].broken)
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ok (color_match(color, 0x007f7f00, 3) || broken(tests[i].broken)
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|| broken(color == 0x00adbeef), /* WARP device often just breaks down. */
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"Got unexpected color 0x%08x, case %u, %u.\n", color, t, i);
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}
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