d3d9/tests: Allow a higher slop for test_updatetexture.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2017-02-19 11:47:54 +00:00 committed by Alexandre Julliard
parent cec8021179
commit 28207ea49f
1 changed files with 1 additions and 1 deletions

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@ -19917,7 +19917,7 @@ static void test_updatetexture(void)
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok (color_match(color, 0x007f7f00, 2) || broken(tests[i].broken)
ok (color_match(color, 0x007f7f00, 3) || broken(tests[i].broken)
|| broken(color == 0x00adbeef), /* WARP device often just breaks down. */
"Got unexpected color 0x%08x, case %u, %u.\n", color, t, i);
}