d3d9/tests: Test for GetDC()-capable backbuffer created with D3DFMT_UNKNOWN format.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -34,11 +34,13 @@ struct vec3
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float x, y, z;
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};
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#define CREATE_DEVICE_FULLSCREEN 0x01
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#define CREATE_DEVICE_NOWINDOWCHANGES 0x02
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#define CREATE_DEVICE_FPU_PRESERVE 0x04
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#define CREATE_DEVICE_SWVP_ONLY 0x08
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#define CREATE_DEVICE_MIXED_ONLY 0x10
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#define CREATE_DEVICE_FULLSCREEN 0x01
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#define CREATE_DEVICE_NOWINDOWCHANGES 0x02
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#define CREATE_DEVICE_FPU_PRESERVE 0x04
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#define CREATE_DEVICE_SWVP_ONLY 0x08
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#define CREATE_DEVICE_MIXED_ONLY 0x10
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#define CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT 0x20
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#define CREATE_DEVICE_LOCKABLE_BACKBUFFER 0x40
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struct device_desc
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{
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@ -152,8 +154,12 @@ static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND focus_window, cons
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{
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present_parameters.BackBufferWidth = desc->width;
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present_parameters.BackBufferHeight = desc->height;
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if (desc->flags & CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT)
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present_parameters.BackBufferFormat = D3DFMT_UNKNOWN;
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present_parameters.hDeviceWindow = desc->device_window;
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present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
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if (desc->flags & CREATE_DEVICE_LOCKABLE_BACKBUFFER)
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present_parameters.Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
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if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
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behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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else if (desc->flags & CREATE_DEVICE_MIXED_ONLY)
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@ -7956,6 +7962,7 @@ static void test_getdc(void)
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};
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IDirect3DSurface9 *surface, *surface2;
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IDirect3DCubeTexture9 *cube_texture;
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struct device_desc device_desc;
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IDirect3DTexture9 *texture;
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IDirect3DDevice9 *device;
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D3DLOCKED_RECT map_desc;
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@ -8238,6 +8245,31 @@ static void test_getdc(void)
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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/* Backbuffer created with D3DFMT_UNKNOWN format. */
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device_desc.width = 640;
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device_desc.height = 480;
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device_desc.device_window = window;
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device_desc.flags = CREATE_DEVICE_UNKNOWN_BACKBUFFER_FORMAT | CREATE_DEVICE_LOCKABLE_BACKBUFFER;
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device = create_device(d3d, window, &device_desc);
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ok(!!device, "Failed to create device.\n");
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
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ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
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dc = NULL;
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hr = IDirect3DSurface9_GetDC(surface, &dc);
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ok(!!dc, "Unexpected DC returned.\n");
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ok(SUCCEEDED(hr), "Failed to get backbuffer DC, hr %#x.\n", hr);
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hr = IDirect3DSurface9_ReleaseDC(surface, dc);
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ok(SUCCEEDED(hr), "Failed to release backbuffer DC, hr %#x.\n", hr);
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IDirect3DSurface9_Release(surface);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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