d3d9: Clear the "surface" pointer on error in d3d9_device_CreateDepthStencilSurfaceEx().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3474,6 +3474,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
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if (discard)
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flags |= WINED3D_TEXTURE_CREATE_DISCARD;
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*surface = NULL;
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return d3d9_device_create_surface(device, width, height, format, flags, surface,
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D3DUSAGE_DEPTHSTENCIL | usage, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
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}
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@ -3739,7 +3739,7 @@ static void test_format_unknown(void)
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hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 64, 64,
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D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, TRUE, (IDirect3DSurface9 **)&iface, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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todo_wine ok(!iface, "Got unexpected iface %p.\n", iface);
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ok(!iface, "Got unexpected iface %p.\n", iface);
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iface = (void *)0xdeadbeef;
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hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 64, 64,
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