d3d9/tests: Work around focus-follows-mouse test failures.
Removing WS_VISIBLE without updating the window state with SWP_FRAMECHANGED is enough to trigger d3d9's hidden window codepath (native and in Wine), but doesn't actually hide the window. This prevents unpredictable focus changes on focus follows mouse WMs. Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2954,7 +2954,11 @@ static void test_wndproc(void)
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hr = reset_device(device, &device_desc);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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ShowWindow(device_window, SW_HIDE);
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/* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden
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* window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED)
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* call. This way we avoid focus changes and random failures on focus follows mouse WMs. */
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device_style = GetWindowLongA(device_window, GWL_STYLE);
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SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE);
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flush_events();
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expect_messages = focus_loss_messages_hidden;
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@ -3906,7 +3906,11 @@ static void test_wndproc(void)
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hr = reset_device(device, &device_desc);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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ShowWindow(device_window, SW_HIDE);
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/* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden
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* window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED)
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* call. This way we avoid focus changes and random failures on focus follows mouse WMs. */
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device_style = GetWindowLongA(device_window, GWL_STYLE);
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SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE);
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flush_events();
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expect_messages = focus_loss_messages_hidden;
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