d3d9/tests: Relax the partially initialized varyings test.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20471,37 +20471,42 @@ static void test_uninitialized_varyings(void)
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const DWORD *ps;
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D3DCOLOR expected;
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BOOL allow_zero_alpha;
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BOOL partial;
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BOOL allow_zero;
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BOOL broken_warp;
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}
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/* On AMD specular color is generally initialized to 0x00000000 and texcoords to 0xff000000
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* while on Nvidia it's the opposite. Just allow both. */
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* while on Nvidia it's the opposite. Just allow both.
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*
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* Partially initialized varyings reliably handle the component that has been initialized.
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* The uninitialized components generally follow the rule above, with some exceptions on
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* radeon cards. r500 and r600 GPUs have been found to set uninitialized components to 0.0,
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* 0.5 and 1.0 without a sensible pattern. */
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tests[] =
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{
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{D3DVS_VERSION(1, 1), vs1_code, 0, NULL, 0xffffffff},
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{ 0, NULL, D3DPS_VERSION(1, 1), ps1_texcoord_code, 0xff000000, TRUE},
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{ 0, NULL, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff000000, TRUE},
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{D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_diffuse_code, 0xffffffff},
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{D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff000000, TRUE, FALSE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff000000, TRUE, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_texcoord_code, 0xff000000, TRUE},
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{D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_diffuse_code, 0xffffffff},
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{D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff000000, TRUE, FALSE, TRUE},
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{D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff000000, TRUE, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff000000, TRUE},
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{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xffffffff, FALSE, TRUE},
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{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0x00000000, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0x00000000, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_partial_code, 0, NULL, 0xff7fffff, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_diffuse_code, 0xff7fffff, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff7f0000, TRUE},
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{D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_texcoord_code, 0xff7f0000, TRUE},
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{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_diffuse_code, 0xff7fffff, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff7f0000, TRUE},
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{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff7f0000, TRUE},
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{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xffffffff, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0x00000000, FALSE, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0x00000000, FALSE, FALSE, FALSE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_partial_code, 0, NULL, 0xff7fffff, FALSE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_diffuse_code, 0xff7fffff, FALSE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff7f0000, TRUE, TRUE},
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{D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_texcoord_code, 0xff7f0000, TRUE, TRUE},
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{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_diffuse_code, 0xff7fffff, FALSE, TRUE},
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{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff7f0000, TRUE, TRUE},
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{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff7f0000, TRUE, TRUE},
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/* Fails on Radeon HD 2600 with 0x008000ff aka nonsensical color. */
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/* {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xff7fffff, TRUE}, */
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/* Randomly fails on Radeon HD 2600. */
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/* {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0x007f0000}, */
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{D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0xff7f0000, TRUE},
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/* {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xff7fffff, TRUE, TRUE}, */
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{D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0x007f0000, FALSE, TRUE},
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{D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0xff7f0000, TRUE, TRUE},
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};
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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@ -20607,7 +20612,8 @@ static void test_uninitialized_varyings(void)
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color = get_readback_color(&rb, 320, 240);
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ok(color_match(color, tests[i].expected, 1)
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|| (tests[i].allow_zero_alpha && color_match(color, tests[i].expected & 0x00ffffff, 1))
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|| (tests[i].allow_zero && !color) || (broken(warp && tests[i].broken_warp)),
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|| (tests[i].allow_zero && !color) || (broken(warp && tests[i].broken_warp))
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|| broken(tests[i].partial && color_match(color & 0x00ff0000, tests[i].expected & 0x00ff0000, 1)),
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"Got unexpected color 0x%08x, case %u.\n", color, i);
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release_surface_readback(&rb);
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