Commit Graph

129 Commits

Author SHA1 Message Date
Henri Verbeet 9de4433dbe wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type(). 2011-01-03 11:54:05 +01:00
Henri Verbeet 568f9ecb22 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_autogen_filter_type(). 2011-01-03 11:54:04 +01:00
Henri Verbeet 54e1aeeb62 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod(). 2011-01-03 11:54:04 +01:00
Henri Verbeet 482a5fd030 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod(). 2011-01-03 11:54:04 +01:00
Henri Verbeet f5d96d1701 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
Henri Verbeet 2438968c34 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup(). 2010-12-16 11:50:09 +01:00
Henri Verbeet 47fcc00cce wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload(). 2010-12-16 11:50:09 +01:00
Henri Verbeet a3b2407824 wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface. 2010-12-09 12:14:19 +01:00
Henri Verbeet 4dd3066ea3 wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method. 2010-12-09 12:14:11 +01:00
Henri Verbeet b459b917fb wined3d: Textures never have a resource size.
They're just containers for their subresources.
2010-11-23 13:15:32 +01:00
Henri Verbeet efb185dcd5 wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
Michael Stefaniuc 1183383a6f wined3d: Fix some checkGLcall() messages. 2010-11-05 17:15:34 +01:00
Stefan Dösinger 5082c57e77 wined3d: Don't pass the texture stages to basetexture_apply_state_changes. 2010-11-01 11:43:35 +01:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet 5a3a4ac77a wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
Henri Verbeet b68d257710 wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet 5f2fcfdd6b wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded. 2010-08-16 13:47:08 +02:00
Henri Verbeet 79145e215b wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
Henri Verbeet 498664af3a wined3d: Remove some unused winetexturestates elements. 2010-05-17 13:19:44 +02:00
Henri Verbeet 49e076eabd wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
Henri Verbeet 339f7ef100 wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. 2010-04-25 07:27:57 -05:00
Henri Verbeet 958b523707 wined3d: Store texture sub-resources in IWineD3DBaseTextureClass. 2010-04-25 07:26:51 -05:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Henri Verbeet f50b4c7d71 wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
Henri Verbeet ea0af93c19 wined3d: Get rid of some redundant local variables.
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet 342a71b281 wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. 2009-10-23 12:03:15 +02:00
Stefan Dösinger ba6fac697a wined3d: Create a separate function for deleting GL textures. 2009-09-23 13:25:02 +02:00
Stefan Dösinger 529e6737d3 wined3d: Use the correct enum. 2009-09-23 13:24:25 +02:00
Stefan Dösinger 5b5e3bd0d2 wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
Henri Verbeet dbc4dfc495 wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
Stefan Dösinger 9281bdb478 wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger edf1c50b54 wined3d: Handle per-texture max LOD level.
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Stefan Dösinger eafc00e173 wined3d: Add a comment about D3DSAMP_MAXMIPLEVEL. 2009-08-31 12:18:10 +02:00
Henri Verbeet 7165bd19c1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
Henri Verbeet 9e8f7898c9 wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
Anisotropy and texture filters are orthogonal in GL. In D3D
D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables
anisotropy.
2009-08-05 11:20:36 +02:00
Henri Verbeet 62ac872b36 wined3d: Remove a redundant check from basetexture_get_autogen_filter_type().
This is already initialized to an appropriate value in basetexture_init().
Also fix the indentation while we're at it.
2009-08-05 11:20:24 +02:00
Henri Verbeet a86f31658b wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
Henri Verbeet 351d6de818 wined3d: Add functions to lookup texture filters. 2009-08-05 11:20:09 +02:00
Henri Verbeet efb78aca64 wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value.
It's a bit pointless to keep printing FIXMEs after the first time.
2009-08-04 13:03:44 +02:00
Henri Verbeet 10906e6b8e wined3d: Set the initial value of WINED3DTEXSTA_MAXANISOTROPY to 1. 2009-08-04 13:03:40 +02:00
Henri Verbeet 2f3e993e7e wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT. 2009-08-04 13:03:34 +02:00
Henri Verbeet ee4d18cc83 wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Stefan Doesinger 7d5285acc1 wined3d: Properly free srgb textures. 2009-06-18 15:17:26 +02:00
Henri Verbeet 451a416fcf wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00