Stefan Dösinger
c5fdc1670b
d3d9/tests: Relax the fog range test a bit.
2015-03-13 22:28:29 +09:00
Stefan Dösinger
cdb7e825ce
d3d9/tests: Add a test for signed formats.
2015-03-10 21:43:28 +09:00
Michael Stefaniuc
3730c99c28
d3d9/tests: Remove no-op binary & with all 1's (PVS-Studio).
2015-03-06 20:32:05 +09:00
Michael Stefaniuc
148d6e3c10
d3d9/tests: Actually test some return values (PVS-Studio).
2015-03-04 21:50:41 +09:00
Matteo Bruni
d423e06223
d3d9/tests: Move a Present out of the loops in fog_with_shader_test().
2015-02-20 22:53:23 +09:00
Matteo Bruni
2aed2c3a15
d3d9/tests: Allow more alternative results in the ATI1N test.
2015-02-19 17:51:20 +09:00
Stefan Dösinger
f75d1b0c2f
d3d/tests: Geforce8+ GPUs abs() table fog.
2015-02-13 22:37:07 +09:00
Stefan Dösinger
fd218b93d0
d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set.
2015-02-12 22:19:48 +09:00
Stefan Dösinger
3b2c642163
d3d9/tests: Test rhw table fog z vs rhw.
...
The Z disable part of the test is technically not necessary because the
fog coordinate is written before applying the projection matrix. I've
nevertheless included it because this is not immediately obvious and fog
is the only place where the vertex Z matters if depth test and depth
clipping are disabled.
2015-02-12 22:19:02 +09:00
Matteo Bruni
30f4d91906
d3d9/tests: Add a test for POSITIONi shader input/outputs.
2015-02-09 22:05:53 +09:00
Axel Davy
b83825509e
d3d9/tests: Fix test_3dc_formats getPixelColor check.
...
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
2015-01-08 14:03:15 +01:00
Axel Davy
fc84368f87
d3d9/tests: Fix volume_dxt5_test getPixelColor check.
...
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
2015-01-08 14:03:06 +01:00
Matteo Bruni
6f89df2fb4
d3d9/tests: Remove a couple duplicate lines.
2015-01-06 12:34:07 +01:00
Stefan Dösinger
871fc4a38f
d3d/tests: Rename fog_interpolation_test for consistency.
2014-11-27 13:27:24 +01:00
Stefan Dösinger
96519f9be9
d3d/tests: Table fog does not abs the fog coordinate.
2014-11-27 13:27:21 +01:00
Stefan Dösinger
cfd741c6b6
d3d/tests: Show that the vfog abs is not a property of D3DFOG_LINEAR.
2014-11-27 13:27:17 +01:00
Stefan Dösinger
c9b10beb36
wined3d: Vertex fog uses the absolute eye position z.
2014-11-27 13:27:13 +01:00
Henri Verbeet
1c116c3527
d3d10core/tests: Port alpha_test() to d3d10core.
2014-11-17 19:30:40 +09:00
Stefan Dösinger
38548df04b
d3d/tests: Test fog interpolation.
2014-11-12 20:07:56 +09:00
Matteo Bruni
da54670a94
d3d9/tests: Add a test for ATI1N and ATI2N texture formats.
2014-11-04 21:15:58 +09:00
Henri Verbeet
30437f9fe4
d3d9/tests: Get rid of struct vertex_floatcolor.
2014-07-16 11:56:01 +02:00
Henri Verbeet
0cae65d494
d3d9/tests: Get rid of struct vertex_shortcolor.
2014-07-16 11:55:59 +02:00
Henri Verbeet
1ccf7f5e74
d3d9/tests: Get rid of struct nvertex.
2014-07-16 11:55:57 +02:00
Henri Verbeet
86ba5b604e
d3d9/tests: Get rid of struct tvertex.
2014-07-16 11:55:55 +02:00
Henri Verbeet
51f5bc903a
d3d9/tests: Get rid of struct vertex.
2014-07-16 11:55:52 +02:00
Henri Verbeet
23eed88fde
wined3d: Implement support for per-stage texture stage constants.
...
This patch is loosely based on an earlier patch by Christian Costa.
2014-04-23 15:00:43 +02:00
Henri Verbeet
b97570fe1c
d3d9/tests: Properly declare matrices.
2014-04-14 20:19:01 +02:00
Henri Verbeet
3ae4889eeb
d3d9/tests: Get rid of some pointless BeginScene() checks.
2014-04-14 20:19:00 +02:00
Henri Verbeet
74a2bd084f
d3d9/tests: Make the sanity test a normal test.
2014-04-11 10:42:06 +02:00
Henri Verbeet
9f6765f759
d3d9/tests: Use a separate device for depth_clamp_test().
2014-04-11 10:42:04 +02:00
Henri Verbeet
7273d52bcd
d3d9/tests: Use a separate device for stretchrect_test().
2014-04-11 10:42:01 +02:00
Henri Verbeet
a8f3708322
d3d9/tests: Use a separate device for lighting_test().
2014-04-11 10:41:59 +02:00
Henri Verbeet
32919f40d0
d3d9/tests: Use a separate device for clear_test().
2014-04-11 10:41:55 +02:00
Henri Verbeet
9595526932
d3d9/tests: Use a separate device for color_fill_test().
2014-04-10 13:53:46 +02:00
Henri Verbeet
b7f323e8c6
d3d9/tests: Use a separate device for fog_test().
2014-04-10 13:53:44 +02:00
Henri Verbeet
0453e4e44a
d3d9/tests: Use a separate device for test_cube_wrap().
2014-04-10 13:53:41 +02:00
Henri Verbeet
8a170e9d48
d3d9/tests: Use a separate device for z_range_test().
2014-04-10 13:53:39 +02:00
Henri Verbeet
f329a2b586
d3d9/tests: Use a separate device for maxmip_test().
2014-04-10 13:53:37 +02:00
Henri Verbeet
80c3e07c96
d3d9/tests: Use a separate device for offscreen_test().
2014-04-09 09:23:03 +02:00
Henri Verbeet
0513d79526
d3d9/tests: Use a separate device for ds_size_test().
2014-04-09 09:23:01 +02:00
Henri Verbeet
e41a6c827f
d3d9/tests: Use a separate device for alpha_test().
2014-04-09 09:22:59 +02:00
Henri Verbeet
b7977c9f6b
d3d9/tests: Use a separate device for shademode_test().
2014-04-09 09:22:57 +02:00
Henri Verbeet
91e9ca7070
d3d9/tests: Use a separate device for srgbtexture_test().
2014-04-09 09:22:54 +02:00
Henri Verbeet
813ae272b0
d3d9/tests: Use a separate device for release_buffer_test().
2014-04-08 09:47:08 +02:00
Henri Verbeet
1abd58edea
d3d9/tests: Use a separate device for float_texture_test().
2014-04-08 09:47:07 +02:00
Henri Verbeet
63c679e651
d3d9/tests: Use a separate device for g16r16_texture_test().
2014-04-08 09:47:06 +02:00
Henri Verbeet
9d756e0905
d3d9/tests: Use a separate device for pixelshader_blending_test().
2014-04-08 09:47:05 +02:00
Henri Verbeet
230b910a34
d3d9/tests: Use a separate device for texture_transform_flags_test().
2014-04-08 09:47:05 +02:00
Henri Verbeet
f4f066ca28
d3d9/tests: Use a separate device for autogen_mipmap_test().
2014-04-07 15:34:42 +02:00
Henri Verbeet
93a37ed548
d3d9/tests: Use a separate device for fixed_function_decl_test().
2014-04-07 15:34:42 +02:00