Commit Graph

588 Commits

Author SHA1 Message Date
Stefan Dösinger c1c2f99939 d3d9/tests: Add a volume sRGB test. 2013-08-27 21:30:03 +02:00
Stefan Dösinger 9dcca7ba8a d3d9/tests: Add UpdateTexture tests with volumes. 2013-08-27 21:30:03 +02:00
Stefan Dösinger 82b6c46006 d3d9/tests: Add a volume texture locking test. 2013-08-27 21:30:03 +02:00
Matteo Bruni e2cf98eb76 wined3d: Implement special fog behavior for orthogonal projection matrices. 2013-07-24 11:09:31 -05:00
Henri Verbeet c57913babb d3d9/tests: Make shader bytecode static const. 2013-07-01 19:51:23 +02:00
Matteo Bruni 0141b20cee d3d9/tests: Improve cnd instruction test. 2013-06-26 18:45:41 +02:00
Matteo Bruni aeade16d62 d3d9/tests: Skip unbound_sampler_test if cube or volume textures aren't supported. 2013-06-20 22:14:36 +02:00
Matteo Bruni 5ffabcdfff d3d9/tests: Reset texture 0 to NULL at the end of texop_test(). 2013-06-20 22:14:35 +02:00
Stefan Dösinger e030ed3c2f d3d9/tests: Add a test for fog_start == fog_end. 2013-06-19 20:09:53 +02:00
Stefan Dösinger 30e9a37bbb d3d9/tests: d3d9ex video memory accounting tests. 2013-05-21 19:41:39 +02:00
Stefan Dösinger 098105dca4 d3d9/tests: Don't test for equality in d3d9's depth_blit_test. 2013-04-24 18:26:48 +02:00
Stefan Dösinger a4babd2ed3 d3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces. 2013-04-24 18:26:39 +02:00
Stefan Dösinger 6f8d25635d d3d9/tests: Add r500 fp_special results. 2013-04-24 18:26:32 +02:00
Stefan Dösinger 67e57c84b9 d3d9/tests: Correct nv40 results. 2013-04-24 18:26:30 +02:00
Stefan Dösinger 6c031274c3 d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures. 2013-04-16 17:49:08 +02:00
Stefan Dösinger 39e7248d71 d3d9/tests: Test NPOT texture creation. 2013-04-16 17:48:52 +02:00
Sam Edwards 33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Stefan Dösinger 6d06b7f5b8 d3d9/tests: Test special fp values in local constants.
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4
shaders, claiming that those are unsupported in this shader model.
However, vsa.exe happilly generates them, the required strings in the
shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a
shader.
2013-04-09 16:33:50 +02:00
Sam Edwards 8157aa143b d3d9/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:33:58 +02:00
Rico Schüller 08e20e9d69 d3d9/tests: Use lower base hexadecimal values. 2013-02-25 13:03:28 +01:00
Francois Gouget ce34094f5f d3d9/tests: CheckDeviceType() may also return D3DERR_NOTAVAILABLE for D3DFMT_X1R5G5B5.
Spice's QXL driver claims to support X1R5G5B5 but then returns
NOTAVAILABLE just like the Windows Standard VGA driver does for R5G6B5
and X8R8G8B8.
2013-02-21 18:03:03 +01:00
Matteo Bruni 25d0d0876d wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE. 2013-02-19 10:39:42 +01:00
Stefan Dösinger ddc868c4a0 d3d9/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:15 +01:00
Stefan Dösinger aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Stefan Dösinger ab36ab7d11 d3d9/tests: Create a plain DS surface in test_reset_resources.
r200 does not support depth textures.
2013-01-16 20:27:09 +01:00
Stefan Dösinger 4d5c8b6fe7 d3d9/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:28 +01:00
Stefan Dösinger c57511ce4a d3d9: Return D3D_OK from the palette setters. 2013-01-14 17:29:59 +01:00
Henri Verbeet 3197e36413 d3d9/tests: Merge surface.c into device.c. 2013-01-11 18:14:07 +01:00
Henri Verbeet 0c9713bb65 d3d9/tests: Merge texture.c into device.c. 2013-01-11 18:14:07 +01:00
Henri Verbeet dd9efc9852 d3d9/tests: Merge shader.c into device.c. 2013-01-11 18:14:07 +01:00
Henri Verbeet 5fd8529363 d3d9/tests: Merge query.c into device.c. 2013-01-10 12:30:18 +01:00
Henri Verbeet afca55649d d3d9/tests: Merge buffer.c into device.c. 2013-01-10 12:30:10 +01:00
Henri Verbeet 52a24e8297 d3d9/tests: Merge volume.c into device.c. 2013-01-10 12:30:02 +01:00
Stefan Dösinger aeee527ebd d3d9/tests: Move the clipplane + shader test inside the capability check. 2012-12-06 13:02:11 +01:00
Stefan Dösinger b11e499c0b d3d9/tests: Give the texture transform test a defined colorop. 2012-12-06 13:02:04 +01:00
Stefan Dösinger 320b33e57b d3d9/tests: Skip some texture transform tests if shaders are unsupported. 2012-12-06 13:01:56 +01:00
Henri Verbeet 2f307a14f0 d3d9/tests: Add tests for device resets in d3d9ex. 2012-11-20 11:44:36 +01:00
Henri Verbeet 84da62d993 d3d9/tests: Create the d3d9ex object in create_device(). 2012-11-20 11:44:31 +01:00
Henri Verbeet 8180b9000a d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls. 2012-11-19 11:47:08 +01:00
Henri Verbeet b52118d53d d3d9/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:40:02 +01:00
Sam Edwards e21a4b291c d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0. 2012-11-07 11:59:21 +01:00
Henri Verbeet 32f8548d67 d3d9/tests: Avoid LPDIRECT3DSURFACE9. 2012-10-30 09:49:18 +01:00
Henri Verbeet 64ffe6476e d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9. 2012-10-30 09:49:15 +01:00
Henri Verbeet 369fb5185f d3d9/tests: Avoid LPDIRECT3DTEXTURE9. 2012-10-30 09:49:13 +01:00
André Hentschel 31ca59f0b5 d3d9/tests: Fix copy-paste error (coverity). 2012-10-24 19:37:56 +02:00
Jacek Caban 9bb70e2739 d3d9/tests: Use proper helpers for iface calls. 2012-08-28 14:41:10 +02:00
Michael Stefaniuc b410bc3a1a d3d9/tests: Simplify some logic operations. 2012-08-17 16:25:58 +02:00
Henri Verbeet 09443f14e7 wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet d74a587b1b d3d9/tests: Add a test for resource bindings after reset. 2012-06-18 17:48:26 +02:00