Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Stefan Dösinger
086545cdd3
wined3d: Remove wined3d_volume_set/get_priority.
2014-07-16 16:09:56 +02:00
Stefan Dösinger
2abecc46c6
wined3d: Remove wined3d_surface_set/get_priority.
2014-07-16 16:09:51 +02:00
Henri Verbeet
8b8af4bee0
wined3d: Make wined3d_arbfp_blit_rb_functions static.
2014-07-14 19:26:19 +02:00
Henri Verbeet
0ef760ef82
wined3d: Make vp_ffp_states static.
2014-07-14 19:26:19 +02:00
Henri Verbeet
63f2b65141
wined3d: Clarify WINED3DUSAGE_WRITEONLY a bit.
2014-07-14 19:26:18 +02:00
Henri Verbeet
1360af6adc
wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration().
2014-07-14 19:26:17 +02:00
Henri Verbeet
68339456a8
wined3d: Always mark vertex buffers as used in context_apply_draw_state().
...
The issue this solves is that buffer_internal_preload() is only called when
STATE_VDECL or STATE_STREAMSRC is invalidated, but that doesn't happen for
regular buffer maps. We'd like to be able to just call
buffer_internal_preload() here, but buffer_internal_preload() has dependencies
on context_stream_info_from_declaration() and vice versa.
2014-07-14 19:26:17 +02:00
Stefan Dösinger
4cecbaa54d
wined3d: Ignore set_priority calls on non-managed resources.
2014-07-09 14:43:32 +02:00
Stefan Dösinger
4b88d51bc9
wined3d: Do not write a FIXME about WINED3DUSAGE_WRITEONLY.
2014-07-07 15:49:00 +02:00
Henri Verbeet
91fbd2232d
wined3d: Print a winediag message if we failed to create a DXTn texture because of lack of driver support.
2014-07-01 12:52:05 +02:00
Stefan Dösinger
9d49b7a9be
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Matteo Bruni
b42fe709d6
wined3d: Validate and handle query size parameter.
2014-06-16 13:56:35 +02:00
Henri Verbeet
fa312a32b2
wined3d: Add format information for WINED3DFMT_R8_UNORM.
2014-06-13 10:11:59 +02:00
Stefan Dösinger
3909215773
wined3d: Remove d3dfmt_p8_init_palette.
2014-06-11 16:14:38 +02:00
Andrei Slăvoiu
fbdf618251
wined3d: Recognize cards that expose GLSL 1.30 as DX10 capable even if they don't support EXT_GPU_SHADER4.
2014-06-11 12:58:55 +02:00
Henri Verbeet
7b8aa8606c
wined3d: Recognize the SM4 ishl opcode.
2014-05-20 09:44:25 +02:00
Henri Verbeet
3555eab8b9
wined3d: Recognize the SM4 dp2 opcode.
2014-05-20 09:44:21 +02:00
Henri Verbeet
c81d3b7336
wined3d: Recognize the SM4 discard opcode.
2014-05-20 09:44:17 +02:00
Henri Verbeet
0fe183c299
wined3d: Increase the SM4 instruction length mask size.
2014-05-19 09:55:25 +02:00
Stefan Dösinger
bdc396e4f5
wined3d: Fix indentation in d3dfmt_p8_init_palette.
2014-05-15 19:05:03 +02:00
Stefan Dösinger
fd0189bbfa
wined3d: Move get_dc palette updates to ddraw.
2014-05-15 19:05:02 +02:00
Stefan Dösinger
544816797a
wined3d: Don't update the color table on palette changes.
2014-05-14 13:30:33 +02:00
Stefan Dösinger
3cd83f4d56
wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces.
2014-05-14 13:30:19 +02:00
Stefan Dösinger
7b049245f5
wined3d: Always provide P8 GL texture information.
2014-05-14 13:30:08 +02:00
Stefan Dösinger
bfb5be0f4b
wined3d: Remove WINED3D_CT_PALETTED_CK.
...
There's no difference between WINED3D_CT_PALETTED_CK and
WINED3D_CT_PALETTED with the palette index in the alpha channel.
2014-05-14 13:29:58 +02:00
Stefan Dösinger
c1cca63e5d
wined3d: Always store the palette index in the alpha component.
2014-05-14 13:29:52 +02:00
Stefan Dösinger
fc25510fad
wined3d: Remove wined3d_surface_get_palette.
2014-05-12 21:24:59 +02:00
Stefan Dösinger
46df06aae7
wined3d: Implement DDBLTFX_MIRRORUPDOWN for DXT2.
2014-05-12 21:24:49 +02:00
Joachim Priesner
3cd86c9f62
wined3d: Clear active lights when cleaning up a D3D stateblock.
...
This prevents dangling pointers as the light structures that the pointers in
the state->lights array point to are freed below when cleaning the light maps.
2014-05-09 20:03:43 +02:00
Stefan Dösinger
1558391a11
wined3d: Store RGBQUADs in palettes.
2014-05-07 20:21:56 +02:00
Stefan Dösinger
19f45af19c
wined3d: Copy the DIB to sysmem when PIN_SYSMEM is set.
2014-05-07 20:21:55 +02:00
Stefan Dösinger
39212d2ffb
wined3d: Remove broken gdi palette code.
2014-05-02 16:32:54 +02:00
Henri Verbeet
0eebe0515f
wined3d: Fix a couple of string declarations.
2014-05-02 13:45:10 +02:00
Henri Verbeet
14e3f71c75
wined3d: Bump ps_1x_max_value.
...
Shader model 4 hardware should generally have real floats for everything, and
FLT_MAX matches the value from the Windows drivers for that kind of hardware.
OpenGL requires at least 2^10 for colors, and 2^32 for other floats.
2014-05-02 13:45:04 +02:00
André Hentschel
84c63435b4
wined3d: Add NVIDIA Geforce GTX 780 Ti to supported device list.
2014-04-23 17:31:17 +02:00
Henri Verbeet
5cf9fe1c63
wined3d: Get rid of surface_set_texture_target().
2014-04-23 15:00:46 +02:00
Henri Verbeet
23eed88fde
wined3d: Implement support for per-stage texture stage constants.
...
This patch is loosely based on an earlier patch by Christian Costa.
2014-04-23 15:00:43 +02:00
Henri Verbeet
ac70dd2c97
ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
...
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c
.
2014-04-23 15:00:35 +02:00
Henri Verbeet
81fb749ecf
wined3d: Introduce a separate function to calculate the pitch for a given format and width.
2014-04-23 15:00:14 +02:00
Henri Verbeet
a1c63c2781
wined3d: Simplify the driver version info lookup in init_driver_info().
2014-04-23 15:00:02 +02:00
Henri Verbeet
36d8d6bf8e
wined3d: Ignore invalid PCI vendor/device overrides.
2014-04-22 11:26:31 +02:00
Andrew Sheldon
5ef54904f2
wined3d: Add NVIDIA Geforce GTX 780 to supported device list.
2014-04-21 17:08:04 +02:00
Matteo Bruni
a1784d9ed9
wined3d: Add support for timestamp queries.
2014-04-17 13:53:00 +02:00
Matteo Bruni
4811a839cf
wined3d: Add support for GL_ARB_timer_query extension.
2014-04-17 13:52:53 +02:00
Henri Verbeet
5b8d3a0c70
wined3d: Set the WINED3DPBLENDCAPS_SRCALPHASAT destination blend cap when ARB_blend_func_extended is supported.
2014-04-15 21:03:54 +02:00
Henri Verbeet
7f2ae9889d
wined3d: Set VTF filter caps when VTF is supported.
2014-04-15 21:03:54 +02:00
Ryan Turner
a69c488f08
wined3d: Add NVIDIA Geforce GTX 750 to device list.
2014-04-11 17:04:06 +02:00
Ryan Turner
ed51082dd6
wined3d: Add NVIDIA Geforce GTX 760 to device list.
2014-04-09 19:17:21 +02:00