wined3d: Do not write a FIXME about WINED3DUSAGE_WRITEONLY.

This commit is contained in:
Stefan Dösinger 2014-07-06 18:06:42 +02:00 committed by Alexandre Julliard
parent 836e6690d4
commit 4b88d51bc9
1 changed files with 4 additions and 0 deletions

View File

@ -26,6 +26,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
static DWORD resource_access_from_pool(enum wined3d_pool pool)
{
@ -51,6 +52,7 @@ static void resource_check_usage(DWORD usage)
{
static const DWORD handled = WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_WRITEONLY
| WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_AUTOGENMIPMAP
| WINED3DUSAGE_STATICDECL
@ -59,6 +61,8 @@ static void resource_check_usage(DWORD usage)
if (usage & ~handled)
FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
if ((usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY)) == WINED3DUSAGE_DYNAMIC)
WARN_(d3d_perf)("WINED3DUSAGE_DYNAMIC used without WINED3DUSAGE_WRITEONLY.\n");
}
HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,