wined3d: Don't update the color table on palette changes.

This commit is contained in:
Stefan Dösinger 2014-05-13 16:21:53 +02:00 committed by Alexandre Julliard
parent 3cd83f4d56
commit 544816797a
5 changed files with 11 additions and 20 deletions

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@ -5126,7 +5126,7 @@ static void test_palette_gdi(void)
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
todo_wine ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
@ -5139,7 +5139,7 @@ static void test_palette_gdi(void)
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
todo_wine ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);

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@ -6194,7 +6194,7 @@ static void test_palette_gdi(void)
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
todo_wine ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
@ -6207,7 +6207,7 @@ static void test_palette_gdi(void)
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
todo_wine ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);

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@ -7096,7 +7096,7 @@ static void test_palette_gdi(void)
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
todo_wine ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
@ -7109,7 +7109,7 @@ static void test_palette_gdi(void)
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
todo_wine ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);

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@ -6818,7 +6818,7 @@ static void test_palette_gdi(void)
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
todo_wine ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
@ -6831,7 +6831,7 @@ static void test_palette_gdi(void)
i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
ok(i == 1, "Expected count 1, got %u.\n", i);
todo_wine ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);

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@ -787,12 +787,6 @@ static void surface_realize_palette(struct wined3d_surface *surface)
}
}
if (surface->flags & SFLAG_DIBSECTION)
{
TRACE("Updating the DC's palette.\n");
SetDIBColorTable(surface->hDC, 0, 256, palette->colors);
}
/* Propagate the changes to the drawable when we have a palette. */
if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
surface_load_location(surface, surface->draw_binding);
@ -1379,17 +1373,14 @@ static void gdi_surface_realize_palette(struct wined3d_surface *surface)
if (!palette) return;
if (surface->flags & SFLAG_DIBSECTION)
{
TRACE("Updating the DC's palette.\n");
SetDIBColorTable(surface->hDC, 0, 256, palette->colors);
}
/* Update the image because of the palette change. Some games like e.g.
* Red Alert call SetEntries a lot to implement fading. */
/* Tell the swapchain to update the screen. */
if (surface->swapchain && surface == surface->swapchain->front_buffer)
{
SetDIBColorTable(surface->hDC, 0, 256, palette->colors);
x11_copy_to_screen(surface->swapchain, NULL);
}
}
static void gdi_surface_unmap(struct wined3d_surface *surface)