Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Stefan Dösinger
f905c7c07a
ddraw: Restore the registry display mode.
2014-11-20 22:31:39 +09:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Henri Verbeet
5000eba6d0
ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init().
2014-09-29 10:37:25 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
1fb7ccdc13
ddraw: Clamp video memory to UINT_MAX in ddraw7_GetAvailableVidMem().
2014-08-18 12:47:04 +02:00
Erich E. Hoover
45147b82ef
ddraw: Return empty D3D hardware flags for RGB device enumeration.
2014-08-11 12:51:43 +02:00
Henri Verbeet
881219354f
ddraw: Implement ddraw7_RestoreAllSurfaces().
2014-06-30 22:04:53 +02:00
Henri Verbeet
8d4988a43f
ddraw: Improve ddraw7_TestCooperativeLevel().
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Frédéric Delanoy
2ab8729020
Assorted spelling/grammar fixes.
2014-06-20 12:19:31 +02:00
Henri Verbeet
d30720d825
ddraw: Don't try to create surfaces for wined3d internal textures.
2014-06-13 10:11:56 +02:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Erich E. Hoover
68e3b18533
ddraw: Return the D3D identifier when GetDeviceIdentifier is called with no flags.
2014-02-11 20:22:30 +01:00
Erich E. Hoover
2cb3aeb7b9
ddraw: Return a DLL in szDriver for GetDeviceIdentifier.
2014-02-11 19:20:33 +01:00
Henri Verbeet
89dedf6408
ddraw: Just set the palette caps in ddraw7_GetCaps().
2013-12-13 12:36:11 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
a9afc9356e
ddraw: Reject explicitly creating a flippable front buffer.
2013-12-04 11:08:19 +01:00
Henri Verbeet
8a9fdb567e
ddraw: Get rid of the DDSCAPS_BACKBUFFER validation in ddraw_surface_create().
...
All callers except ddraw1_CreateSurface() already have a stricter check
themselves.
2013-12-02 12:12:48 +01:00
Henri Verbeet
69ebf9de54
ddraw: Get rid of CreateSurface().
2013-11-28 11:19:15 +01:00
Henri Verbeet
028960d9d0
ddraw: Make the DDSURFACEDESC2 parameter to ddraw_surface_create_texture() const.
2013-11-28 11:19:13 +01:00
Henri Verbeet
2c109d2df1
ddraw: Move the DDSD_CAPS fixup from CreateSurface() to ddraw_surface_create_texture().
2013-11-28 11:19:11 +01:00
Henri Verbeet
06f393dc7d
ddraw: Move the DDSD_LPSURFACE fixups from CreateSurface() to ddraw_surface_create_texture().
2013-11-28 11:19:06 +01:00
Henri Verbeet
5889f822f1
ddraw: Move the flippable validation from CreateSurface() to ddraw_surface_create_texture().
2013-11-27 11:30:23 +01:00
Henri Verbeet
3139249a2e
ddraw: Move the primary surface validation from CreateSurface() to ddraw_surface_create_texture().
2013-11-27 11:30:22 +01:00
Henri Verbeet
2105b4493f
ddraw: Create back buffers in ddraw_surface_create_texture().
2013-11-27 11:30:20 +01:00
Henri Verbeet
559229aa10
ddraw: Move the location validation from CreateSurface() to ddraw_surface_create_texture().
2013-11-27 11:30:18 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Henri Verbeet
995ff1d3f8
ddraw: Move the cube map validation from CreateSurface() to ddraw_surface_create_texture().
2013-11-26 13:52:06 +01:00
Henri Verbeet
f0f38d9b8d
ddraw: Move the TEXTUREMANAGE validation from CreateSurface() to ddraw_surface_create_texture().
2013-11-26 13:52:04 +01:00
Henri Verbeet
4d9c3151c3
ddraw: Don't bother setting *surface to NULL in CreateSurface().
...
None of the callers depend on this.
2013-11-26 13:52:02 +01:00
Henri Verbeet
659cd984d5
ddraw: Don't bother unsetting DDSCAPS2_MIPMAPSUBLEVEL in CreateSurface().
...
This is already handled in ddraw_surface_create_texture().
2013-11-26 13:52:00 +01:00
Henri Verbeet
0261c465eb
ddraw: Don't set the pixelformat's dwSize field in CreateSurface().
...
This should be unnecessary.
2013-11-26 13:51:58 +01:00
Henri Verbeet
b62d55d810
ddraw: Don't bother checking for DDSD_CAPS in CreateSurface().
...
We made sure it's always set earlier.
2013-11-25 15:15:54 +01:00
Patrick Rudolph
626a3c6a5f
ddraw: Fill dwNumFourCCCodes in ddraw7_GetCaps.
2013-11-15 19:23:22 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Henri Verbeet
9443c95a89
ddraw: Move the display mode related surface desc fixups from CreateSurface() to ddraw_surface_create_texture().
2013-11-15 12:00:17 +01:00
Henri Verbeet
063a6c8d2d
ddraw: Move the mipmap count fixup from CreateSurface() to ddraw_surface_create_texture().
2013-11-15 12:00:15 +01:00
Henri Verbeet
9e44fadbfe
ddraw: Set the cube map flags for the root surface in ddraw_surface_create_texture() as well.
2013-11-14 16:21:00 +01:00
Henri Verbeet
80055e1fcd
ddraw: Pass the ddraw texture to ddraw_surface_init().
2013-11-14 16:20:58 +01:00
Henri Verbeet
10411fb2a1
ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture().
2013-11-14 16:20:56 +01:00
Henri Verbeet
45d37313b8
ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture().
2013-11-14 16:20:49 +01:00
Henri Verbeet
afe5ceb729
ddraw: Create textures for additional surfaces.
2013-11-13 11:27:35 +01:00
Henri Verbeet
6ea9afe701
ddraw: Create textures for "standalone" surfaces.
2013-11-13 11:27:32 +01:00
Henri Verbeet
d6f12fcdc8
ddraw: Create textures for swapchain surfaces.
2013-11-13 11:27:28 +01:00
Henri Verbeet
3d452ed95a
ddraw: Create wined3d textures before ddraw surfaces.
2013-11-12 14:15:17 +01:00
Henri Verbeet
80dbeb9699
ddraw: Introduce a ddraw_texture structure as parent for textures.
2013-11-12 14:15:10 +01:00
Stefan Dösinger
9e0ba3eab0
ddraw: Make default pool resources dynamic.
...
To make DDLOCK_DISCARDCONTENTS actually do anything. The MAPPABLE flag
is now redundant.
2013-10-24 19:01:56 +02:00
Stefan Dösinger
db68ffcba1
ddraw: Treat D3DTEXTUREMANAGE like TEXTUREMANAGE.
...
Sim City 4 uses this flag. The main problem I noticed was with
WINED3D_MAP_DISCARD handling introduced for surfaces in patches that
aren't yet in the tree, but the difference already matters for older
cards because of video memory accounting.
2013-10-23 17:02:57 +02:00
Henri Verbeet
df01e8d6cc
ddraw: Fix render target refcount handling.
...
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
2013-09-17 12:01:18 +02:00
Henri Verbeet
dbdde3bd4b
ddraw: Take surface usage into account when checking format capabilities in CreateSurface().
2013-09-16 12:51:13 +02:00
Stefan Dösinger
f69ba15a92
ddraw/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
b464067313
ddraw: Create a sysmem surface if the format is not supported.
2013-09-06 17:25:08 +02:00
Henri Verbeet
4735690dc2
ddraw: Introduce a helper function for initializing a D3DDEVICEDESC structure from a D3DDEVICEDESC7 structure.
2013-09-06 12:00:22 +02:00
Stefan Dösinger
8da09ba196
ddraw/tests: Test DDCAPS2_TEXTUREMANAGE compatibility, with other flags.
2013-09-05 17:56:06 +02:00
Stefan Dösinger
769dd6d158
ddraw: Gracefully handle recursive SetCooperativeLevel calls.
2013-09-02 18:07:14 +02:00
Henri Verbeet
43ecaf29c3
wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants.
2013-08-29 19:56:17 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Francois Gouget
3cefe77667
ddraw: Remove WINAPI on static functions where not needed.
2013-06-10 11:49:43 +02:00
Henri Verbeet
29c43e2efc
ddraw: Rename PixelFormat_WineD3DtoDD() to ddrawformat_from_wined3dformat().
2013-06-07 11:58:29 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Stefan Dösinger
410151ca6a
ddraw: Update the SetCooperativeLevel comment.
2013-06-06 10:45:44 +02:00
Stefan Dösinger
4e51195e0b
ddraw: Restore resolution on EXCLUSIVE->NORMAL switch.
2013-06-06 10:45:38 +02:00
Stefan Dösinger
6560135c64
ddraw: Update the focus window after recreating the swapchain.
2013-06-06 10:45:34 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Henri Verbeet
e4816996c3
ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
2013-05-30 10:57:08 +02:00
Henri Verbeet
b886d06737
ddraw: Replace the various BOOLs in struct ddraw with a flags field.
2013-05-30 10:56:51 +02:00
Stefan Dösinger
9287bb80dc
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Alexandre Julliard
74f496d9bb
ddraw: De-duplicate display modes even when returning the refresh rate.
2013-04-09 21:27:57 +02:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Henri Verbeet
56b256cb77
ddraw: Update DefaultSurfaceType if we had to fallback to a wined3d object without 3D support.
2013-01-16 12:22:48 +01:00
Henri Verbeet
a7f4ac283b
ddraw: Get rid of the local "window" variable in ddraw7_SetCooperativeLevel().
...
Having both a "hwnd" and a "window" here doesn't exactly make things much
easier to follow.
2013-01-15 12:13:08 +01:00
Henri Verbeet
292522c4ad
ddraw: Only modify the ddraw destination window at the end of ddraw7_SetCooperativeLevel().
...
We want this to happen after ddraw_destroy_swapchain() in particular, because
dest_window being different from d3d_window will cause it to destroy
d3d_window, but this seems like a good idea in general.
2013-01-15 12:13:04 +01:00
Henri Verbeet
7595a58085
ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
2013-01-14 11:01:53 +01:00
Henri Verbeet
6ba9f27c16
ddraw: Cleanup ddraw7_QueryInterface() a bit.
2013-01-08 12:49:06 +01:00
Henri Verbeet
da817d8e91
ddraw: Get rid of some redundant code in IDirect3DImpl_GetCaps().
...
dwTextureBlendCaps is overwritten later, and (potentially) uninitialized here.
2013-01-07 11:12:28 +01:00
Henri Verbeet
fb37ac56d9
ddraw: Avoid LPDDSURFACEDESC2.
2012-12-07 10:35:36 +01:00
Andrew Talbot
9c3722ec40
ddraw: Remove unused variable.
2012-11-21 13:24:47 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00
Henri Verbeet
2bf46c60fb
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
2012-10-25 11:48:25 +02:00
Henri Verbeet
191db92fd5
ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface().
2012-10-25 11:48:19 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
698ff9ba4e
ddraw: When restoring the display mode, use the mode set before the first mode change on any ddraw object.
2012-10-17 11:45:20 +02:00
Henri Verbeet
bc3d767fda
ddraw: Only restore the display mode if we changed it.
2012-10-17 11:45:14 +02:00
Henri Verbeet
40d3a34004
ddraw: Prevent mode changes when a different ddraw object is in exclusive mode.
2012-10-17 11:45:08 +02:00
Henri Verbeet
1fab14af9e
ddraw: Just implement ddraw7_RestoreDisplayMode() on top of wined3d_set_adapter_display_mode().
2012-10-16 11:37:10 +02:00
Henri Verbeet
4a5ed44d79
ddraw: Get rid of some fallback code in CreateSurface().
2012-10-16 11:36:55 +02:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
adddf10cd8
wined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04 14:09:55 +02:00
Henri Verbeet
50c61959eb
wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
2012-10-03 11:19:41 +02:00
Henri Verbeet
95b4207c7f
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a
wined3d: Just return the surface from wined3d_device_get_render_target().
2012-10-01 12:10:55 +02:00
Henri Verbeet
8fd7d3a2b3
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
2012-09-05 11:48:04 +02:00
Henri Verbeet
5b093e6ba9
ddraw: Implement ddraw7_GetMonitorFrequency() on top of wined3d_get_adapter_display_mode().
2012-07-25 11:20:51 +02:00