Stefan Dösinger
369956a6fd
wined3d: Discard depth stencils on unload.
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Doing so is equivalent of setting WINED3D_LOCATION_DISCARDED when
creating new depth stencil surfaces. It will only happen on the implicit
depth stencil.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:20 +09:00
Stefan Dösinger
61ad9284d0
wined3d: Support loading renderbuffers in surface_load_location.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:20 +09:00
Henri Verbeet
b0be9f0b93
wined3d: Ignore "always_offscreen" for ORM_BACKBUFFER in context_create().
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ORM_BACKBUFFER uses the backbuffer for off-screen rendering.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 12:59:44 +09:00
Francois Gouget
cb2f6fbfe5
wined3d: Make surface_prepare_rb() static.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:21:53 +09:00
Hugh McMaster
11669fa5e2
Assorted spelling and grammar fixes.
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Signed-off-by: Hugh McMaster <hugh.mcmaster@outlook.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-17 22:56:40 +09:00
Matteo Bruni
0985606be4
wined3d: Flat shading emulation for core contexts.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:23 +09:00
Matteo Bruni
c5b2d3f10c
wined3d: Handle WINED3D_SHADE_PHONG the same as WINED3D_SHADE_GOURAUD.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:01 +09:00
Matteo Bruni
d6c8146633
wined3d: Enforce a stable texture units mapping.
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The GLSL shader backend hardcodes the sampler uniforms at program link
time, it can't handle a change in the mapping between draws with the
same shader program.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:58 +09:00
Matteo Bruni
750dc790b7
wined3d: Avoid going through the texture units mapping when unnecessary.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:55 +09:00
Matteo Bruni
e449f90b20
wined3d: Set default texture units mapping for vertex shader samplers when possible.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:50 +09:00
Józef Kucia
578601955c
wined3d: Make offset parameter optional in wined3d_device_get_stream_output().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-12 22:17:04 +09:00
Riccardo Bortolato
e15e2569a8
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:46:13 +09:00
Riccardo Bortolato
b6c7cd9720
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:46:06 +09:00
Riccardo Bortolato
ff3f729e88
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:58 +09:00
Riccardo Bortolato
9af54e742a
wined3d: Call wined3d_texture_{inc, dec}ref() instead of wined3d_surface_{inc, dec}ref() in device_switch_onscreen_ds().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:49 +09:00
Riccardo Bortolato
bb70c73205
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:42 +09:00
Józef Kucia
01c3fac140
wined3d: Remove wined3d_texture_{map,unmap}().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 22:02:43 +09:00
Henri Verbeet
b53256b8b7
wined3d: Call wglGetPixelFormat() through the gl_ops table.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
c92451f295
wined3d: Always use the same formats in context_create() when "always_offscreen" is enabled.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
27e65fb963
wined3d: Disallow stencil size mismatches in wined3d_check_pixel_format_depth() if the format has stencil bits.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
99033b1453
wined3d: Get rid of getDepthStencilBits().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
e0ab314b62
wined3d: Get rid of getColorBits().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:38 +09:00
Henri Verbeet
4896fd6e28
wined3d: Map glDrawArraysInstanced() to glDrawArraysInstancedARB().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:38 +09:00
Józef Kucia
3f2fa96b98
wined3d: Set slice pitch in wined3d_map_desc to surface size.
...
This behavior mimics D3D11 runtime.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Józef Kucia
7b9d06b494
wined3d: Introduce wined3d_resource_unmap().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Józef Kucia
535b3fe029
wined3d: Introduce wined3d_resource_map().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Riccardo Bortolato
4a4efc3506
wined3d: Make wined3d_device_copy_sub_resource_region return an error code.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-01 22:53:51 +09:00
Matteo Bruni
905261ab40
wined3d: Cleanup extension check for shader model 4 support.
...
This essentially enables shader model 4 support with Mesa or OS X when
using core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-01 22:53:51 +09:00
Stefan Dösinger
1ca9dfc8ee
wined3d: Prepare GL resources before calling context_apply_fbo_state.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:24 +09:00
Henri Verbeet
b0f267ae9d
wined3d: Add a missing TRACE to wined3d_texture_unmap().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:31 +09:00
Henri Verbeet
8cc557a705
wined3d: Add a missing TRACE to wined3d_texture_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:30 +09:00
Riccardo Bortolato
96dd793756
wined3d: Introduce wined3d_texture_release_dc().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
a2f2d238d4
wined3d: Introduce wined3d_texture_get_dc().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
3e491662ba
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
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Initial usage in d3d9.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:28 +09:00
Riccardo Bortolato
3b02ae89a8
d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:17 +09:00
Stefan Dösinger
d05736d2d9
wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
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Fixes a GL error on r200.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:00 +09:00
Matteo Bruni
08bd0ba28c
wined3d: Use the core version of the debug messages functions.
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Reported and tested by Andrey Gusev.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:23 +09:00
Matteo Bruni
59cb65b153
wined3d: Add a format fixup for INTZ on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:12 +09:00
Matteo Bruni
b2e1b5968c
wined3d: Allow FBO blits for depth formats with swizzle fixups.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:07 +09:00
Matteo Bruni
41bf97e58a
wined3d: Set GL_DEPTH_TEXTURE_MODE_ARB to GL_INTENSITY.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:41:55 +09:00
Matteo Bruni
245e06d9e3
wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:41:48 +09:00
Andrey Gusev
9d7cc07687
wined3d: Recognize Radeon HD 3850 AGP.
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Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:31 +09:00
Riccardo Bortolato
6241ce5637
wined3d: Introduce a new wined3d_texture_blt function.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
6671535dc3
wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
53f795af0a
wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
9875ad2cc3
d3d9: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d9_device_GetFrontBuffer.
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Removed the now unused wined3d_device_get_front_buffer_data from wined3d.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Matteo Bruni
78bd9c9811
wined3d: Use non-deprecated texture sample builtins in shaders on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:56 +09:00
Matteo Bruni
9be8d0a9f4
wined3d: Avoid the builtin color varyings on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:54 +09:00
Matteo Bruni
ad2fc9397e
wined3d: Avoid the builtin texture coordinate varyings on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:51 +09:00
Matteo Bruni
5b8be5550e
wined3d: Don't output the fogcoord varying when not necessary.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:48 +09:00