Frédéric Delanoy
8e9af2869c
wined3d: Add NVIDIA GeForce 410M.
2013-03-27 12:03:49 +01:00
Daniel Jelinski
d8a86da66e
wined3d: Add NVidia GeForce 315M.
2013-03-26 12:07:59 +01:00
Andrew Talbot
e6f5829ae1
wined3d: Avoid signed-unsigned integer comparisons.
2013-03-05 09:50:03 +01:00
Ričardas Barkauskas
cf12f51b15
wined3d: Make shader buffer dynamic.
2013-02-26 11:28:44 +01:00
Ričardas Barkauskas
b5ff0a6983
wined3d: Rename bsize to content_size to reflect usage.
2013-02-26 11:27:39 +01:00
Matteo Bruni
5e28b0c974
wined3d: Add RESZ support.
2013-02-19 10:39:47 +01:00
Matteo Bruni
25d0d0876d
wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE.
2013-02-19 10:39:42 +01:00
Stefan Dösinger
3221e7fdd0
wined3d: Reserve one vs constant on r200.
2013-02-11 11:24:35 +01:00
Stefan Dösinger
425eab4cf9
wined3d: Use the ARBfp ffp pipeline only if ARBfp is supported.
2013-02-11 11:24:20 +01:00
Henri Verbeet
c37594d3a9
wined3d: Add WINED3DFMT_INST to the format table.
...
We need the format to exist in apply_format_fixups() in particular.
2013-02-08 19:31:18 +01:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Francois Gouget
68b22623b2
wined3d: debug_{d3dbasis, d3ddegree}() are not used anymore so remove them.
2013-01-29 11:48:46 +01:00
Francois Gouget
e7adf7fbf7
wined3d: Make device_stream_info_from_declaration() static.
2013-01-29 11:48:42 +01:00
Matteo Bruni
59171c06ce
wined3d: Rebind texture before checking for its content in check_fbo_compat().
2013-01-29 11:48:26 +01:00
Henri Verbeet
c9ca9c5a7e
wined3d: Get rid of CheckBumpMapCapability().
...
The color fixup being supported is implied by WINED3DFMT_FLAG_TEXTURE.
2013-01-28 14:05:41 +01:00
Henri Verbeet
4cdb03a76e
wined3d: Get rid of CheckTextureCapability().
2013-01-28 14:05:38 +01:00
Henri Verbeet
7c8dab24e6
wined3d: Introduce a format flag for texturing.
2013-01-28 14:05:34 +01:00
Michael Stefaniuc
b28aff0dd7
wined3d: Use assignment instead of memcpy to copy structs.
2013-01-28 14:00:18 +01:00
Stefan Dösinger
1a3f741643
wined3d: Remove draw_primitive_strided.
2013-01-25 11:30:33 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Henri Verbeet
6c6565dea0
wined3d: Get rid of a superfluous texture copy in check_fbo_compat().
2013-01-25 11:18:19 +01:00
Henri Verbeet
dc21460397
wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
2013-01-25 11:18:13 +01:00
Henri Verbeet
6f04922de0
wined3d: Support all fixups in shader_none_color_fixup_supported().
2013-01-25 11:18:09 +01:00
Henri Verbeet
8347c67c69
wined3d: Get rid of CheckWrapAndMipCapability().
2013-01-24 14:33:05 +01:00
Henri Verbeet
63902bfd5c
wined3d: Get rid of CheckPostPixelShaderBlendingCapability().
2013-01-24 14:33:02 +01:00
Henri Verbeet
b882a70282
wined3d: Properly set WINED3DFMT_FLAG_VTF in init_format_texture_info().
2013-01-24 14:32:58 +01:00
Stefan Dösinger
aaa11492db
wined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-23 19:16:32 +01:00
Henri Verbeet
d6105c5f0f
wined3d: Get rid of CheckFilterCapability().
2013-01-23 12:48:45 +01:00
Henri Verbeet
6527277a58
wined3d: Properly set WINED3DFMT_FLAG_FILTERING in init_format_texture_info().
2013-01-23 12:48:41 +01:00
Henri Verbeet
3f21757702
wined3d: Get rid of select_shader_mode().
2013-01-23 12:48:34 +01:00
Henri Verbeet
c90a1e5e21
wined3d: Get rid of CheckSrgbReadCapability().
2013-01-22 12:13:49 +01:00
Henri Verbeet
9307327ede
wined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in init_format_texture_info().
2013-01-22 12:13:46 +01:00
Henri Verbeet
5ce220eb2f
wined3d: Add sRGB writes to the shader backend and fragment pipe caps.
2013-01-22 12:13:42 +01:00
Henri Verbeet
c525cf381d
wined3d: Move "vs_clipping" to the shader caps.
2013-01-21 12:51:22 +01:00
Henri Verbeet
0e0e3b76f5
wined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-21 12:51:21 +01:00
Henri Verbeet
75a38fa2fa
wined3d: Get rid of the select_shader_mode() call in wined3d_get_device_caps().
...
The shader backend already returns the correct caps.
2013-01-21 12:51:20 +01:00
Henri Verbeet
e73aa3e83d
wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
...
These are only used by wined3d_shader_create_vs() /
wined3d_shader_create_ps(), but they're redundant there since the "none"
shader backend doesn't support any shader version.
2013-01-18 13:29:04 +01:00
Henri Verbeet
c10c9fba76
wined3d: Replace InitAdapters() with a function to initialize a single adapter.
2013-01-18 13:29:04 +01:00
Henri Verbeet
d183f118cf
wined3d: Introduce a separate function for intializing the adapter's framebuffer configs.
2013-01-18 13:29:03 +01:00
Henri Verbeet
6c7cce55a7
wined3d: Get rid of the "opengl" field in struct wined3d_adapter.
2013-01-17 12:22:05 +01:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Henri Verbeet
f3dbbba48e
wined3d: Initialize the various backends in wined3d_adapter_init_nogl() as well.
2013-01-16 12:22:43 +01:00
Stefan Dösinger
151407e5bf
wined3d: Shadow buffers in sysmem when software vertexprocessing is used.
2013-01-15 16:24:50 +01:00
Henri Verbeet
7595a58085
ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
2013-01-14 11:01:53 +01:00
Henri Verbeet
3e7c800e9c
wined3d: Get rid of the user_stream field from wined3d_state.
...
All remaining uses are equivalent to "device->up_strided". (Which should of
course eventually go away as well.)
2013-01-07 11:12:23 +01:00
Henri Verbeet
5b42297a31
wined3d: Remove a redundant condition in the indexbuffer() state handler.
...
Strided draws don't use VBOs.
2013-01-07 11:12:19 +01:00
Henri Verbeet
44b462c9b4
wined3d: Just restore state->user_stream in wined3d_device_draw_indexed_primitive_strided().
2013-01-04 12:17:01 +01:00
Henri Verbeet
b557f5ba3a
wined3d: Don't touch state->user_stream in wined3d_device_process_vertices().
...
device_stream_info_from_declaration() no longer cares about
state->user_stream.
2013-01-04 12:16:56 +01:00