Stefan Dösinger
047ce3af6e
wined3d: Remove partial surface update support.
...
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Stefan Dösinger
292612cf4b
wined3d: GL_ARB_instanced_arrays provides glDrawElementsInstanced.
2013-11-04 17:41:12 +01:00
Stefan Dösinger
84a1e60e48
wined3d: Check for support before calling glDrawElementsInstancedBaseVertex.
2013-11-04 17:41:12 +01:00
Stefan Dösinger
bbfca4863c
wined3d: Store the instance count in the context structure.
2013-09-16 13:06:03 +02:00
Stefan Dösinger
112617f00b
wined3d: Move tex_unit_map and friends into the context.
2013-09-16 13:05:58 +02:00
Stefan Dösinger
fe44be5fde
wined3d: Pass the context to the internal texture_preload function.
2013-09-16 13:05:52 +02:00
Stefan Dösinger
d8c43aabf7
wined3d: Move the decoded stream info into the context.
2013-09-12 17:48:14 +02:00
Henri Verbeet
d21c26e4f6
wined3d: Get rid of surface_modify_location().
2013-09-10 11:09:53 +02:00
Stefan Dösinger
87f931dc64
wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem().
2013-09-09 22:10:00 +02:00
Henri Verbeet
b85c2a74bb
wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure.
2013-08-27 11:50:53 +02:00
Henri Verbeet
b2721d5f9c
wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
2013-08-19 12:53:21 +02:00
Stefan Dösinger
76941eff00
wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
2013-04-25 20:25:10 +02:00
Henri Verbeet
c756496326
wined3d: Rename the device "strided_streams" field to "stream_info".
...
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Henri Verbeet
c0a84454c4
wined3d: Introduce a separate debug channel for performance warnings.
2013-04-17 11:36:22 +02:00
Stefan Dösinger
822bcfdf74
wined3d: Remove the unused idx_data parameter from draw_primitive.
2013-04-10 16:16:44 +02:00
Stefan Dösinger
1a3f741643
wined3d: Remove draw_primitive_strided.
2013-01-25 11:30:33 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Henri Verbeet
3e7c800e9c
wined3d: Get rid of the user_stream field from wined3d_state.
...
All remaining uses are equivalent to "device->up_strided". (Which should of
course eventually go away as well.)
2013-01-07 11:12:23 +01:00
Henri Verbeet
3046a2cbef
wined3d: Get rid of some useless braces in draw_primitive().
2013-01-03 16:43:45 +01:00
Henri Verbeet
78984cf46c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
Henri Verbeet
1835e2f5ba
wined3d: Add support for ARB_instanced_arrays.
2012-12-03 12:37:49 +01:00
Henri Verbeet
52c6abb485
wined3d: Resolve the instance count for instanced arrays in load_numbered_arrays().
2012-12-03 12:37:42 +01:00
Henri Verbeet
7f62678c16
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-27 16:54:57 +01:00
Henri Verbeet
e35f773b0b
wined3d: Also issue any queries for index buffers in drawPrimitive().
2012-08-20 11:01:21 +02:00
Henri Verbeet
894d161891
wined3d: Call core GL functions through gl_info.gl_ops as well.
2012-07-25 20:10:08 +02:00
Alexandre Julliard
d7250e97ed
wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
2012-07-20 13:21:27 +02:00
Alexandre Julliard
2f31a66941
wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions.
2012-07-19 16:47:49 +02:00
Henri Verbeet
1a93983bd4
wined3d: Use NAN.
2012-05-30 17:17:59 +02:00
Henri Verbeet
29893d8162
wined3d: Determine index buffer location based on vertex buffer locations.
2012-05-03 11:18:03 +02:00
Henri Verbeet
a8a201cf61
wined3d: Figure out the index data pointer inside drawPrimitive().
...
We want to do this after context_apply_draw_state(), when resource locations
are all setup.
2012-05-02 11:59:14 +02:00
Henri Verbeet
64e41dae8a
wined3d: Figure out the index size inside drawPrimitive().
2012-05-02 11:59:10 +02:00
Henri Verbeet
42b835754b
wined3d: Keep track of "all_vbo" in the stream info structure.
2012-05-01 14:44:15 +02:00
Henri Verbeet
1ec21e323b
wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
2012-01-20 13:31:36 +01:00
Matteo Bruni
cbf641e9e0
wined3d: Modify depth-stencil location flags only after allocating the new location.
2012-01-13 17:34:30 +01:00
Henri Verbeet
7dac3e0921
wined3d: Get rid of the WINED3DBASISTYPE typedef.
2012-01-12 12:37:24 +01:00
Matteo Bruni
1c14c0d2fc
wined3d: Don't use separate location flags for depth buffers.
2012-01-10 10:48:26 +01:00
Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
6623a8cfa9
wined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-22 10:08:52 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
5bddd4427d
wined3d: Get rid of the WINED3DDEGREETYPE typedef.
2011-12-20 10:11:39 +01:00
Henri Verbeet
11efbbf140
wined3d: The VertexAttrib*h[v] calls in NV_half_float depend on NV_vertex_program.
...
Based on a patch by Aurélien Couderc.
2011-12-09 21:15:23 +01:00
Henri Verbeet
52231bc467
wined3d: Get rid of the WineDirect3DVertexStridedData typedef.
2011-12-08 10:27:50 +01:00
Henri Verbeet
4c3dfa1bca
wined3d: Get rid of the WineDirect3DStridedData typedef.
2011-12-07 17:49:56 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
22f5d0081f
wined3d: Make the device parameter to drawStridedSlow() const.
2011-08-24 11:58:15 +02:00
Henri Verbeet
e57b20c215
wined3d: Keep track of a surface's "draw location".
2011-08-24 11:58:14 +02:00
Henri Verbeet
03eb6a4aa6
wined3d: Apply draw state after depth / stencil setup in drawPrimitive().
2011-08-01 11:15:55 +02:00
Henri Verbeet
7e3f85cab6
wined3d: Only invalidate state for the current context in tesselate_rectpatch().
2011-07-28 11:29:18 +02:00
Henri Verbeet
26cd7b835d
wined3d: Get rid of the use_vshader parameter to device_stream_info_from_declaration().
2011-07-27 11:51:41 +02:00
Henri Verbeet
7ee4bda63e
wined3d: Add stream offsets in device_stream_info_from_declaration().
...
They're not going to change until the next time the stream info is updated.
This would of course mainly be useful if we managed to do more than one or two
draws with the same stream info.
2011-07-15 10:08:02 +02:00