wined3d: Get rid of the WineDirect3DStridedData typedef.
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5c5216e609
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@ -3865,8 +3865,8 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
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if(VertexType & D3DFVF_POSITION_MASK)
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{
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WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
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WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
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WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
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WineD3DStrided.position.data = D3DDrawPrimStrideData->position.lpvData;
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WineD3DStrided.position.stride = D3DDrawPrimStrideData->position.dwStride;
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if (VertexType & D3DFVF_XYZRHW)
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{
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WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
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@ -3878,22 +3878,22 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
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if(VertexType & D3DFVF_NORMAL)
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{
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WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
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WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
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WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
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WineD3DStrided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
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WineD3DStrided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
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}
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if(VertexType & D3DFVF_DIFFUSE)
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{
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WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
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WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
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WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
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WineD3DStrided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
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WineD3DStrided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
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}
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if(VertexType & D3DFVF_SPECULAR)
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{
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WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
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WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
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WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
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WineD3DStrided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
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WineD3DStrided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
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}
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for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
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@ -3907,8 +3907,8 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
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default: ERR("Unexpected texture coordinate size %d\n",
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GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
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}
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WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
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WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
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WineD3DStrided.texCoords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
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WineD3DStrided.texCoords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
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}
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/* WineD3D doesn't need the FVF here */
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@ -4007,8 +4007,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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if(VertexType & D3DFVF_POSITION_MASK)
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{
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WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
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WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
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WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
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WineD3DStrided.position.data = D3DDrawPrimStrideData->position.lpvData;
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WineD3DStrided.position.stride = D3DDrawPrimStrideData->position.dwStride;
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if (VertexType & D3DFVF_XYZRHW)
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{
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WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
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@ -4020,22 +4020,22 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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if(VertexType & D3DFVF_NORMAL)
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{
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WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
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WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
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WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
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WineD3DStrided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
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WineD3DStrided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
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}
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if(VertexType & D3DFVF_DIFFUSE)
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{
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WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
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WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
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WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
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WineD3DStrided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
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WineD3DStrided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
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}
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if(VertexType & D3DFVF_SPECULAR)
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{
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WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
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WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
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WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
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WineD3DStrided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
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WineD3DStrided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
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}
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for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
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@ -4049,8 +4049,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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default: ERR("Unexpected texture coordinate size %d\n",
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GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
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}
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WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
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WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
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WineD3DStrided.texCoords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
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WineD3DStrided.texCoords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
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}
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/* WineD3D doesn't need the FVF here */
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@ -343,12 +343,12 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
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}
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static void stream_info_element_from_strided(const struct wined3d_gl_info *gl_info,
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const struct WineDirect3DStridedData *strided, struct wined3d_stream_info_element *e)
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const struct wined3d_strided_element *strided, struct wined3d_stream_info_element *e)
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{
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e->data.addr = strided->lpData;
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e->data.addr = strided->data;
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e->data.buffer_object = 0;
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e->format = wined3d_get_format(gl_info, strided->format);
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e->stride = strided->dwStride;
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e->stride = strided->stride;
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e->stream_idx = 0;
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}
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@ -359,18 +359,18 @@ static void device_stream_info_from_strided(const struct wined3d_gl_info *gl_inf
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memset(stream_info, 0, sizeof(*stream_info));
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if (strided->position.lpData)
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if (strided->position.data)
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stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]);
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if (strided->normal.lpData)
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if (strided->normal.data)
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stream_info_element_from_strided(gl_info, &strided->normal, &stream_info->elements[WINED3D_FFP_NORMAL]);
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if (strided->diffuse.lpData)
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if (strided->diffuse.data)
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stream_info_element_from_strided(gl_info, &strided->diffuse, &stream_info->elements[WINED3D_FFP_DIFFUSE]);
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if (strided->specular.lpData)
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if (strided->specular.data)
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stream_info_element_from_strided(gl_info, &strided->specular, &stream_info->elements[WINED3D_FFP_SPECULAR]);
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for (i = 0; i < WINED3DDP_MAXTEXCOORD; ++i)
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{
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if (strided->texCoords[i].lpData)
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if (strided->texCoords[i].data)
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stream_info_element_from_strided(gl_info, &strided->texCoords[i],
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&stream_info->elements[WINED3D_FFP_TEXCOORD0 + i]);
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}
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@ -1125,21 +1125,22 @@ HRESULT tesselate_rectpatch(struct wined3d_device *This, struct WineD3DRectPatch
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}
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memset(&patch->strided, 0, sizeof(patch->strided));
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patch->strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
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patch->strided.position.lpData = (BYTE *) patch->mem;
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patch->strided.position.dwStride = vtxStride;
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patch->strided.position.data = (BYTE *)patch->mem;
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patch->strided.position.stride = vtxStride;
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if(patch->has_normals) {
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if (patch->has_normals)
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{
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patch->strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
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patch->strided.normal.lpData = (BYTE *) patch->mem + 3 * sizeof(float) /* pos */;
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patch->strided.normal.dwStride = vtxStride;
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patch->strided.normal.data = (BYTE *)patch->mem + 3 * sizeof(float) /* pos */;
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patch->strided.normal.stride = vtxStride;
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}
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if(patch->has_texcoords) {
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if (patch->has_texcoords)
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{
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patch->strided.texCoords[0].format = WINED3DFMT_R32G32B32A32_FLOAT;
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patch->strided.texCoords[0].lpData = (BYTE *) patch->mem + 3 * sizeof(float) /* pos */;
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if(patch->has_normals) {
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patch->strided.texCoords[0].lpData += 3 * sizeof(float);
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}
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patch->strided.texCoords[0].dwStride = vtxStride;
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patch->strided.texCoords[0].data = (BYTE *)patch->mem + 3 * sizeof(float) /* pos */;
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if (patch->has_normals)
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patch->strided.texCoords[0].data += 3 * sizeof(float);
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patch->strided.texCoords[0].stride = vtxStride;
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}
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return WINED3D_OK;
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@ -1725,20 +1725,20 @@ struct wined3d_box
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UINT back;
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};
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typedef struct WineDirect3DStridedData
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struct wined3d_strided_element
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{
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enum wined3d_format_id format; /* Format of the data */
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const BYTE *lpData; /* Pointer to start of data */
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DWORD dwStride; /* Stride between occurrences of this data */
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} WineDirect3DStridedData;
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enum wined3d_format_id format; /* Format of the data */
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const BYTE *data; /* Pointer to start of data */
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UINT stride; /* Stride between occurrences of this data */
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};
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typedef struct WineDirect3DVertexStridedData
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{
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WineDirect3DStridedData position;
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WineDirect3DStridedData normal;
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WineDirect3DStridedData diffuse;
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WineDirect3DStridedData specular;
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WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
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struct wined3d_strided_element position;
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struct wined3d_strided_element normal;
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struct wined3d_strided_element diffuse;
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struct wined3d_strided_element specular;
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struct wined3d_strided_element texCoords[WINED3DDP_MAXTEXCOORD];
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BOOL position_transformed;
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} WineDirect3DVertexStridedData;
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