wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions.
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@ -188,7 +188,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
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{"GL_NV_half_float", NV_HALF_FLOAT, 0 },
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{"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
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{"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
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{"GL_NV_point_sprite", NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4) },
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{"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
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{"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
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{"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
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@ -655,7 +655,7 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
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}
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if ((!context->gl_info->supported[WINED3D_GL_VERSION_2_0]
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|| (!glPointParameteri && !context->gl_info->supported[NV_POINT_SPRITE]))
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|| !context->gl_info->supported[NV_POINT_SPRITE])
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&& context->render_offscreen
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&& state->render_states[WINED3D_RS_POINTSPRITEENABLE]
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&& state->gl_primitive_type == GL_POINTS)
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@ -4868,12 +4868,7 @@ static void psorigin(struct wined3d_context *context, const struct wined3d_state
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GLint origin = context->render_offscreen ? GL_LOWER_LEFT : GL_UPPER_LEFT;
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if (glPointParameteri)
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{
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glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, origin);
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checkGLcall("glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, ...)");
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}
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else if (gl_info->supported[NV_POINT_SPRITE])
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if (gl_info->supported[NV_POINT_SPRITE])
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{
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GL_EXTCALL(glPointParameteriNV(GL_POINT_SPRITE_COORD_ORIGIN, origin));
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checkGLcall("glPointParameteriNV(GL_POINT_SPRITE_COORD_ORIGIN, ...)");
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@ -1352,8 +1352,6 @@ void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSP
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void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
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void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
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void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
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void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
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void (WINE_GLAPI *glPointParameteri)(GLenum name, GLint value) DECLSPEC_HIDDEN;
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/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
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* __stdcall calling convention.
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@ -1708,8 +1706,6 @@ BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
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USE_GL_FUNC(glVertex4sv) \
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USE_GL_FUNC(glVertexPointer) \
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USE_GL_FUNC(glViewport) \
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USE_GL_FUNC(glPointParameterfv) \
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USE_GL_FUNC(glPointParameteri) \
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#define WGL_FUNCS_GEN \
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USE_WGL_FUNC(wglCreateContext) \
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@ -4419,9 +4415,9 @@ typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
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glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
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/* GL_NV_point_sprite */ \
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USE_GL_FUNC(PGLFNPOINTPARAMETERIVNVPROC, \
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glPointParameterivNV, NV_POINT_SPRITE, NULL) \
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glPointParameterivNV, NV_POINT_SPRITE, glPointParameteriv) \
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USE_GL_FUNC(PGLFNPOINTPARAMETERINVPROC, \
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glPointParameteriNV, NV_POINT_SPRITE, NULL) \
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glPointParameteriNV, NV_POINT_SPRITE, glPointParameteri) \
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/* GL_NV_register_combiners */ \
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USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
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glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
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