wined3d: The VertexAttrib*h[v] calls in NV_half_float depend on NV_vertex_program.
Based on a patch by Aurélien Couderc.
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@ -384,7 +384,7 @@ static inline void send_attribute(const struct wined3d_gl_info *gl_info,
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/* Are those 16 bit floats. C doesn't have a 16 bit float type. I could read the single bits and calculate a 4
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* byte float according to the IEEE standard
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*/
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if (gl_info->supported[NV_HALF_FLOAT])
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if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
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{
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/* Not supported by GL_ARB_half_float_vertex */
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GL_EXTCALL(glVertexAttrib2hvNV(index, ptr));
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@ -397,7 +397,7 @@ static inline void send_attribute(const struct wined3d_gl_info *gl_info,
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}
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break;
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case WINED3DFMT_R16G16B16A16_FLOAT:
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if (gl_info->supported[NV_HALF_FLOAT])
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if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
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{
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/* Not supported by GL_ARB_half_float_vertex */
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GL_EXTCALL(glVertexAttrib4hvNV(index, ptr));
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