Rico Schüller
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0d18e35b28
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d3d10: Add a stub ID3D10ReflectShader implementation.
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2010-07-23 12:43:24 +02:00 |
Henri Verbeet
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efbd38ae84
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dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
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2009-12-08 12:33:43 +01:00 |
Henri Verbeet
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b74642ff0b
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d3d10: Add a D3D10GetPixelShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
Henri Verbeet
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274d21a443
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d3d10: Add a D3D10GetGeometryShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
Henri Verbeet
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f4f6324248
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d3d10: Add a D3D10GetVertexShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
Henri Verbeet
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449be2d316
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d3d10: Implement ID3D10Effect::GetDevice().
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
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46f3102b93
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d3d10: Add some code for parsing DXBC data.
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2009-02-27 13:15:17 +01:00 |
Henri Verbeet
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737c64d2ce
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d3d10: Add a stub ID3D10Effect implementation.
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2009-02-26 12:18:41 +01:00 |
Henri Verbeet
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70088c4ef3
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d3d10: Use the factory that created the adapter to create a swapchain.
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2008-11-14 14:32:45 +01:00 |
Henri Verbeet
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81e92fc81c
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d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
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2008-11-14 14:32:41 +01:00 |
Henri Verbeet
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ccf48fff33
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d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
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2008-11-13 12:04:35 +01:00 |
Henri Verbeet
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db6be63bd3
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d3d10: It doesn't make sense to prefer native d3d10.
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2008-10-24 14:24:58 +02:00 |
Henri Verbeet
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5d6b7e4c45
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d3d10: Implement D3D10CreateDeviceAndSwapChain().
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2008-10-24 14:24:58 +02:00 |
Henri Verbeet
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39cd9f7448
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d3d10: Add an initial implementation of D3D10CreateDevice().
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2008-10-22 11:53:49 +02:00 |
Henri Verbeet
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66d6c7333c
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d3d10: Add a debug function for D3D10_DRIVER_TYPE.
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2008-10-21 11:42:26 +02:00 |
Kovács András
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0db109ffad
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d3d10: Add stub for d3d10.dll.
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2007-07-11 14:22:20 +02:00 |