Henri Verbeet
7524258aaf
ddraw: Implement flips inside ddraw.
2013-12-05 12:40:56 +01:00
Stefan Dösinger
d15042837a
wined3d: Pass a correct access flag to glMapBufferARB.
2013-09-19 19:49:49 +02:00
Henri Verbeet
d1e44ff775
wined3d: Pass a resource to wined3d_resource_free_sysmem().
2013-09-16 12:51:13 +02:00
Henri Verbeet
261246ef21
wined3d: Pass a resource to wined3d_resource_allocate_sysmem().
2013-09-16 12:51:13 +02:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Henri Verbeet
ad178a5b55
wined3d: Enforce WINED3DUSAGE_DEPTHSTENCIL format restrictions on resource creation.
2013-09-05 13:18:24 +02:00
Henri Verbeet
b28e9f6482
wined3d: Enforce WINED3DUSAGE_RENDERTARGET format restrictions on resource creation.
2013-09-05 13:18:23 +02:00
Stefan Dösinger
bd866c0294
wined3d: Implement NOOVERWRITE and DISCARD volume maps.
2013-08-26 19:01:53 +02:00
Stefan Dösinger
bcb651ca80
wined3d: Remove WINED3D_RESOURCE_ACCESS_SCRATCH.
2013-08-22 20:15:45 +02:00
Stefan Dösinger
4dd4a6913b
wined3d: Add a function for allocating aligned resource memory.
2013-08-21 19:53:20 +02:00
Marcus Meissner
589b48e495
wined3d: Remove now useless NULL check (Coverity).
2013-05-27 19:02:43 +02:00
Stefan Dösinger
9287bb80dc
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
0d45d50342
wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources().
2012-05-21 21:31:02 +02:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
78cbe0bc74
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
...
And make it work on an adapter instead of a device.
2011-08-29 12:08:20 +02:00
Henri Verbeet
b1664a2c85
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
Henri Verbeet
469eba24c0
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
Henri Verbeet
d5ee9a4014
wined3d: Check for unhandled resource usage flags.
2011-05-25 11:48:42 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Stefan Dösinger
682bae7c2b
wined3d: Make the glram parameter of WineD3DAdapterChangeGLRam signed.
2011-05-13 17:05:27 +02:00
Henri Verbeet
f9f83fc884
wined3d: Add some initial access checking for resources.
...
Just print a WARN in surface_load_location() for the moment. We currently
pretend all resources are managed, strictly enforcing pool restrictions would
just break a lot of things.
2011-05-06 14:23:46 +02:00
Francois Gouget
6c8c68f7b6
wined3d: Make wined3d_event_query_test() and resource_get_type() static.
2011-05-03 14:38:06 +02:00
Henri Verbeet
4fd03150f6
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
Henri Verbeet
4be256a47c
wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
2011-03-10 12:52:58 +01:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
1674ca1ebd
wined3d: Pass const resources to some resource functions.
2011-03-01 13:21:58 +01:00
Henri Verbeet
39497ff4d1
wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
2011-02-28 11:09:48 +01:00
Henri Verbeet
074977d404
wined3d: Get rid of the IWineD3D typedefs.
2011-02-02 12:22:53 +01:00
Henri Verbeet
2ceb2a8cdd
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded().
2011-01-18 12:31:58 +01:00
Henri Verbeet
834b599e19
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released().
2011-01-17 13:22:06 +01:00
Henri Verbeet
852ac57db6
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_add().
2011-01-17 13:22:06 +01:00
Henri Verbeet
c117248bd1
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
2011-01-07 10:23:37 +01:00
Henri Verbeet
7e67bcedfd
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority().
2011-01-07 10:23:25 +01:00
Henri Verbeet
2d9748b1e3
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority().
2011-01-07 10:23:21 +01:00
Henri Verbeet
a80749fd57
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data().
2011-01-07 10:23:17 +01:00
Henri Verbeet
92e439b0f0
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data().
2011-01-06 11:33:33 +01:00
Henri Verbeet
a97ae0db6a
wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data().
2011-01-06 11:33:29 +01:00
Henri Verbeet
134137cdb4
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
2011-01-06 11:33:24 +01:00
Henri Verbeet
7080922e0e
wined3d: Pass an IWineD3DResourceImpl pointer to resource_init().
2011-01-06 11:33:19 +01:00
Henri Verbeet
fad461eefa
wined3d: Move the PrivateData structure to resource.c.
2010-12-01 11:08:39 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
5f2fcfdd6b
wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded.
2010-08-16 13:47:08 +02:00