Stefan Dösinger
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fd0189bbfa
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wined3d: Move get_dc palette updates to ddraw.
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2014-05-15 19:05:02 +02:00 |
Stefan Dösinger
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fc25510fad
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wined3d: Remove wined3d_surface_get_palette.
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2014-05-12 21:24:59 +02:00 |
Henri Verbeet
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ac70dd2c97
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ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c .
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2014-04-23 15:00:35 +02:00 |
Matteo Bruni
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a1784d9ed9
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wined3d: Add support for timestamp queries.
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2014-04-17 13:53:00 +02:00 |
Stefan Dösinger
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ebd5f96aea
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wined3d: Remove resource private data methods.
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2014-03-24 20:20:18 +01:00 |
Stefan Dösinger
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938529e1f9
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wined3d: Remove the version parameter.
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2014-03-20 19:04:37 +01:00 |
Stefan Dösinger
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51c3203e49
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wined3d: Free old data after addrefing the new one.
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2014-03-14 18:54:59 +01:00 |
Stefan Dösinger
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6a34d4b40f
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wined3d: Decouple private data from the resource structure.
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2014-03-14 18:54:48 +01:00 |
Martin Storsjo
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171529106b
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wined3d: Add support for NV12 textures.
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2014-02-17 20:16:29 +01:00 |
Henri Verbeet
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175c63773d
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wined3d: Don't allow format conversion on Present() for d3d8.
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
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2014-01-29 20:25:52 +01:00 |
Henri Verbeet
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51cdeeacd4
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wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen.
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2014-01-10 12:06:09 +01:00 |
Henri Verbeet
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4710c4b51a
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wined3d: Store color keys in textures instead of in surfaces.
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2014-01-09 15:50:39 +01:00 |
Stefan Dösinger
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b91973daa7
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wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
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2014-01-08 20:02:22 +01:00 |
Henri Verbeet
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4e7b62a46d
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wined3d: Get rid of unused palette flags.
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2013-12-13 12:36:11 +01:00 |
Henri Verbeet
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f27bb660b3
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wined3d: Explicitly pass the palette size to wined3d_palette_create().
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2013-12-13 12:36:11 +01:00 |
Henri Verbeet
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89dedf6408
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ddraw: Just set the palette caps in ddraw7_GetCaps().
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2013-12-13 12:36:11 +01:00 |
Henri Verbeet
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bf7f80f4b3
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ddraw: Store the palette flags in the ddraw palette.
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2013-12-12 12:08:23 +01:00 |
Henri Verbeet
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1f0bb534ec
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ddraw: Keep a reference to the palette in the surface.
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2013-12-12 12:08:16 +01:00 |
Henri Verbeet
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15c1a26b55
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wined3d: Create volumes inside wined3d.
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2013-12-06 13:14:52 +01:00 |
Henri Verbeet
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7524258aaf
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ddraw: Implement flips inside ddraw.
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2013-12-05 12:40:56 +01:00 |
Henri Verbeet
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4b3db52b53
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wined3d: Merge the texture creation functions.
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2013-11-27 11:30:15 +01:00 |
Henri Verbeet
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afc3d2ab70
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wined3d: Create surfaces inside wined3d.
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2013-11-15 12:00:26 +01:00 |
Stefan Dösinger
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80638b6d2f
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wined3d: Enforce texturing capability format restrictions on resource creation.
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2013-09-06 17:25:08 +02:00 |
Henri Verbeet
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43ecaf29c3
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wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants.
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2013-08-29 19:56:17 +02:00 |
Henri Verbeet
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b85c2a74bb
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wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure.
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2013-08-27 11:50:53 +02:00 |
Stefan Dösinger
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ac871305f8
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wined3d: Store the mipmap level in the volume.
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2013-08-22 20:15:18 +02:00 |
Henri Verbeet
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4de77fa23f
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wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
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2013-06-14 11:46:20 +02:00 |
Henri Verbeet
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d6bc4fe71a
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wined3d: Allow surface flags to be passed to texture creation functions.
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2013-06-06 11:47:19 +02:00 |
Henri Verbeet
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91096dd7ad
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
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2013-06-06 11:47:07 +02:00 |
Henri Verbeet
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b23739316c
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
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2013-06-05 17:31:39 +02:00 |
Henri Verbeet
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9d4cbd6195
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
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2013-06-05 17:31:39 +02:00 |
Henri Verbeet
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13a38e8d5e
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
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2013-06-04 10:14:28 +02:00 |
Henri Verbeet
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a4d2660c9b
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
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2013-06-04 10:14:26 +02:00 |
Stefan Dösinger
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9287bb80dc
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d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
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2013-05-20 19:08:28 +02:00 |
Henri Verbeet
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2e7add90c0
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wined3d: Get rid of the unused wined3d_strided_data structure.
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2013-04-19 10:43:42 +02:00 |
Matteo Bruni
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5e28b0c974
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wined3d: Add RESZ support.
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2013-02-19 10:39:47 +01:00 |
Stefan Dösinger
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1a3f741643
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wined3d: Remove draw_primitive_strided.
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2013-01-25 11:30:33 +01:00 |
Stefan Dösinger
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149a85c2e7
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d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
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2013-01-25 11:29:41 +01:00 |
Henri Verbeet
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1249976eb6
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wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
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2013-01-17 12:22:01 +01:00 |
Henri Verbeet
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ce912d5149
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wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
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2013-01-17 12:21:55 +01:00 |
Henri Verbeet
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31e8976910
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wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
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2013-01-16 12:22:57 +01:00 |
Henri Verbeet
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7595a58085
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ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
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2013-01-14 11:01:53 +01:00 |
Stefan Dösinger
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8cf55497cc
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wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
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2012-12-19 12:53:28 +01:00 |
Henri Verbeet
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9fbd3bbed6
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d3d10core: Implement d3d10_device_PSGetSamplers().
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2012-12-10 11:25:49 +01:00 |
Henri Verbeet
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4c4131cd78
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
Henri Verbeet
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2c01e11eca
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d3d10core: Implement d3d10_device_GSGetSamplers().
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2012-12-07 10:35:51 +01:00 |
Henri Verbeet
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047d607e07
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d3d10core: Implement d3d10_device_GSSetSamplers().
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2012-12-07 10:35:44 +01:00 |
Henri Verbeet
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c98767a425
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d3d10core: Implement d3d10_device_VSGetSamplers().
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2012-12-06 12:55:59 +01:00 |
Henri Verbeet
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e5805c316c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
Henri Verbeet
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6ac3c48384
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d3d10core: Implement d3d10_device_PSGetConstantBuffers().
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2012-12-05 12:44:07 +01:00 |