Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Michael Stefaniuc
d5739cd2c3
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface.
2011-04-25 11:40:35 +02:00
Michael Stefaniuc
a3e77bfe59
d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
2011-04-20 16:34:01 +02:00
Michael Stefaniuc
aab2d427e3
d3d9: COM cleanup for the IDirect3DVolume9 iface.
2011-04-20 16:33:55 +02:00
Michael Stefaniuc
31bea55ef4
d3d9: COM cleanup for the IDirect3DTexture9 iface.
2011-04-20 16:33:42 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Michael Stefaniuc
29116e2400
d3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
2011-04-12 12:50:44 +02:00
Michael Stefaniuc
a991b6708b
d3d9: COM cleanup for the IDirect3DStateBlock9 iface.
2011-04-12 12:50:37 +02:00
Michael Stefaniuc
78ea105b85
d3d9: COM cleanup for the IDirect3DQuery9 iface.
2011-04-12 12:50:30 +02:00
Henri Verbeet
3c07f7a68e
d3d9: Get rid of the implicit swapchain refcounting hacks.
2011-04-11 23:54:18 +02:00
Michael Stefaniuc
a159569115
d3d9: COM cleanup for the IDirect3D9Ex iface.
2011-04-11 12:10:47 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Henri Verbeet
ed0037854a
wined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16 14:14:21 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
a5fe3610ad
wined3d: Remove COM from the query implementation.
2011-02-04 15:25:32 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Henri Verbeet
cd957f5b64
d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
2010-10-27 12:12:00 +02:00
Henri Verbeet
2465b4cf01
d3d9: Move device functions to device.c.
2010-09-01 14:01:02 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
7f8ccf0342
d3d9: Add a separate function for stateblock initialization.
2010-01-20 15:32:15 +01:00
Henri Verbeet
bfb63a8634
d3d9: Add a separate function for query initialization.
2010-01-18 14:37:21 +01:00
Henri Verbeet
76804fa711
d3d9: Add a separate function for swapchain initialization.
2009-12-21 15:01:25 +01:00
Henri Verbeet
434a23d90d
d3d9: Move D3D9CB_DestroySwapChain() to device.c.
2009-11-18 11:16:35 +01:00
Henri Verbeet
b9243b721a
d3d9: Add a separate function for device initialization.
2009-11-18 11:16:31 +01:00
Henri Verbeet
7f1c802b9f
d3d9: Add a separate function for pixel shader initialization.
2009-09-24 13:24:40 +02:00
Henri Verbeet
cdb741274a
d3d9: Add a separate function for vertex shader initialization.
2009-09-24 13:24:04 +02:00
Henri Verbeet
0241fefa94
d3d9: Add a separate function for vertex declaration initialization.
2009-09-23 12:35:00 +02:00
Henri Verbeet
359acf2461
d3d9: Limit "NumSimultaneousRTs" to 4.
2009-09-22 16:17:30 +02:00
Henri Verbeet
de9b47924d
d3d9: Add a separate function for vertex buffer initialization.
2009-09-18 08:55:05 -05:00
Henri Verbeet
5ec05c556d
d3d9: Add a separate function for index buffer initialization.
2009-09-18 08:55:00 -05:00
Henri Verbeet
75f005ebf9
d3d9: Add a separate function for texture initialization.
2009-09-17 10:10:10 -05:00
Henri Verbeet
c51fbe9293
d3d9: Add a separate function for cube texture initialization.
2009-09-17 10:09:28 -05:00
Henri Verbeet
5b7b4f59d2
d3d9: Add a separate function for volume texture initialization.
2009-09-16 13:05:51 -05:00
Henri Verbeet
b1ede91bfc
d3d9: Mark internal symbols hidden.
2009-09-16 13:05:34 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
8ffca99fb0
d3d9: Add a separate function for volume initialization.
2009-09-16 13:04:57 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
52e45865bd
d3d9: Add a separate function for surface initialization.
2009-09-15 14:32:23 -05:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Henri Verbeet
e7d14d02d0
d3d9: Remove trailing spaces.
2009-08-28 11:54:50 +02:00
Henri Verbeet
5f9f079d71
d3d9: Use the wined3d cs for wined3d locking.
2009-08-26 12:11:41 +02:00
Stefan Dösinger
9f1731edb6
d3d: Limit d3d8 and d3d9 vshader constants to 256.
...
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00