d3d9: COM cleanup for the IDirect3DCubeTexture9 iface.

This commit is contained in:
Michael Stefaniuc 2011-04-12 04:17:09 +02:00 committed by Alexandre Julliard
parent a991b6708b
commit 29116e2400
3 changed files with 73 additions and 45 deletions

View File

@ -26,9 +26,15 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DCubeTexture9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static inline IDirect3DCubeTexture9Impl *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DCubeTexture9Impl, IDirect3DCubeTexture9_iface);
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(IDirect3DCubeTexture9 *iface,
REFIID riid, void **ppobj)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
@ -46,8 +52,9 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEX
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
@ -63,8 +70,9 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 ifac
return ref;
}
static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
@ -85,9 +93,10 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
}
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface,
IDirect3DDevice9 **device)
{
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, device %p.\n", iface, device);
@ -99,8 +108,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9
return D3D_OK;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
@ -113,8 +124,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEX
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
@ -127,8 +140,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEX
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTexture9 *iface,
REFGUID refguid)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
@ -140,8 +155,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETE
return hr;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(IDirect3DCubeTexture9 *iface,
DWORD PriorityNew)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
@ -153,8 +170,9 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
@ -166,8 +184,9 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
return ret;
}
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
@ -176,8 +195,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 ifac
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
D3DRESOURCETYPE ret;
TRACE("iface %p.\n", iface);
@ -190,8 +210,9 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETE
}
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(IDirect3DCubeTexture9 *iface, DWORD LODNew)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, LODNew);
@ -203,8 +224,9 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 ifac
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
@ -216,8 +238,9 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
@ -229,8 +252,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
return ret;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
D3DTEXTUREFILTERTYPE FilterType)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
@ -242,8 +267,9 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DC
return hr;
}
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
D3DTEXTUREFILTERTYPE ret;
TRACE("iface %p.\n", iface);
@ -255,8 +281,9 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
return ret;
}
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
@ -269,7 +296,7 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface,
UINT level, D3DSURFACE_DESC *desc)
{
IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
@ -300,7 +327,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTextur
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
UINT sub_resource_idx;
@ -322,9 +349,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeT
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
DWORD flags)
{
IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
UINT sub_resource_idx;
HRESULT hr;
@ -347,7 +375,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *
static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level)
{
IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
UINT sub_resource_idx;
HRESULT hr;
@ -368,7 +396,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, face %#x, dirty_rect %s.\n",
@ -438,7 +466,7 @@ HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Imp
{
HRESULT hr;
texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
texture->IDirect3DCubeTexture9_iface.lpVtbl = &Direct3DCubeTexture9_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();

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@ -324,8 +324,8 @@ typedef struct IDirect3DBaseTexture9Impl
*/
typedef struct IDirect3DCubeTexture9Impl
{
const IDirect3DCubeTexture9Vtbl *lpVtbl;
LONG ref;
IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
LONG ref;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice9Ex *parentDevice;
} IDirect3DCubeTexture9Impl;

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@ -842,7 +842,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
}
TRACE("Created cube texture %p.\n", object);
*texture = (IDirect3DCubeTexture9 *)object;
*texture = &object->IDirect3DCubeTexture9_iface;
return D3D_OK;
}