Commit Graph

553 Commits

Author SHA1 Message Date
Henri Verbeet f9d82ed1de d3d8: Handles aren't supposed to be pointers.
This might even make d3d8 a bit more 64-bit safe.
2009-03-10 12:08:58 +01:00
Henri Verbeet cbc8630019 d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00
Henri Verbeet 954c3e22e1 d3d8: Don't call Release() in a while loop.
There should only ever be a single reference to these objects, since only
their handle is exposed outside d3d8. Should there be more references than
that, calling Release() in a while loop probably isn't the right approach.
2009-03-10 12:07:59 +01:00
Henri Verbeet 57d971121a d3d8: Fix some sign compare warnings. 2009-03-10 12:07:41 +01:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 602bb1f551 wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods. 2009-03-05 16:16:24 +01:00
Paul Vriens 1dc4d5caae d3d8/tests: Use win_skip() and skip() where appropriate. 2009-03-02 12:29:01 +01:00
Paul Vriens a1ca18eaf8 d3d8/tests: Fix a test failure on some boxes. 2009-02-25 14:05:36 +01:00
Paul Vriens b6263f6664 d3d8/tests: Fix a test failure on VMware. 2009-02-25 14:05:31 +01:00
Francois Gouget bd14f24b69 d3d8/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-25 12:49:25 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet 8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Henri Verbeet d575b5fecb d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
Ge van Geldorp ae79b02ca6 d3d8/tests: Make tests pass on a W2K8 VM. 2009-01-27 11:30:03 +01:00
Francois Gouget 1f601015cd d3d8: Make some device_parent_*() functions static. 2009-01-26 15:13:29 +01:00
Henri Verbeet b5eaca542e d3d8: Properly test for dynamic usage in device_parent_CreateSurface(). 2009-01-16 13:29:52 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Michael Stefaniuc 357c3f4a2c d3d8: Remove superfluous pointer casts. 2009-01-14 13:51:01 +01:00
Stefan Dösinger a69c86d3f5 ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
Henri Verbeet 352e60e6ed d3d: Explicitly translate texture stage states.
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Paul Vriens 49da5031c2 d3d8/tests: Fix a test failure on VMware and VirtualBox. 2009-01-05 15:09:17 +01:00
Henri Verbeet 007c648c20 d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
Henri Verbeet ff409280e7 d3d8: Port the d3d9 stateblock tests to d3d8. 2008-12-30 11:36:11 +01:00
Henri Verbeet 664b58dc6f d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
Henri Verbeet 4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Henri Verbeet dfe41770e7 d3d8: Add a test for GetVertexShader() with a FVF set. 2008-12-16 12:52:16 +01:00
Henri Verbeet 46572f682c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
Henri Verbeet 62497e8772 d3d8: Remove unused code.
Also corrects some related comments.
2008-12-16 12:51:40 +01:00
Henri Verbeet 0a47e1beb4 d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader().
This makes it no longer necessary to create a wined3d vertex shader
when the d3d8 vertex shader has a NULL function.
2008-12-15 14:00:46 +01:00
Henri Verbeet b9468a89fc d3d8: Create a d3d8 declaration as parent for FVF based declarations. 2008-12-15 14:00:37 +01:00
Francois Gouget ec7cbc26f5 d3d8: Make D3D8CB_CreateSurface() static. 2008-12-15 12:25:02 +01:00
Huw Davies 855ce5bd86 d3d8/tests: Skip tests if we can't create the D3D8 object. 2008-12-04 12:51:18 +01:00
Alexandre Julliard 00e0d1510b d3d8: Make a function static. 2008-12-04 12:46:52 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Francois Gouget d3c7b2f7cc d3d8: Remove WINAPI on static functions where not needed. 2008-11-24 14:18:42 +01:00
Michael Stefaniuc 4f199a10ad Remove the remaining casts of NULL. 2008-11-03 13:42:09 +01:00
Stefan Dösinger 93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Henri Verbeet 30a504bab8 d3d8: Don't ignore the GetCursorInfo() return value (LLVM/Clang). 2008-11-03 11:49:27 +01:00
Henri Verbeet 092b51e82a wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. 2008-10-28 12:46:46 +01:00
Henri Verbeet 7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Alexandre Julliard 7f327237bf Convert remaining source files to utf-8. 2008-10-18 19:23:08 +02:00
Detlef Riekenberg 38abbe3d60 d3d8/tests: Fix test on win9x with broken driver. 2008-10-13 12:03:25 +02:00
Aric Stewart f7cacc1f09 d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795). 2008-10-07 15:21:20 +02:00
Rob Shearman 0f236745a9 d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c. 2008-10-06 13:07:02 +02:00
Rob Shearman 941801c548 d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
2008-09-30 10:20:41 -05:00
Henri Verbeet 8f07e99ec5 d3d8: Add a test for auto depth stencil reset. 2008-09-10 12:05:45 +02:00
Henri Verbeet 43f5d8e5ad d3d8: Fix IDirect3DDevice8::SetRenderTarget().
The render target should be left alone if the render target argument is
NULL. WineD3D calls should be done inside the critical section.
2008-09-10 12:05:25 +02:00
Henri Verbeet 01539fb926 d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present. 2008-09-10 12:05:10 +02:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00