Commit Graph

8665 Commits

Author SHA1 Message Date
Li Keqing 2d5f962f98 wined3d: Add Intel HD Graphics 5000 to the GPU list.
Signed-off-by: Li Keqing <auroracloud4096@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:44 +01:00
Józef Kucia 7225e60108 wined3d: Store only supported user clip planes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia 266f1054b5 wined3d: Correctly transform FFP clip planes.
A plane isn't transformed as simply as a vector.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia 429e0c9130 wined3d: Implement SV_CullDistance.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia 431aa3274c wined3d: Implement SV_ClipDistance.
In D3D10+ all clip distances declared in a shader are always enabled.
In other words, enablement of clip distances is a property of a shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:05 +01:00
Matteo Bruni 0daea6d2a0 wined3d: Implement manual mipmap generation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:05 +01:00
Henri Verbeet 89d038e189 wined3d: Really remove an outdated comment.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 15:04:02 +01:00
Fabian Maurer 0d45106054 wined3d: Unbind currently bound FBOs before dispatching compute shaders.
Many thanks to Matias N. Goldberg and Philip Rebohle for investigating and
solving the bug!

Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 15:04:02 +01:00
Józef Kucia 46cf12318b wined3d: Keep track of enabled clip distances.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:12 +01:00
Józef Kucia cf0f523243 wined3d: Pack wined3d_context better.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:10 +01:00
Józef Kucia 46f0b1674f wined3d: Disable all clip distances for blits.
GL_CLIP_PLANE0 and GL_CLIP_DISTANCE0 has the same value.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:08 +01:00
Józef Kucia 2fdec9a898 wined3d: Limit number of supported user clip planes to 8.
We never supported, and we should never need to support more than 8 user
clip planes in wined3d.

OpenGL drivers do not expose more than 8 clip distances. Similarly,
other APIs, D3D10, D3D11 and D3D12 provide exactly 8 clip distances.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:05 +01:00
Józef Kucia 98e63e469e wined3d: Allow setting all 32 user clip planes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:02 +01:00
Matteo Bruni 22eabf1db7 wined3d: Add texture flag for mipmap generation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Matteo Bruni 21c7b94c81 wined3d: Refuse to create texture views changing format from non-typeless.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Józef Kucia 577ccfdda9 wined3d: Introduce helper function to generate conditional instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Józef Kucia f3e612bf16 wined3d: Fix SM4 discard_z instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Stefan Dösinger 04d4584dea wined3d: Show the device window when changing fullscreen resolutions.
World of Warplanes calls SetWindowLong(window, GWL_STYLE, WS_POPUP)
before calling reset, effectively hiding the window. It does not call
SetWindowPos(SWP_FRAMECHANGED), so the effect isn't visible and the
game displays fine after the reset. However, after the next mouse
click WINPOS_WindowFromPoint skips the window because it doesn't have
WS_VISIBLE and returns the desktop window. This in turn triggers a
focus loss and d3d9 minimizes the game.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Austin English 96288ce94a wined3d: Remove outdated comment.
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 09:18:02 +01:00
Henri Verbeet f695a7c3f9 wined3d: Add format class information for WINED3DFMT_R8G8B8A8_SNORM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet 7b09398a0b wined3d: Clamp NULL source boxes in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia 7374c8325d wined3d: Allow copies between compatible formats in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia 61658f445b wined3d: Allow copies between compatible formats in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet e196ecd940 wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet ac689f0ac9 wined3d: Use raw blits in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:04 +01:00
Henri Verbeet 786ebbdec3 wined3d: Introduce a blitter based on ARB_copy_image.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:04 +01:00
Józef Kucia 4cfa13c533 wined3d: Invalidate pixel shader only when rasterization is toggled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia b9464cfdc2 wined3d: Handle stream output components when rasterization is disabled.
Geometry shader outputs can be freely split when there is no pixel shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia 57433da776 wined3d: Disable pixel shader when rasterization is disabled.
Allows us to split shader output variables when rasterization
is disabled.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia a063ca2e5b wined3d: Get rid of hull_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:18 +01:00
Józef Kucia 86933f9d31 wined3d: Get rid of domain_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:14 +01:00
Józef Kucia a1e158971c wined3d: Get rid of compute_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:12 +01:00
Józef Kucia e15b5c06d3 wined3d: Use wined3d_extract_bits().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:30 +01:00
Józef Kucia 708c337f28 wined3d: Use wined3d_insert_bits().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:27 +01:00
Józef Kucia ce8610cea5 wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.
Based on a patch by Michael Müller.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:15 +01:00
Józef Kucia 14da948b74 wined3d: Create textures views for depth views.
In Direct3D a different format is used for sampling depth textures, but
this is not the case in OpenGL. We still need to create a texture view
when a texture type is different than a view type, or when a shader
resource view is being created for a subset of sub-resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:12 +01:00
Józef Kucia 2c51fc1bfc wined3d: Disable ARB_draw_indirect if ARB_base_instance is not available.
Avoids undefined behavior.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia dbea9b3ef4 wined3d: Require ARB_draw_indirect for SM5.
In order to disable feature level 11_0 when indirect draws
are not supported.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia a46a599af1 wined3d: Bail out when ARB_draw_indirect is not supported.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia 7f1f586f5d wined3d: Factor out draw_indirect() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:52 +01:00
Józef Kucia 7d7d3a8db6 wined3d: Add FIXME() for unimplemented index buffer offsets.
We do not support index buffer offsets for indirect draws.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:52 +01:00
Józef Kucia 6a0546da92 wined3d: Add 4.4 to supported OpenGL versions.
We have a more efficient codepath for SM4+ interpolation modifiers
if GLSL 4.40 is available.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:14:03 +01:00
Józef Kucia 5b3b1aa238 wined3d: Add support for R8_UNORM vertex format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:35 +01:00
Michael Müller deae0044f4 wined3d: Add support for start instance in draw_primitive_arrays().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:28 +01:00
Józef Kucia f4aa2911a6 wined3d: Implement indirect draws.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:17 +01:00
Józef Kucia c736181da4 wined3d: Factor out acquire_graphics_pipeline_resources().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:09 +01:00
Józef Kucia f51f86cc19 wined3d: Add ARB_draw_indirect extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:05 +01:00
Michael Stefaniuc 9d1acd197d wined3d: Use ARRAY_SIZE().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:07:57 +01:00
Józef Kucia 7f8e30bd1a wined3d: Use ARRAY_SIZE().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia c11251c188 wined3d: Get rid of unneeded includes.
math.h is included in wined3d_private.h

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia 0832b5cded wined3d: Skip unhandled stream output components.
This should at least avoid trashing other stream output elements.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia 9cb69d91b2 wined3d: Pack interpolation modes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:18 +02:00
Józef Kucia 5189a4f135 wined3d: Implement SM4+ interpolation modifiers for GLSL < 4.40.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:16 +02:00
Józef Kucia 46b3a03a97 wined3d: Implement interpolation mode when GLSL 4.40 is available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:13 +02:00
Józef Kucia 5deb1a20c3 wined3d: Use GLSL 4.40 if available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:13 +02:00
Józef Kucia f75f581aa2 wined3d: Unroll SM4+ pixel shader inputs.
In order to add interpolation qualifiers per shader input.

Hull shader outputs are not unrolled because they can be accessed
through the indexable vocp register.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:37:54 +02:00
Józef Kucia 033df63757 wined3d: Use correct data type for immediate constants.
In order to generate correct GLSL for image stores.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-16 15:26:33 +02:00
Alexandre Julliard 5632c82c42 include: Get rid of wglext.h.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-11 19:49:29 +02:00
Matteo Bruni 25a8773d21 wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:15 +02:00
Matteo Bruni e4365e5ba3 wined3d: Accept creation flags for 3D textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:52:56 +02:00
Matteo Bruni 5b7a6d424e wined3d: Add ARB_texture_filter_anisotropic extension.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:49 +02:00
Matteo Bruni aac99bf2ce wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind).
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:47 +02:00
Matteo Bruni 10a62ee062 wined3d: Consider all the system memory locations when choosing the surface upload path.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:44 +02:00
Matteo Bruni 58016408c2 wined3d: Don't claim SYSMEM location to be current if memory was evicted.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:41 +02:00
Matteo Bruni 1378e623ca wined3d: Disable the ARBfp blitter on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
Matteo Bruni 27f1d5ae8e wined3d: Disable YUV formats when not supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
Michael Müller 76783293cf wined3d: Add conservative depth output information to GLSL pixel shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:16 +02:00
Michael Müller c95e0ef092 wined3d: Recognize conservative depth output registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:12 +02:00
Matteo Bruni 6ee7f90746 wined3d: Copy the module handle to a local variable in wined3d_cs_run().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:55 +02:00
Matteo Bruni cc8e873720 wined3d: Get rid of most of the redundant query flushes.
This way we avoid queueing up CS packets on each
wined3d_query_get_data() call, which has been seen in some degenerate
cases to starve other client threads that are trying to submit actual
work into the CS (sort-of a livelock).

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:35 +02:00
Matteo Bruni 6b98d3ebf1 wined3d: Restore support for d3d9 extension formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:33 +02:00
Matteo Bruni a55d384264 wined3d: Don't take the upload path for blits to formats requiring conversion.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Matteo Bruni c50090cb6e wined3d: Return the up-to-date locations from blitters.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Józef Kucia b202586ee9 wined3d: Avoid potential NULL pointer dereference (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-31 18:55:11 +02:00
Stefan Dösinger 55eee0b9f1 wined3d: Do not call queue_is_empty in wined3d_cs_mt_finish.
Without an explicit volatile, aarch64 gcc will copy queue->tail into a
register outside the loop and then continuously compare two registers
against each other. The *(volatile LONG *)& forces gcc to re-read the
memory every iteration. Therefore, queue_is_empty as it is written will
only work from the CS thread.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-28 14:38:17 +02:00
Stefan Dösinger 183ca56e11 wined3d: Avoid writing queue->head in the CS thread.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-28 14:38:15 +02:00
Henri Verbeet 57c0d98d11 wined3d: Explicitly check for "Radeon" and "FirePro" in wined3d_guess_card_vendor().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-18 08:07:06 +09:00
Michael Müller 3fd68e5ba5 wined3d: Recognize SM4 nop opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:28 +09:00
Józef Kucia 3513a0c9e7 wined3d: Add support for append/consume structured buffer views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:22 +09:00
Józef Kucia 2f66f1288f wined3d: Implement indirect compute dispatch.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:07 +09:00
Robert Xiao b2303d90af wined3d: Reduce timeout to avoid GL_TIMEOUT_EXPIRED on macOS.
Signed-off-by: Robert Xiao <brx@cs.cmu.edu>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:04:12 +09:00
Józef Kucia 2100e140ca wined3d: Change wined3d_buffer_copy() return type to void.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:02:03 +09:00
Józef Kucia e7f1559a8d wined3d: Add support for initial UAV counters values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:02:01 +09:00
Józef Kucia 24c39103be wined3d: Implement copying UAV counters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:01:54 +09:00
Józef Kucia 5d71c48cb3 wined3d: Factor out context_copy_bo_address() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:01:49 +09:00
Henri Verbeet f7e37715fa wined3d: Use the context information in context_set_pixel_format().
Instead of passing it around.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:20:09 +02:00
Henri Verbeet 3441ba9e03 wined3d: Properly update the context when falling back to the backup window in context_set_gl_context().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:19:59 +02:00
Henri Verbeet 6a5c372541 wined3d: Only flush valid contexts in wined3d_cs_exec_flush().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:19:50 +02:00
Józef Kucia 0e2f75b2f6 wined3d: Update ARB_pipeline_statistics_query extension detection.
ARB_pipeline_statistics_query is included in OpenGL 4.6.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-01 14:08:15 +02:00
Henri Verbeet cc16e0d2de wined3d: Validate vertex shader input signature register indices (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-25 16:10:17 +02:00
Józef Kucia a6d26527c6 wined3d: Implement forceEarlyDepthStencil shader global flag.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-24 18:58:30 +02:00
Alexandre Julliard 548382e634 wined3d: Make sure we are still using the correct window before setting pixel format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Józef Kucia 5151b80b2d wined3d: Translate ld_{raw, structured} instructions more carefully.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Józef Kucia ffb72392b4 wined3d: Translate bfi, ubfe, ibfe instructions more carefully.
Makes sure that we do not overwrite source parameters for consecutive
GLSL function calls when the instruction is translated into multiple
lines.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Henri Verbeet 56128d18d4 wined3d: Drop the special case for "converted" surfaces in wined3d_surface_blt().
We still want to avoid invalidating the system memory copy for these surfaces,
but we've become a lot better at preserving the current location for
resources, to the point that the special case actually hurts. In particular,
if the resource wasn't already current on the CPU, using the CPU blitter would
cause us to read it back, which is what we're trying to avoid.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet 990be0ba50 wined3d: Avoid using the CPU blitter for clearing converted surfaces that aren't current on the CPU.
Since that would imply reading them back, with associated format conversion.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet 92d030c41e wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet a9a5f371ae wined3d: Split combined render target and depth/stencil clears if needed in ffp_blitter_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet b8e0af67f5 wined3d: Simplify the render target check in ffp_blitter_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet 95e42a8d19 wined3d: Handle WINED3D_POOL_SYSTEM_MEM resources in ffp_blitter_use_cpu_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00