Li Keqing
2d5f962f98
wined3d: Add Intel HD Graphics 5000 to the GPU list.
...
Signed-off-by: Li Keqing <auroracloud4096@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:44 +01:00
Józef Kucia
7225e60108
wined3d: Store only supported user clip planes.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia
266f1054b5
wined3d: Correctly transform FFP clip planes.
...
A plane isn't transformed as simply as a vector.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia
429e0c9130
wined3d: Implement SV_CullDistance.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia
431aa3274c
wined3d: Implement SV_ClipDistance.
...
In D3D10+ all clip distances declared in a shader are always enabled.
In other words, enablement of clip distances is a property of a shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:05 +01:00
Matteo Bruni
0daea6d2a0
wined3d: Implement manual mipmap generation.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:05 +01:00
Henri Verbeet
89d038e189
wined3d: Really remove an outdated comment.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 15:04:02 +01:00
Fabian Maurer
0d45106054
wined3d: Unbind currently bound FBOs before dispatching compute shaders.
...
Many thanks to Matias N. Goldberg and Philip Rebohle for investigating and
solving the bug!
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 15:04:02 +01:00
Józef Kucia
46cf12318b
wined3d: Keep track of enabled clip distances.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:12 +01:00
Józef Kucia
cf0f523243
wined3d: Pack wined3d_context better.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:10 +01:00
Józef Kucia
46f0b1674f
wined3d: Disable all clip distances for blits.
...
GL_CLIP_PLANE0 and GL_CLIP_DISTANCE0 has the same value.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:08 +01:00
Józef Kucia
2fdec9a898
wined3d: Limit number of supported user clip planes to 8.
...
We never supported, and we should never need to support more than 8 user
clip planes in wined3d.
OpenGL drivers do not expose more than 8 clip distances. Similarly,
other APIs, D3D10, D3D11 and D3D12 provide exactly 8 clip distances.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:05 +01:00
Józef Kucia
98e63e469e
wined3d: Allow setting all 32 user clip planes.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:02 +01:00
Matteo Bruni
22eabf1db7
wined3d: Add texture flag for mipmap generation.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Matteo Bruni
21c7b94c81
wined3d: Refuse to create texture views changing format from non-typeless.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Józef Kucia
577ccfdda9
wined3d: Introduce helper function to generate conditional instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Józef Kucia
f3e612bf16
wined3d: Fix SM4 discard_z instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Stefan Dösinger
04d4584dea
wined3d: Show the device window when changing fullscreen resolutions.
...
World of Warplanes calls SetWindowLong(window, GWL_STYLE, WS_POPUP)
before calling reset, effectively hiding the window. It does not call
SetWindowPos(SWP_FRAMECHANGED), so the effect isn't visible and the
game displays fine after the reset. However, after the next mouse
click WINPOS_WindowFromPoint skips the window because it doesn't have
WS_VISIBLE and returns the desktop window. This in turn triggers a
focus loss and d3d9 minimizes the game.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Austin English
96288ce94a
wined3d: Remove outdated comment.
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Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 09:18:02 +01:00
Henri Verbeet
f695a7c3f9
wined3d: Add format class information for WINED3DFMT_R8G8B8A8_SNORM.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet
7b09398a0b
wined3d: Clamp NULL source boxes in wined3d_device_copy_sub_resource_region().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia
7374c8325d
wined3d: Allow copies between compatible formats in wined3d_device_copy_sub_resource_region().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia
61658f445b
wined3d: Allow copies between compatible formats in wined3d_device_copy_resource().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet
e196ecd940
wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet
ac689f0ac9
wined3d: Use raw blits in wined3d_device_copy_resource().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:04 +01:00
Henri Verbeet
786ebbdec3
wined3d: Introduce a blitter based on ARB_copy_image.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:04 +01:00
Józef Kucia
4cfa13c533
wined3d: Invalidate pixel shader only when rasterization is toggled.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia
b9464cfdc2
wined3d: Handle stream output components when rasterization is disabled.
...
Geometry shader outputs can be freely split when there is no pixel shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia
57433da776
wined3d: Disable pixel shader when rasterization is disabled.
...
Allows us to split shader output variables when rasterization
is disabled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia
a063ca2e5b
wined3d: Get rid of hull_shader_init().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:18 +01:00
Józef Kucia
86933f9d31
wined3d: Get rid of domain_shader_init().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:14 +01:00
Józef Kucia
a1e158971c
wined3d: Get rid of compute_shader_init().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:12 +01:00
Józef Kucia
e15b5c06d3
wined3d: Use wined3d_extract_bits().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:30 +01:00
Józef Kucia
708c337f28
wined3d: Use wined3d_insert_bits().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:27 +01:00
Józef Kucia
ce8610cea5
wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.
...
Based on a patch by Michael Müller.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:15 +01:00
Józef Kucia
14da948b74
wined3d: Create textures views for depth views.
...
In Direct3D a different format is used for sampling depth textures, but
this is not the case in OpenGL. We still need to create a texture view
when a texture type is different than a view type, or when a shader
resource view is being created for a subset of sub-resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:12 +01:00
Józef Kucia
2c51fc1bfc
wined3d: Disable ARB_draw_indirect if ARB_base_instance is not available.
...
Avoids undefined behavior.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia
dbea9b3ef4
wined3d: Require ARB_draw_indirect for SM5.
...
In order to disable feature level 11_0 when indirect draws
are not supported.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia
a46a599af1
wined3d: Bail out when ARB_draw_indirect is not supported.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia
7f1f586f5d
wined3d: Factor out draw_indirect() function.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:52 +01:00
Józef Kucia
7d7d3a8db6
wined3d: Add FIXME() for unimplemented index buffer offsets.
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We do not support index buffer offsets for indirect draws.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:52 +01:00
Józef Kucia
6a0546da92
wined3d: Add 4.4 to supported OpenGL versions.
...
We have a more efficient codepath for SM4+ interpolation modifiers
if GLSL 4.40 is available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:14:03 +01:00
Józef Kucia
5b3b1aa238
wined3d: Add support for R8_UNORM vertex format.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:35 +01:00
Michael Müller
deae0044f4
wined3d: Add support for start instance in draw_primitive_arrays().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:28 +01:00
Józef Kucia
f4aa2911a6
wined3d: Implement indirect draws.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:17 +01:00
Józef Kucia
c736181da4
wined3d: Factor out acquire_graphics_pipeline_resources().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:09 +01:00
Józef Kucia
f51f86cc19
wined3d: Add ARB_draw_indirect extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:05 +01:00
Michael Stefaniuc
9d1acd197d
wined3d: Use ARRAY_SIZE().
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:07:57 +01:00
Józef Kucia
7f8e30bd1a
wined3d: Use ARRAY_SIZE().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia
c11251c188
wined3d: Get rid of unneeded includes.
...
math.h is included in wined3d_private.h
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia
0832b5cded
wined3d: Skip unhandled stream output components.
...
This should at least avoid trashing other stream output elements.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia
9cb69d91b2
wined3d: Pack interpolation modes.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:18 +02:00
Józef Kucia
5189a4f135
wined3d: Implement SM4+ interpolation modifiers for GLSL < 4.40.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:16 +02:00
Józef Kucia
46b3a03a97
wined3d: Implement interpolation mode when GLSL 4.40 is available.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:13 +02:00
Józef Kucia
5deb1a20c3
wined3d: Use GLSL 4.40 if available.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:13 +02:00
Józef Kucia
f75f581aa2
wined3d: Unroll SM4+ pixel shader inputs.
...
In order to add interpolation qualifiers per shader input.
Hull shader outputs are not unrolled because they can be accessed
through the indexable vocp register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:37:54 +02:00
Józef Kucia
033df63757
wined3d: Use correct data type for immediate constants.
...
In order to generate correct GLSL for image stores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-16 15:26:33 +02:00
Alexandre Julliard
5632c82c42
include: Get rid of wglext.h.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-11 19:49:29 +02:00
Matteo Bruni
25a8773d21
wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:15 +02:00
Matteo Bruni
e4365e5ba3
wined3d: Accept creation flags for 3D textures.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:52:56 +02:00
Matteo Bruni
5b7a6d424e
wined3d: Add ARB_texture_filter_anisotropic extension.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:49 +02:00
Matteo Bruni
aac99bf2ce
wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind).
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:47 +02:00
Matteo Bruni
10a62ee062
wined3d: Consider all the system memory locations when choosing the surface upload path.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:44 +02:00
Matteo Bruni
58016408c2
wined3d: Don't claim SYSMEM location to be current if memory was evicted.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:41 +02:00
Matteo Bruni
1378e623ca
wined3d: Disable the ARBfp blitter on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
Matteo Bruni
27f1d5ae8e
wined3d: Disable YUV formats when not supported.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
Michael Müller
76783293cf
wined3d: Add conservative depth output information to GLSL pixel shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:16 +02:00
Michael Müller
c95e0ef092
wined3d: Recognize conservative depth output registers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:12 +02:00
Matteo Bruni
6ee7f90746
wined3d: Copy the module handle to a local variable in wined3d_cs_run().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:55 +02:00
Matteo Bruni
cc8e873720
wined3d: Get rid of most of the redundant query flushes.
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This way we avoid queueing up CS packets on each
wined3d_query_get_data() call, which has been seen in some degenerate
cases to starve other client threads that are trying to submit actual
work into the CS (sort-of a livelock).
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:35 +02:00
Matteo Bruni
6b98d3ebf1
wined3d: Restore support for d3d9 extension formats.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:33 +02:00
Matteo Bruni
a55d384264
wined3d: Don't take the upload path for blits to formats requiring conversion.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Matteo Bruni
c50090cb6e
wined3d: Return the up-to-date locations from blitters.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Józef Kucia
b202586ee9
wined3d: Avoid potential NULL pointer dereference (Coverity).
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-31 18:55:11 +02:00
Stefan Dösinger
55eee0b9f1
wined3d: Do not call queue_is_empty in wined3d_cs_mt_finish.
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Without an explicit volatile, aarch64 gcc will copy queue->tail into a
register outside the loop and then continuously compare two registers
against each other. The *(volatile LONG *)& forces gcc to re-read the
memory every iteration. Therefore, queue_is_empty as it is written will
only work from the CS thread.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-28 14:38:17 +02:00
Stefan Dösinger
183ca56e11
wined3d: Avoid writing queue->head in the CS thread.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-28 14:38:15 +02:00
Henri Verbeet
57c0d98d11
wined3d: Explicitly check for "Radeon" and "FirePro" in wined3d_guess_card_vendor().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-18 08:07:06 +09:00
Michael Müller
3fd68e5ba5
wined3d: Recognize SM4 nop opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:28 +09:00
Józef Kucia
3513a0c9e7
wined3d: Add support for append/consume structured buffer views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:22 +09:00
Józef Kucia
2f66f1288f
wined3d: Implement indirect compute dispatch.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:07 +09:00
Robert Xiao
b2303d90af
wined3d: Reduce timeout to avoid GL_TIMEOUT_EXPIRED on macOS.
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Signed-off-by: Robert Xiao <brx@cs.cmu.edu>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:04:12 +09:00
Józef Kucia
2100e140ca
wined3d: Change wined3d_buffer_copy() return type to void.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:02:03 +09:00
Józef Kucia
e7f1559a8d
wined3d: Add support for initial UAV counters values.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:02:01 +09:00
Józef Kucia
24c39103be
wined3d: Implement copying UAV counters.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:01:54 +09:00
Józef Kucia
5d71c48cb3
wined3d: Factor out context_copy_bo_address() function.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:01:49 +09:00
Henri Verbeet
f7e37715fa
wined3d: Use the context information in context_set_pixel_format().
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Instead of passing it around.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:20:09 +02:00
Henri Verbeet
3441ba9e03
wined3d: Properly update the context when falling back to the backup window in context_set_gl_context().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:19:59 +02:00
Henri Verbeet
6a5c372541
wined3d: Only flush valid contexts in wined3d_cs_exec_flush().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:19:50 +02:00
Józef Kucia
0e2f75b2f6
wined3d: Update ARB_pipeline_statistics_query extension detection.
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ARB_pipeline_statistics_query is included in OpenGL 4.6.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-01 14:08:15 +02:00
Henri Verbeet
cc16e0d2de
wined3d: Validate vertex shader input signature register indices (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-25 16:10:17 +02:00
Józef Kucia
a6d26527c6
wined3d: Implement forceEarlyDepthStencil shader global flag.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-24 18:58:30 +02:00
Alexandre Julliard
548382e634
wined3d: Make sure we are still using the correct window before setting pixel format.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Józef Kucia
5151b80b2d
wined3d: Translate ld_{raw, structured} instructions more carefully.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Józef Kucia
ffb72392b4
wined3d: Translate bfi, ubfe, ibfe instructions more carefully.
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Makes sure that we do not overwrite source parameters for consecutive
GLSL function calls when the instruction is translated into multiple
lines.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Henri Verbeet
56128d18d4
wined3d: Drop the special case for "converted" surfaces in wined3d_surface_blt().
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We still want to avoid invalidating the system memory copy for these surfaces,
but we've become a lot better at preserving the current location for
resources, to the point that the special case actually hurts. In particular,
if the resource wasn't already current on the CPU, using the CPU blitter would
cause us to read it back, which is what we're trying to avoid.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet
990be0ba50
wined3d: Avoid using the CPU blitter for clearing converted surfaces that aren't current on the CPU.
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Since that would imply reading them back, with associated format conversion.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet
92d030c41e
wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet
a9a5f371ae
wined3d: Split combined render target and depth/stencil clears if needed in ffp_blitter_clear().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet
b8e0af67f5
wined3d: Simplify the render target check in ffp_blitter_clear().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00
Henri Verbeet
95e42a8d19
wined3d: Handle WINED3D_POOL_SYSTEM_MEM resources in ffp_blitter_use_cpu_clear().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 22:12:09 +02:00