Henri Verbeet
8f6ae4ba38
wined3d: Get rid of some macros.
2011-07-04 13:44:25 +02:00
Henri Verbeet
c461d312ba
wined3d: Request per-surface palettes in the client libs.
2011-06-24 08:49:48 -05:00
Henri Verbeet
b296f181dd
wined3d: Explicitly set surface alignment in the client libs.
...
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Stefan Dösinger
7de2fa2670
wined3d: Add GL_ARB_draw_elements_base_vertex.
2011-06-14 13:43:56 +02:00
Stefan Dösinger
2e3cf68e0b
wined3d: Silence R16 and AL16 fourcc warnings.
2011-06-10 10:45:42 +02:00
Henri Verbeet
ee6d550b2e
wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps().
2011-06-10 10:44:20 +02:00
Henri Verbeet
da125e6bca
wined3d: cfg can never be NULL in wined3d_check_pixel_format_color().
2011-06-08 14:12:40 +02:00
Henri Verbeet
c24c2d1eac
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color().
2011-06-08 14:12:40 +02:00
Henri Verbeet
be180bed7c
wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth().
2011-06-07 14:18:34 +02:00
Henri Verbeet
fec6137de2
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth().
2011-06-07 14:18:34 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Stefan Dösinger
20b147bfeb
wined3d: Consistently store format bitcounts in BYTEs.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
682bae7c2b
wined3d: Make the glram parameter of WineD3DAdapterChangeGLRam signed.
2011-05-13 17:05:27 +02:00
Henri Verbeet
0cbdd10c58
wined3d: Get rid of the WineD3D_PixelFormat typedef.
2011-05-06 14:23:46 +02:00
Henri Verbeet
86b0c6bd7b
wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
...
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
Henri Verbeet
90da00927e
wined3d: Make "blit_operation" naming a bit more consistent.
2011-04-06 12:05:06 +02:00
Henri Verbeet
02480a902e
wined3d: Get rid of the ARB_imaging extension.
2011-03-31 23:47:00 +02:00
Henri Verbeet
97a5336ca9
wined3d: Fix the EXT_blend_subtract extension definitions.
2011-03-31 23:46:51 +02:00
Roderick Colenbrander
d003215ab4
wined3d: Add latest Nvidia GPUs.
2011-03-16 14:14:22 +01:00
Roderick Colenbrander
b1a97099e7
wined3d: Update Nvidia Geforce6+ driver version.
2011-03-16 14:14:22 +01:00
Henri Verbeet
a97c1ad15e
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
Henri Verbeet
ff8c79e45b
wined3d: Recognize some Nouveau renderer strings.
2011-03-01 13:21:59 +01:00
Henri Verbeet
02fa8bf013
wined3d: Rename ATI to AMD.
2011-03-01 13:21:59 +01:00
Henri Verbeet
14050e125d
wined3d: Recognize some Northern Islands cards in select_card_ati_mesa().
2011-02-28 11:09:35 +01:00
Henri Verbeet
d9d2fe31e3
wined3d: Filter sRGB capabilities during format initialization.
2011-02-28 11:09:25 +01:00
Henri Verbeet
074977d404
wined3d: Get rid of the IWineD3D typedefs.
2011-02-02 12:22:53 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
ddb36691f6
wined3d: Pass a const adapter to the format caps checking functions.
2011-02-01 12:01:18 +01:00
Stefan Reimer
1c25577873
wined3d: Adding AMD HD5670, HD5570, HD5550, HD5450 detection.
2011-01-28 17:23:57 +01:00
Henri Verbeet
c964134a59
wined3d: Add support for the NULL format.
2011-01-27 14:13:55 +01:00
Stefan Dösinger
e98a0e5bb1
wined3d: Don't set cube and volume POW2 caps if np2 textures are supported.
2011-01-17 17:33:36 +01:00
Alexandre Julliard
8cbc6efdca
Revert "wined3d: Update detection of vertex blend capabilities."
...
This reverts commit f41fdb225c
.
It's wrong and was committed by mistake.
2011-01-03 19:32:48 +01:00
Jeremy Chin
f41fdb225c
wined3d: Update detection of vertex blend capabilities.
2011-01-03 11:54:05 +01:00
Andrew Nguyen
12880784fe
wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
2010-12-27 15:39:41 +01:00
Marcus Meissner
5d657bfdba
wined3d: Detect nouveau as NVIDIA.
2010-11-29 19:43:35 +01:00
Christian Inci
4229b1f3b6
wined3d: Add nVidia GT 320M to the table.
2010-11-26 14:58:39 +01:00
Austin English
90f428cd85
wined3d: Add detection for Nvidia GT 330.
2010-11-23 14:16:21 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
efb185dcd5
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
Jaime Rave
6bf3f67c01
wined3d: Added Intel GM45 video card detection.
2010-11-11 13:08:25 +01:00
Henri Verbeet
4503d0cb4b
wined3d: Use a lookup table in select_card_ati_binary().
2010-11-10 12:18:54 +01:00
Henri Verbeet
3bb40b0776
wined3d: Use lookup tables in select_card_nvidia_binary().
2010-11-09 14:21:00 +01:00
Henri Verbeet
a9da30dc5f
wined3d: Use lookup tables in select_card_ati_mesa().
2010-11-09 14:20:51 +01:00
Henri Verbeet
bed0266a8c
wined3d: Recognize Evergreen in select_card_ati_mesa().
2010-11-09 14:20:42 +01:00
Henri Verbeet
50b76b76cb
wined3d: Test for "AMD" in the renderer string as well to detect AMD cards.
...
Specifically, the Gallium r600 driver reports "X.Org" for vendor and a string
of the form "Gallium 0.4 on AMD RV730" for the renderer.
2010-11-08 13:31:09 +01:00
Henri Verbeet
f0b0c1b1dd
wined3d: Add support for the INTZ format.
2010-11-05 17:15:36 +01:00
Francois Gouget
b990617a95
Assorted spelling fixes.
2010-11-02 13:16:57 +01:00
Lauri Kenttä
0d27b6ca70
wined3d: Add check for Intel GM965/GL960 with Mesa driver.
2010-09-22 19:56:52 +02:00
Alexandre Julliard
97c4ab23ab
wined3d: Reduce the size of a huge function that takes ages to compile.
2010-09-21 20:16:15 +02:00
Lauri Kenttä
602486bdb4
wined3d: Use the same card selection for both Intel Mesa and binary drivers.
2010-09-20 15:12:32 +02:00
Roderick Colenbrander
d73370313e
wined3d: Add Radeon HD3200 to gpu table.
2010-09-20 13:48:12 +02:00
Ričardas Barkauskas
dc1356484c
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Jesse Litton
ad917d366c
wined3d: Recognize GeForce GTX 465.
2010-09-14 09:43:15 -05:00
Roderick Colenbrander
4baf7a52f0
wined3d: Move video memory override to init_driver_info.
2010-09-13 13:28:28 -05:00
Roderick Colenbrander
192e0dc433
wined3d: Store amount of video memory in gpu_description_table.
2010-09-13 13:28:15 -05:00
Roderick Colenbrander
27fb5e2d74
wined3d: Add legacy ATI cards.
2010-09-13 13:27:21 -05:00
Mikko Rasa
b46183a2b4
wined3d: Recognize GeForce GTX 460.
2010-09-09 18:03:18 +02:00
Roderick Colenbrander
a352ad2097
wined3d: Add Intel gpu and driver information.
2010-09-09 13:20:37 +02:00
Roderick Colenbrander
d79bbdca51
wined3d: Add AMD NT6x drivers.
2010-09-09 13:20:36 +02:00
Roderick Colenbrander
ae5d8698f9
wined3d: Add Nvidia NT6x driver information.
2010-09-09 13:20:36 +02:00
Roderick Colenbrander
d7472026a0
wined3d: Return generic info for unhandled devices/drivers.
2010-09-08 13:26:04 +02:00
Henri Verbeet
8a8ad1ccd8
wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
...
And associated stack buffer.
2010-09-07 11:18:23 +02:00
Roderick Colenbrander
878dcc6d93
wined3d: Separate driver info from GPU info.
2010-09-06 20:30:25 +02:00
Henri Verbeet
6471004a8c
wined3d: Fix a silly typo.
2010-09-06 16:14:11 +02:00
Henri Verbeet
bc2db78c3a
wined3d: Explicitly document some more consequences of GL locking policy.
...
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet
a8841eb1dd
wined3d: Avoid a forward declaration.
2010-09-02 11:51:12 +02:00
Octavian Voicu
f9cdd5097f
wined3d: Add missing ckey, fx, and pal directdraw caps.
2010-09-01 17:07:38 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
2ef400901d
wined3d: Devices don't need parents.
2010-09-01 12:40:07 +02:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
29371bf964
wined3d: Recognize some more Radeon cards.
2010-08-31 14:23:46 +02:00
Henri Verbeet
b233e7b301
wined3d: Rename the "format" field in wined3d_format_desc to "id".
2010-08-26 12:41:44 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Stefan Dösinger
723d87c280
wined3d: Make glClearColor parameters floats.
2010-07-30 11:41:44 +02:00
Henri Verbeet
a99bf6c017
wined3d: Add support for ARB_texture_compression_rgtc.
2010-07-30 11:36:03 +02:00
Luke Bratch
c63c568731
wined3d: Add Nvidia 8800GTX detection.
2010-07-21 13:23:59 +02:00
Henri Verbeet
c411b45da9
wined3d: Use a more consistent name for the normalized texrect "extension".
2010-07-21 09:33:18 +02:00
Rico Schüller
894a150f69
wined3d: Add GL_NV_point_sprite extension.
2010-07-19 15:10:32 +02:00
Seth Shelnutt
b5a5db910f
wined3d: Nvidia Geforce 8400 and 8500 are now reported as 8400GS instead of 8300GS.
2010-07-19 14:38:16 +02:00
Roderick Colenbrander
eb0a032a8c
wined3d: Add NPOT quirk for GeforceFX 5200.
2010-06-18 11:19:03 +02:00
Henri Verbeet
b1abafcf8d
wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
2010-06-11 16:22:25 +02:00
Wolfram Sang
ddd1c72574
wined3d: Clarify some comments about Intel cards.
2010-06-01 13:37:18 +02:00
Roderick Colenbrander
39eaaeaa27
wined3d: Add support for mobile Geforce 3xx GPUs.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
c44603a559
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
036295c37a
wined3d: Add Geforce 2xx lowend models.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
c471724a2a
wined3d: Add Geforce 4x0 cards to GPU database.
2010-05-27 14:46:43 +02:00
Roderick Colenbrander
3e10c3d547
wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version.
2010-05-27 14:46:43 +02:00
Henri Verbeet
e8ac9bbd7f
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
Michael Stefaniuc
6d89364ad1
wined3d: Avoid using the long type.
2010-05-21 18:58:04 +02:00
Julius Schwartzenberg
ba11b695e6
wined3d: Cope with the new Intel renderer string.
2010-05-18 08:47:57 +02:00
Henri Verbeet
79145e215b
wined3d: Add support for shadow samplers.
2010-05-17 13:19:53 +02:00
Henri Verbeet
29b13f75cc
wined3d: Add support for ARB_shadow.
2010-05-17 13:19:49 +02:00
Roderick Colenbrander
e91f4ae776
wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL.
2010-05-14 18:03:02 +02:00
Henri Verbeet
6478e41b97
wined3d: Remove the unused device type parameter to some format capability checking functions.
2010-05-06 14:17:46 +02:00
Henri Verbeet
6d68701fb3
wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat() a bit.
2010-05-06 14:17:39 +02:00
Henri Verbeet
0122cee51f
wined3d: Make sure all fields of the shader backend caps are always initialized.
2010-05-03 13:50:57 +02:00
Henri Verbeet
c9e7561b34
wined3d: Remove some unused fields from the shader backend caps.
2010-05-03 13:50:51 +02:00
Henri Verbeet
d5b68e7640
wined3d: Make sure all fields of the fragment pipe caps are always initialized.
2010-05-03 13:50:45 +02:00