Andrew Nguyen
|
174b03cad8
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d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
|
2011-06-06 21:49:19 +02:00 |
Henri Verbeet
|
708d94212b
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wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
|
2011-06-06 16:18:33 +02:00 |
Andrew Nguyen
|
eef74e5e4b
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d3d8/tests: Avoid a shift overflow in render_state_test_data_init.
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2011-05-31 18:32:59 +02:00 |
Stefan Dösinger
|
d8224118ab
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d3d: Make the INTZ test more reliable.
|
2011-05-25 12:23:24 +02:00 |
Henri Verbeet
|
022db68080
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d3d8/tests: Fix the depth clamping test.
|
2011-05-24 11:54:45 +02:00 |
Stefan Dösinger
|
6a43986e12
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d3d8/tests: Use float literals.
|
2011-05-19 10:08:42 +02:00 |
Henri Verbeet
|
a4b032fd31
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d3d8/tests: Add a volume texture test to test_reset().
|
2011-05-05 11:45:17 +02:00 |
Henri Verbeet
|
693fb6d56c
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d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
7db1ebb853
|
d3d8/tests: Add a Reset test.
This is based on the equivalent d3d9 test.
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
b20a2703e4
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d3d8/tests: Fix some failure messages in test_depth_stencil_size().
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
7b44caa752
|
d3d8/tests: Add a test for window styles on device creation.
|
2011-05-03 14:38:06 +02:00 |
Stefan Dösinger
|
e140077cc7
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d3d8: Add more tests for NULL render targets.
|
2011-04-26 16:17:45 +02:00 |
Henri Verbeet
|
826c91c5e0
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d3d8/tests: Add a test for partial depth buffer copies.
|
2011-04-05 11:13:51 +02:00 |
Stefan Dösinger
|
a6424b9445
|
d3d8: Test depth stencil size mismatches.
|
2011-03-14 13:10:32 +01:00 |
Stefan Dösinger
|
ee2ac1ca6b
|
d3d8: Use a proper window class for the device test.
|
2011-03-14 13:10:28 +01:00 |
Stefan Dösinger
|
a80579b2f3
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d3d8: Destroy the windows after the test.
|
2011-03-14 13:10:13 +01:00 |
Austin English
|
98678879af
|
d3d8/tests: Remove win9x hack.
|
2011-02-28 13:11:28 +01:00 |
Peter Urbanec
|
a02195a148
|
d3d8/tests: Use primary monitor screen size to perform tests.
|
2011-02-11 17:40:37 +01:00 |
Henri Verbeet
|
ebf66c1061
|
d3d8/tests: Release doesn't return a HRESULT (LLVM/Clang).
|
2011-02-01 12:01:00 +01:00 |
Henri Verbeet
|
71b46689bc
|
d3d8/tests: Add a test for the NULL format.
|
2011-01-27 14:13:59 +01:00 |
Henri Verbeet
|
3d64b44c8c
|
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
|
2011-01-20 12:18:54 +01:00 |
Greg Geldorp
|
c1736fed2d
|
d3d8/tests: Skip tests if not running in the foreground.
|
2011-01-12 14:56:20 +01:00 |
Austin English
|
b98c8ce556
|
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
|
2010-12-03 16:08:55 +01:00 |
Henri Verbeet
|
f683fe313b
|
d3d8/tests: Add a test for 0 width / height surface creation.
|
2010-11-18 12:37:44 +01:00 |
Henri Verbeet
|
d2f23ff61e
|
d3d8/tests: Fix some failure messages.
|
2010-11-17 14:01:15 +01:00 |
Henri Verbeet
|
feaf81f60d
|
wined3d: Use SetWindowPos() to make the focus window active.
|
2010-11-05 17:15:37 +01:00 |
Henri Verbeet
|
b93814e959
|
d3d8/tests: Add a test for INTZ.
|
2010-11-05 17:15:36 +01:00 |
Henri Verbeet
|
6632d2c45c
|
d3d8/tests: Check for multiple expected messages in test_wndproc().
|
2010-11-04 12:12:49 +01:00 |
David Adam
|
743e9b35a1
|
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
|
2010-10-25 15:30:46 +02:00 |
Henri Verbeet
|
4fa4ea7335
|
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
|
2010-10-06 14:42:10 +02:00 |
Alexandre Julliard
|
730f01801f
|
tests: Make some variables static.
|
2010-10-01 13:41:42 +02:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
Alexandre Julliard
|
857d8f3675
|
d3d8/tests: Fix some test failures with the focus messages.
|
2010-07-02 13:45:25 +02:00 |
Henri Verbeet
|
7d5666e084
|
d3d8: Set the FPU control word on device creation.
|
2010-05-26 17:36:32 +02:00 |
Henri Verbeet
|
fabc7ecd97
|
d3d8/tests: Add a shadow sampler test.
|
2010-05-17 13:19:59 +02:00 |
Henri Verbeet
|
51ccd69e7c
|
d3d8/tests: Add some depth buffer tests.
|
2010-04-12 11:33:24 +02:00 |
Henri Verbeet
|
ae623815ee
|
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
|
2010-04-06 11:48:39 +02:00 |
Henri Verbeet
|
60a3625328
|
d3d8/tests: Use color_match() in test_rcp_rsq().
|
2010-04-06 11:48:35 +02:00 |
Henri Verbeet
|
d11185a890
|
d3d8/tests: Add some message processing to test_wndproc().
Disabled testing the focus and foreground windows after creating the device
for the moment.
|
2010-03-25 10:02:17 +01:00 |
Paul Vriens
|
dcb62f265d
|
d3d8/tests: Fix timeouts on Win9x/WinMe.
|
2010-03-19 12:26:31 +01:00 |
Henri Verbeet
|
7aa5e90914
|
d3d8/tests: Extend the window proc / focus window tests.
|
2010-03-18 10:23:52 +01:00 |
Alexandre Julliard
|
bef5645eb1
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
Alexandre Julliard
|
6164ce2d82
|
makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
|
2010-02-22 10:47:11 +01:00 |
Stefan Dösinger
|
bb035638d0
|
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
|
2010-02-09 11:33:53 +01:00 |
Stefan Dösinger
|
e2f83db007
|
d3d8: Test buffer lock flags.
|
2010-02-02 14:10:27 +01:00 |
Henri Verbeet
|
69861cf873
|
wined3d: Get rid of the depth range hack.
|
2010-01-27 11:16:07 +01:00 |
Henri Verbeet
|
5f68a2407b
|
d3d8: Add depth clamp tests.
|
2010-01-27 11:15:54 +01:00 |
Henri Verbeet
|
d18bbbf09d
|
d3d8/tests: Add message tests for windowed devices.
|
2009-12-29 11:05:50 +01:00 |
Henri Verbeet
|
5d2a46d92e
|
d3d8/tests: Add some tests for focus behaviour.
|
2009-12-23 14:27:30 +01:00 |