Commit Graph

168 Commits

Author SHA1 Message Date
Henri Verbeet 49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet b8c40f3a7e wined3d: Get rid of IWineD3DCubeTexture. 2011-03-18 15:59:04 +01:00
Michael Stefaniuc d71d1cf703 d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface. 2011-03-17 17:45:02 +01:00
Henri Verbeet f1ec3820d7 wined3d: Get rid of IWineD3DTexture. 2011-03-17 10:40:52 +01:00
Henri Verbeet ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Michael Stefaniuc bc6786d0e5 d3d8: COM cleanup in shader.c. 2011-03-15 17:14:07 +01:00
Henri Verbeet a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet 5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Michael Stefaniuc 8bf1940c62 d3d8: COM cleanup for the IDirect3DTexture8 iface. 2011-01-31 13:01:09 +01:00
Michael Stefaniuc 8a13f059ea d3d8: COM cleanup for the IDirect3DCubeTexture8 iface. 2011-01-31 13:01:09 +01:00
Michael Stefaniuc 75cc89857e d3d8: Remove the unused struct IDirect3DResource8Impl.
The rest was removed in cdb7a94ae2.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc 8ec3238b5e d3d8: COM cleanup for the IDirect3DSwapChain8 iface. 2011-01-31 13:01:08 +01:00
Michael Stefaniuc 05b6032fb6 d3d8: COM cleanup for the IDirect3DVolume8 iface. 2011-01-31 13:01:08 +01:00
Michael Stefaniuc 7f184144ff d3d8: COM cleanup for the IWineD3DDeviceParent_iface. 2011-01-28 11:59:45 +01:00
Michael Stefaniuc 54a61ae734 d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface. 2011-01-28 11:59:39 +01:00
Michael Stefaniuc 6ad10335a0 d3d8: COM cleanup for the IDirect3D8 iface. 2011-01-24 14:43:24 +01:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet cdb7a94ae2 d3d8: Remove the unused Direct3DResource8_Vtbl. 2010-01-18 14:37:14 +01:00
Henri Verbeet 2e27ab6b67 d3d8: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
Henri Verbeet 8151963f4e d3d8: Directly store a wined3d stateblock in the stateblock handle.
IDirect3DStateBlock8Impl doesn't actually do anything useful.
2009-12-03 12:09:12 +01:00
Henri Verbeet 2ac74fa511 d3d8: Make convert_to_wined3d_declaration() static. 2009-11-17 15:14:55 +01:00
Henri Verbeet e0525b663e d3d8: Move D3D8CB_DestroySwapChain() to device.c. 2009-11-17 15:14:54 +01:00
Henri Verbeet fea466455b d3d8: Add a separate function for device initialization. 2009-11-17 15:14:54 +01:00
Henri Verbeet 27723affc9 d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
Henri Verbeet 717419da11 d3d8: Add a separate function for pixel shader initialization. 2009-09-24 13:24:47 +02:00
Henri Verbeet afed6a3f77 d3d8: Add a separate function for vertex shader initialization. 2009-09-24 13:24:11 +02:00
Henri Verbeet b6d422446b d3d8: Add a separate function for vertex declaration initialization from an FVF. 2009-09-23 12:35:42 +02:00
Henri Verbeet f394dfc0f8 d3d8: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:08 +02:00
Henri Verbeet b1bf50d751 d3d8: Add a separate function for vertex buffer initialization. 2009-09-18 08:55:18 -05:00
Henri Verbeet 0201ddf264 d3d8: Add a separate function for index buffer initialization. 2009-09-18 08:55:11 -05:00
Henri Verbeet 76c61cf536 d3d8: Add a separate function for texture initialization. 2009-09-17 10:10:16 -05:00
Henri Verbeet b5b58e423d d3d8: Add a separate function for cube texture initialization. 2009-09-17 10:09:33 -05:00
Henri Verbeet d84e2fa747 d3d8: Mark internal symbols hidden. 2009-09-17 10:09:21 -05:00
Henri Verbeet eedfc95eef d3d8: Add a separate function for volume texture initialization. 2009-09-16 13:05:58 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet ff923245e1 d3d8: Add a separate function for volume initialization. 2009-09-16 13:05:06 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet e02f7b2062 d3d8: Add a separate function for surface initialization. 2009-09-15 14:32:30 -05:00
Henri Verbeet fecbf7b416 d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Stefan Dösinger 6f5a1d9a15 wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8. 2009-08-07 14:56:48 +02:00
Henri Verbeet dc3958c079 d3d8: Do some more verification on handles. 2009-06-16 13:36:48 +02:00
Stefan Dösinger 9f1731edb6 d3d: Limit d3d8 and d3d9 vshader constants to 256.
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger ff16f30677 d3d8: Store the fvf in the d3d8 vertex buffer. 2009-04-09 16:27:43 +02:00
Stefan Dösinger 513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Henri Verbeet 72b5378758 d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
Henri Verbeet cbc8630019 d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00