d3d8: Get rid of resource.c.
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7c0931b7c2
commit
72b5378758
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@ -13,7 +13,6 @@ C_SRCS = \
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directx.c \
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indexbuffer.c \
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pixelshader.c \
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resource.c \
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stateblock.c \
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surface.c \
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swapchain.c \
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@ -69,11 +69,17 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
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/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d8_cs);
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hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -302,7 +302,6 @@ struct IDirect3DResource8Impl
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/* IDirect3DResource8 fields */
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IWineD3DResource *wineD3DResource;
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};
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extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
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/* ---------------------- */
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/* IDirect3DVertexBuffer8 */
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@ -68,11 +68,17 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
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/* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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hr = IWineD3DIndexBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -1,133 +0,0 @@
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/*
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* IDirect3DResource8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DResource8 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DResource_Release(This->wineD3DResource);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DResource8 Interface follow: */
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HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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IWineD3DDevice *myDevice = NULL;
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TRACE("(%p) Relay\n", This);
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IWineD3DResource_GetDevice(This->wineD3DResource, &myDevice);
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IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DResource_SetPrivateData(This->wineD3DResource, refguid, pData, SizeOfData, Flags);
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}
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static HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DResource_GetPrivateData(This->wineD3DResource, refguid, pData, pSizeOfData);
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}
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static HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DResource_FreePrivateData(This->wineD3DResource, refguid);
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}
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static DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DResource_SetPriority(This->wineD3DResource, PriorityNew);
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}
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static DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DResource_GetPriority(This->wineD3DResource);
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}
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static void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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IWineD3DResource_PreLoad(This->wineD3DResource);
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return;
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}
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static D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface) {
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IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DResource_GetType(This->wineD3DResource);
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}
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const IDirect3DResource8Vtbl Direct3DResource8_Vtbl =
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{
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IDirect3DResource8Impl_QueryInterface,
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IDirect3DResource8Impl_AddRef,
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IDirect3DResource8Impl_Release,
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IDirect3DResource8Impl_GetDevice,
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IDirect3DResource8Impl_SetPrivateData,
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IDirect3DResource8Impl_GetPrivateData,
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IDirect3DResource8Impl_FreePrivateData,
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IDirect3DResource8Impl_SetPriority,
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IDirect3DResource8Impl_GetPriority,
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IDirect3DResource8Impl_PreLoad,
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IDirect3DResource8Impl_GetType
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};
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@ -67,8 +67,23 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface
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/* IDirect3DStateBlock8 Interface follow: */
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static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
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@ -90,11 +90,17 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
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/* IDirect3DSurface8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p)->(%p)\n", This, ppDevice);
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EnterCriticalSection(&d3d8_cs);
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hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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hr = IWineD3DSurface_GetDevice(This->wineD3DSurface, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -69,10 +69,16 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
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/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -70,11 +70,17 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
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/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -69,11 +69,17 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
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/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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