Francois Gouget
|
06f9532dda
|
Assorted spelling fixes.
|
2006-09-08 11:04:53 +02:00 |
Jan Zerebecki
|
db7b684d30
|
wined3d: Simplify setting the stencil renderstate.
|
2006-09-07 16:11:21 +02:00 |
Ivan Gyurdiev
|
2e1cf4d948
|
wined3d: Add support for R32F and R16F texture formats.
|
2006-09-07 13:48:32 +02:00 |
Ivan Gyurdiev
|
de54843d7b
|
wined3d: Remove unused field: Surface.textureName.
|
2006-09-07 13:47:25 +02:00 |
Ivan Gyurdiev
|
448f918a39
|
wined3d: Clean up ActiveRender.
|
2006-09-07 13:47:13 +02:00 |
Paul Chitescu
|
4a581e6030
|
wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration.
|
2006-09-07 13:46:45 +02:00 |
András Kovács
|
d1d5f4b646
|
wined3d: Implement BlendFactor renderstate.
|
2006-09-07 13:44:02 +02:00 |
András Kovács
|
c33e6245b5
|
wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate.
|
2006-09-07 13:43:53 +02:00 |
Stefan Dösinger
|
bc449ca31f
|
wined3d: Apply the half pixel correction for shaders too.
|
2006-08-29 12:26:15 +02:00 |
Ivan Gyurdiev
|
bda6d092a5
|
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
|
2006-08-28 11:46:20 +02:00 |
Stefan Dösinger
|
760456dc7f
|
wined3d: Find the correct sampler type for < 2.0 pshaders.
|
2006-08-28 11:37:24 +02:00 |
Stefan Dösinger
|
252a0a76d4
|
wined3d: Properly initialize a variable.
|
2006-08-28 11:37:11 +02:00 |
Jan Zerebecki
|
fd15b8d064
|
wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions.
|
2006-08-25 20:04:56 +02:00 |
Stefan Dösinger
|
d4a88724dd
|
wined3d: Load projected textures in fragment shaders.
|
2006-08-25 11:19:15 +02:00 |
Stefan Dösinger
|
0b7a96e92b
|
wined3d: Compile pixel shaders in drawprim.
|
2006-08-25 11:19:08 +02:00 |
Stefan Dösinger
|
e0b21688fa
|
wined3d: Make the destination surface glDirty in UpdateSurface.
|
2006-08-23 16:54:18 +02:00 |
Stefan Dösinger
|
d7f94bf7c9
|
wined3d: Correctly draw transformed and untransformed vertices in the same scene.
|
2006-08-22 12:53:53 +02:00 |
Chris Robinson
|
a39e2b51cb
|
wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc.
|
2006-08-21 12:23:41 +02:00 |
Chris Robinson
|
4c88bb84b9
|
wined3d: Print real unhandled D3DCMPFUNC value.
|
2006-08-21 12:23:02 +02:00 |
Roderick Colenbrander
|
de97fa7a3b
|
wined3d: Better GPU detection.
|
2006-08-21 12:21:19 +02:00 |
H. Verbeet
|
09eb0c40a6
|
wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
|
2006-08-21 12:17:42 +02:00 |
H. Verbeet
|
49f4c68e29
|
wined3d: Lookup GLSL float uniform locations only once per program.
|
2006-08-21 12:16:27 +02:00 |
H. Verbeet
|
efa5f78598
|
wined3d: Free the float constant map arrays for all stateblocks.
|
2006-08-21 12:16:06 +02:00 |
H. Verbeet
|
2358fbbb03
|
wined3d: Fix indices for the float constant map.
Indices for the float constant map should be multiplied by 4 because
we're loading 4 component float vectors, not because the size of a
float is 4.
|
2006-08-21 12:15:12 +02:00 |
Christian Costa
|
f50bb771c9
|
wined3d: Make sure b_info structure is properly allocated and released.
|
2006-08-17 11:20:33 +02:00 |
Stefan Dösinger
|
ce5c4d38c4
|
wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
|
2006-08-16 16:43:32 +02:00 |
Phil Costin
|
ef1c8fd118
|
wined3d: Fix vertex shader corruption issue.
|
2006-08-14 11:45:33 +02:00 |
Roderick Colenbrander
|
1a3359884c
|
wined3d: Fix opengl extension call.
|
2006-08-11 11:56:36 +02:00 |
Jan Zerebecki
|
387c982d5c
|
wined3d: Fix spelling in a comment.
|
2006-08-11 11:55:27 +02:00 |
Roderick Colenbrander
|
2628627e79
|
wined3d: Surface pitch fix.
|
2006-08-10 10:54:59 +02:00 |
Roderick Colenbrander
|
31abc2febd
|
wined3d: Draw buffers support.
|
2006-08-10 10:54:50 +02:00 |
Stefan Dösinger
|
30ef7f0b08
|
wined3d: Minor cursor fixes.
|
2006-08-10 10:54:37 +02:00 |
Roderick Colenbrander
|
c2b6cc9dc4
|
wined3d: Fix GLSL regression / draw buffers support.
|
2006-08-09 20:35:59 +02:00 |
Stefan Dösinger
|
bfbcfd2234
|
wined3d: Watch out for negative results when validating the shader constant range.
|
2006-08-09 20:35:02 +02:00 |
Roderick Colenbrander
|
c856432fab
|
wined3d: Volume texture addressing caps.
|
2006-08-08 19:37:30 +02:00 |
Roderick Colenbrander
|
eba1f90ef6
|
wined3d: Shader declaration cap fixes.
|
2006-08-08 19:37:23 +02:00 |
Roderick Colenbrander
|
194cdfa4b0
|
wined3d: Shader cap fixes.
|
2006-08-08 19:35:24 +02:00 |
Jan Zerebecki
|
ccf0d11352
|
wined3d: Stub out remaining renderstates.
|
2006-08-08 11:21:17 +02:00 |
Jan Zerebecki
|
f5d9b221cf
|
wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS.
|
2006-08-08 11:21:10 +02:00 |
Jan Zerebecki
|
f02af24039
|
wined3d: Add missing newline at the end of traces.
|
2006-08-08 11:20:15 +02:00 |
Jan Zerebecki
|
4d6cfb6351
|
wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
|
2006-08-08 11:20:05 +02:00 |
Roderick Colenbrander
|
91998b4d99
|
wined3d: Textureops caps fix.
|
2006-08-08 11:15:07 +02:00 |
H. Verbeet
|
3d2ae69102
|
wined3d: Allow async occlusion queries.
|
2006-08-07 19:59:49 +02:00 |
H. Verbeet
|
008c23d06a
|
wined3d: Improve a few query traces.
The query type is useful to have in query TRACEs.
IWineD3DQueryImpl_GetDataSize isn't really a stub.
|
2006-08-07 19:42:54 +02:00 |
H. Verbeet
|
44c1747f71
|
wined3d: Check Occlusion query GL calls.
|
2006-08-07 19:42:39 +02:00 |
H. Verbeet
|
02a8f74490
|
wined3d: Add a couple of traces to the vertexdeclaration creation code.
|
2006-08-07 19:42:31 +02:00 |
Francois Gouget
|
ce9b4baad8
|
Assorted spelling fixes.
|
2006-08-07 13:52:55 +02:00 |
Roderick Colenbrander
|
930a9a1d02
|
wined3d: texture caps fixes.
|
2006-08-07 13:52:38 +02:00 |
Roderick Colenbrander
|
bd6f0b23d6
|
wined3d: General constant caps fix.
|
2006-08-07 13:52:03 +02:00 |
H. Verbeet
|
219ca7c2a0
|
wined3d: Fix D3DCOLOR swizzling in shaders.
|
2006-08-07 13:12:21 +02:00 |