Hans Leidekker
90f023a635
msi/tests: Make tests pass when running from the root directory.
2014-09-01 21:10:11 +02:00
Hans Leidekker
f5d916db06
msiexec: Command line option '!' is used to hide the cancel button.
2014-09-01 21:10:11 +02:00
Jacek Caban
383e223cda
msctf.idl: Added ITfMouse* interfaces.
2014-09-01 21:10:11 +02:00
YongHao Hu
f02ff7f651
msvcp90: Added complex_float_pow implementation (fix precision) and tests.
2014-09-01 21:10:11 +02:00
Qian Hong
3881adf244
riched20: Handle QI failure in ME_GetOLEObjectSize.
2014-09-01 20:26:35 +02:00
Henri Verbeet
37d628cdc9
d3d10: Implement d3d10_stateblock_Capture().
2014-09-01 20:26:34 +02:00
Henri Verbeet
204ffe15a6
d3d10core: Properly handle parentless views in d3d10_device_OMGetRenderTargets().
2014-09-01 20:26:34 +02:00
Henri Verbeet
d276bde09c
d3d10core/tests: Add a basic scissoring test.
2014-09-01 20:26:23 +02:00
Henri Verbeet
1cccd02428
d3d10core: Set wined3d state in d3d10_device_RSSetState().
...
At some point we'll probably want to switch to using state objects inside
wined3d, although that would require some changes to the other users of
wined3d as well.
2014-09-01 13:12:52 +02:00
Henri Verbeet
429d72965d
wined3d: Allow sRGB read/write and VTF on WINED3DFMT_R8G8B8A8_UNORM.
2014-09-01 13:12:44 +02:00
Francois Gouget
6d4275c964
mshtml/tests: Avoid an http -> https redirection.
2014-09-01 13:12:25 +02:00
Francois Gouget
466f9790de
dwrite: Remove a space before a '\n'.
2014-09-01 13:12:06 +02:00
Nikolay Sivov
7b7d8374a4
ntdll: NtWaitForMultipleObjects()'s third arguments means 'wait_any', not 'wait_all'.
2014-09-01 13:03:07 +02:00
Nikolay Sivov
60de49770c
msvcrt: Implement llabs().
2014-08-29 20:38:42 +02:00
Aric Stewart
bfaacf80da
dwrite: Initialize realloc'ed memory to zero.
2014-08-29 20:36:43 +02:00
Nikolay Sivov
0dad47ea36
dwrite/tests: Initial tests for SetLineBreakpoints().
2014-08-29 15:45:04 +02:00
Austin English
62e7c38859
include: Add EncryptedFileRaw functions and defines.
2014-08-29 10:45:08 +02:00
Nikolay Sivov
ae1d5912fe
advapi32: Switch to heap helpers in the rest of the code.
2014-08-29 09:57:56 +02:00
Nikolay Sivov
5f52333d34
usp10/tests: Test for S_OK return value in a clean way.
2014-08-29 09:57:52 +02:00
Shuai Meng
fdf4b1e792
vbscript: Implemented Time.
2014-08-28 20:52:28 +02:00
Shuai Meng
88d7f611a4
vbscript: Implemented Date.
2014-08-28 20:52:25 +02:00
Nikolay Sivov
ad012a8a57
advapi32/registry: Use heap helpers.
2014-08-28 16:53:26 +02:00
Matteo Bruni
33627f02aa
wined3d: Store bool uniforms location in the GLSL shader structures.
2014-08-28 15:30:26 +02:00
Matteo Bruni
6eb242a275
wined3d: Handle half-float attributes in load_numbered_arrays().
...
Fixes a bunch of graphic glitches in WildStar on Nvidia.
2014-08-28 15:30:23 +02:00
Matteo Bruni
5aeb834dd4
d3dx9: Allow implicit conversions in D3DXCreateTextureFromFileInMemoryEx.
...
They should be generally supported by the existing code.
Specific missing format conversions are caught and reported by
D3DXLoadSurfaceFromMemory(), which is called directly or indirectly
from here.
2014-08-27 19:24:41 +02:00
Matteo Bruni
807c01727c
d3dx9: Avoid reading outside of the allocated surface memory (Valgrind).
2014-08-27 19:23:06 +02:00
Nikolay Sivov
b60a2710f8
advapi32: Use heap helpers in security code.
2014-08-27 19:23:04 +02:00
Zhenbo Li
334eedb09e
mshtml/tests: Fix a memory leak.
2014-08-27 11:02:20 +02:00
Indrek Altpere
7b8624649a
winemenubuilder: Fix resource leak (Valgrind).
2014-08-27 11:02:15 +02:00
Austin English
8c9011db67
npptools: Add stub dll.
2014-08-27 11:02:08 +02:00
Alexandre Julliard
a2db8bc137
make_makefiles: Check for idl sources in parent directory to set clean flag.
2014-08-27 10:54:11 +02:00
Guillaume Charifi
16000c6129
oleaut32/tests: Add test for TLB dependencies lookup in resources.
2014-08-26 22:18:44 +02:00
Jacek Caban
be415f3c8c
d3d11.idl: Added a few more missing constants.
2014-08-26 22:18:43 +02:00
Piotr Caban
9679937906
msvcp71: Add basic_istream_char_read_ch export.
2014-08-26 22:18:43 +02:00
Aric Stewart
95466a1c2f
dwrite: Beginning implementation of IDWriteLocalFontFileLoader.
2014-08-26 22:18:41 +02:00
Matteo Bruni
78e02675ab
d3dx9: Correctly handle out of memory conditions while reallocating children array.
2014-08-26 18:48:42 +02:00
Matteo Bruni
bd4fcdbde5
d3dx9: Remove stray hunk.
2014-08-26 16:44:58 +02:00
Matteo Bruni
7c2c242b2e
d3dx9: Release child mesh objects (Valgrind).
2014-08-26 16:44:54 +02:00
Matteo Bruni
aa167f92d7
d3dcompiler: Free the relative addressing data of destination registers (Valgrind).
2014-08-26 16:44:47 +02:00
Matteo Bruni
e404d1ed86
d3dcompiler/tests: Free the Direct3D9 object (Valgrind).
2014-08-26 16:44:45 +02:00
Stefan Dösinger
ee0ac3663b
wined3d: Initialize the map binding in resource_init.
2014-08-26 14:46:55 +02:00
Stefan Dösinger
b52214a288
wined3d: Move volume flags to volume.c.
2014-08-26 14:46:53 +02:00
Stefan Dösinger
7a1533a41c
wined3d: Replace VFLAG_PBO with resource->map_binding.
2014-08-26 14:46:51 +02:00
Matteo Bruni
c87901d3f8
d3dx9/tests: Create the asm shader test files under the temporary files directory.
2014-08-25 22:03:28 +02:00
Matteo Bruni
67a6caa1c1
d3dcompiler/tests: Add a test for an include path containing '/'.
2014-08-25 22:03:19 +02:00
Matteo Bruni
bc8d913199
d3dx9/tests: Add a test for an include path containing '/'.
2014-08-25 22:03:06 +02:00
Matteo Bruni
ec364eaa4f
d3dx9: Account for include paths mixing '/' and '\'.
...
Include pathnames are passed unchanged to ID3DInclude objects so e.g.
if a file is included as "path/file.h" the full pathname will have
mixed slashes.
2014-08-25 22:02:41 +02:00
Matteo Bruni
770eaec561
d3dx9: Properly evaluate fallbacks for luminance texture formats in D3DXCheckTextureRequirements.
2014-08-25 22:02:21 +02:00
Gerald Pfeifer
ab8e9d23a0
winedbg: Avoid a compiler warning about "use of uninitialized" in in types_extract_as_longlong.
2014-08-25 22:01:29 +02:00
Gerald Pfeifer
42afdebc43
gdiplus: Remove three unused constants.
2014-08-25 20:40:16 +02:00