d3dcompiler: Free the relative addressing data of destination registers (Valgrind).
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@ -2622,6 +2622,7 @@ void SlDeleteShader(struct bwriter_shader *shader) {
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d3dcompiler_free(shader->instr[i]->src[j].rel_reg);
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}
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d3dcompiler_free(shader->instr[i]->src);
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d3dcompiler_free(shader->instr[i]->dst.rel_reg);
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d3dcompiler_free(shader->instr[i]);
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}
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d3dcompiler_free(shader->instr);
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