d3d11.idl: Added a few more missing constants.

This commit is contained in:
Jacek Caban 2014-08-26 20:13:27 +02:00 committed by Alexandre Julliard
parent 9679937906
commit be415f3c8c
1 changed files with 22 additions and 0 deletions

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@ -176,6 +176,28 @@ const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
const UINT D3D11_SO_STREAM_COUNT = 4;
const UINT D3D11_SPEC_DATE_DAY = 16;
const UINT D3D11_SPEC_DATE_MONTH = 05;
const UINT D3D11_SPEC_DATE_YEAR = 2011;
cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_DEFAULT {};")
cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")