Rico Schüller
|
89ecbde31d
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d3dx9/tests: Add ID3DXConstantTable vector test.
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2013-07-24 11:10:38 -05:00 |
Rico Schüller
|
833c0ce18d
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d3dx9/tests: Add ID3DXConstantTable scalar array test.
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2013-07-24 11:10:32 -05:00 |
Rico Schüller
|
0a2085f502
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d3dx9/tests: Add ID3DXConstantTable scalar test.
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2013-07-22 17:17:29 +02:00 |
Rico Schüller
|
8231c8ef50
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d3dx9: Improve ID3DXConstantTable::Set*().
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2013-07-22 17:17:15 +02:00 |
Rico Schüller
|
6cb4301021
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d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
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2013-01-08 16:35:32 +01:00 |
Rico Schüller
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a847b9dddb
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d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
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2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
bc4a4f5f3b
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d3dx9: Handle invalid byte code in D3DXFindShaderComment().
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2013-01-08 16:35:31 +01:00 |
Francois Gouget
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7b2d297d3e
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d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards.
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2012-12-14 17:37:43 +01:00 |
Henri Verbeet
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63acbcbf8a
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d3dx9: Avoid LPD3DXCONSTANTTABLE.
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2012-11-23 14:40:24 +01:00 |
Francois Gouget
|
ae3a919ba0
|
d3dx9_36/tests: Fix compilation on systems that don't support nameless structs or unions.
|
2012-09-24 10:03:37 +02:00 |
Rico Schüller
|
b999ab16b3
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d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
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2012-09-04 15:04:09 +02:00 |
Rico Schüller
|
b5b0520723
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d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
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2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
42d28e0d34
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d3dx9/tests: Fix typo.
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2012-08-27 13:42:31 +02:00 |
Rico Schüller
|
68508ed581
|
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstant/ByName/Element().
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2012-08-27 13:42:29 +02:00 |
Rico Schüller
|
fdbcbb0c91
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d3dx9/tests: Add tests for ID3DXConstantTable::GetConstantDesc().
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2012-08-27 13:42:20 +02:00 |
Józef Kucia
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cda7633775
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d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.
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2012-08-21 17:47:43 +02:00 |
Józef Kucia
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9fec159abc
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d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
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2012-08-21 17:47:41 +02:00 |
Józef Kucia
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51f4f01308
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d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
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2012-08-21 17:47:40 +02:00 |
Józef Kucia
|
aaac25dc67
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d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
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2012-08-21 17:47:37 +02:00 |
Józef Kucia
|
2f73fd6ed5
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d3dx9: ID3DXConstantTable::SetVector shouldn't change the value of matrix constants.
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2012-08-21 17:47:36 +02:00 |
Józef Kucia
|
978971e1ac
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d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
|
2012-08-21 17:47:34 +02:00 |
Józef Kucia
|
b31b9864d9
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d3dx9: Fix ID3DXConstantTable::SetMatrix.
|
2012-08-16 19:37:09 +02:00 |
Józef Kucia
|
53ce2a240b
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d3dx9: Fix ID3DXConstantTable::SetVector.
|
2012-08-16 19:37:04 +02:00 |
Józef Kucia
|
5fd7d9826c
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetValue.
|
2012-08-16 19:37:00 +02:00 |
Józef Kucia
|
6fff4b9e87
|
d3dx9/tests: Add tests for setting matrix shader constants.
|
2012-08-16 19:36:47 +02:00 |
Józef Kucia
|
fbba743484
|
d3dx9: Implement ID3DXConstantTable::SetBoolArray.
|
2012-08-16 19:36:39 +02:00 |
Józef Kucia
|
35dd7034cf
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetDefaults.
|
2012-08-14 12:48:01 +02:00 |
Józef Kucia
|
367ff5efc9
|
d3dx9/tests: Add tests for constant tables with default values.
|
2012-08-14 12:48:00 +02:00 |
Józef Kucia
|
711ee8a792
|
d3dx9: Correctly handle constants without default values in D3DXGetShaderConstantTableEx.
|
2012-08-14 12:48:00 +02:00 |
Michael Stefaniuc
|
7446af76f4
|
d3dx9_36/tests: Check the correct return value.
|
2012-05-22 17:44:02 +02:00 |
Rico Schüller
|
5b7834851f
|
d3dx9/tests: Fix typo.
|
2011-10-25 16:57:26 +02:00 |
Rico Schüller
|
be68d56efc
|
d3dx9: Improve argument check in D3DXFindShaderComment().
|
2011-10-25 16:57:26 +02:00 |
Rico Schüller
|
7cfdaedd3e
|
d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
|
2011-09-16 17:53:56 +02:00 |
Rico Schüller
|
c42ee0339a
|
d3dx9: Implement D3DXGetShaderSamplers().
|
2011-07-18 16:23:29 +02:00 |
Francois Gouget
|
95d769a047
|
Assorted spelling fixes.
|
2011-06-27 13:09:47 -05:00 |
Francois Gouget
|
49484479bd
|
d3dx9_36/tests: Add a trailing '\n' to an ok() call.
|
2011-06-27 13:09:47 -05:00 |
Francois Gouget
|
71e41b81dd
|
d3dx9_36: Fix compilation on systems that don't support nameless structs/unions.
|
2011-06-27 13:09:21 -05:00 |
Travis Athougies
|
7a8a7b920e
|
d3dx9_36/tests: Added tests for constant table samplers.
|
2011-06-23 09:47:34 +02:00 |
Travis Athougies
|
4eeba43168
|
d3dx9_36/tests: Fixed constant table sizes in shader.c.
|
2011-06-23 09:47:33 +02:00 |
Travis Athougies
|
ab5e8aed5a
|
d3dx9_36/tests: Added tests for ID3DXConstantTable_Set* functions.
|
2011-06-22 16:13:51 +02:00 |
Travis Athougies
|
d2055e6ea9
|
d3dx9_36/tests: Extended ID3DXConstantTable tests.
|
2010-12-02 12:47:42 +01:00 |
Christian Costa
|
128cf64371
|
d3dx9: Constant table parsing foundations.
|
2010-10-13 12:03:05 +02:00 |
Matteo Bruni
|
b4736bd767
|
d3dx9/tests: Fix a shader test failure.
|
2010-10-13 12:01:03 +02:00 |
Francois Gouget
|
3428b94a8d
|
Assorted spelling and case fixes.
|
2010-03-22 10:49:13 +01:00 |
Christian Costa
|
70b79445f6
|
d3dx9_36: Implement ID3DXConstantTableImpl_GetDesc + tests.
|
2010-03-19 13:16:06 +01:00 |
Christian Costa
|
e6d540d5c8
|
d3dx9_36/tests: Fix contant table header in ctab data.
|
2010-03-15 13:19:08 +01:00 |
Christian Costa
|
4072edc111
|
d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets).
|
2010-03-01 14:03:00 +01:00 |
Christian Costa
|
ea50ef8e08
|
d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets) + tests.
|
2010-03-01 13:57:01 +01:00 |
Luis Busquets
|
e42d932c85
|
d3dx9: Add a test for D3DXGetShaderVersion().
|
2008-07-21 12:57:36 +02:00 |
Luis Busquets
|
9e2b04893c
|
d3dx9: Add a test for D3DXGetShaderSize().
|
2008-07-16 19:56:24 +02:00 |