Stefan Dösinger
1367e00750
wined3d: Remove a wrong return.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
7c97b80193
wined3d: Remove an unneeded check.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
393ed4a070
wined3d: Make resource memory 32 byte aligned.
2007-11-01 12:38:45 +01:00
Stefan Dösinger
4d4fce7e33
wined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01 12:38:37 +01:00
Stefan Dösinger
f1f84a3615
wined3d: Allocate memory for default pool resources too.
2007-11-01 12:38:25 +01:00
Stefan Dösinger
a175e7b68e
wined3d: Move a part of LockRect to the base class.
2007-11-01 12:38:17 +01:00
Stefan Dösinger
2a09716c75
wined3d: Reenable render target unlocking via textures.
2007-11-01 12:38:02 +01:00
Stefan Dösinger
64929cfb33
wined3d: Move memory allocation into a separate function.
2007-11-01 12:37:51 +01:00
Stefan Dösinger
948292dbc3
wined3d: Move texture -> drawable blits to LoadLocation.
2007-11-01 12:37:43 +01:00
Stefan Dösinger
58ed14eb52
wined3d: Honor pbos when downloading a compressed texture.
2007-10-29 12:04:18 +01:00
Stefan Dösinger
f6637cae98
wined3d: Move texture loading to LoadLocation.
2007-10-29 12:04:11 +01:00
Stefan Dösinger
2a85970631
wined3d: Move sysmem->drawable copying to LoadLocation.
2007-10-29 12:04:01 +01:00
Stefan Dösinger
dc1848bd22
wined3d: Add a comment explaining what LoadLocation does.
2007-10-29 12:03:51 +01:00
Stefan Dösinger
34d6b38397
wined3d: Move drawable->sysmem reading to UpdateLocation.
2007-10-29 12:03:44 +01:00
Stefan Dösinger
20f1f50b2a
wined3d: Move regular surface / texture downloading to LoadLocation.
2007-10-26 15:18:15 +02:00
Stefan Dösinger
123744910f
wined3d: Add a method for surface location updates.
2007-10-26 15:17:30 +02:00
Stefan Dösinger
dcff7dc213
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
Roderick Colenbrander
e1a3e9a6ef
wined3d: Rebind the 2D texture corresponding to the p8 surface. In some programs this caused nothing to show up.
2007-10-22 12:37:44 +02:00
Francois Gouget
7785c93b02
wined3d: Fix the d3dfmt_p8_init_palette() prototype.
2007-10-15 14:04:54 +02:00
Roderick Colenbrander
b4678b7b10
wined3d: Optimize P8 fragment shader.
2007-10-15 11:10:26 +02:00
Roderick Colenbrander
134aa67ec9
wined3d: Use a fragment shader to do P8 palette conversion in hardware.
2007-10-12 11:07:23 +02:00
Roderick Colenbrander
5749dd4051
wined3d: Fix inverse palette lookup for P8 surfaces.
...
The previous method didn't take into account duplicate entries for the same color.
2007-10-12 11:07:07 +02:00
Roderick Colenbrander
8e64d870b1
wined3d: Merge p8 palette initialization code.
2007-10-10 11:59:51 +02:00
Francois Gouget
b2bc712323
Assorted spelling fixes.
2007-09-27 20:12:53 +02:00
Stefan Dösinger
10f25e0104
wined3d: Add signed format conversion for glsl.
2007-09-24 13:29:54 +02:00
Stefan Dösinger
e94a21b270
wined3d: Fix a typo in the surface code.
2007-09-20 15:53:28 +02:00
Stefan Dösinger
46e2d79508
wined3d: Move the software blitting to the base surface class.
2007-09-18 09:54:49 +02:00
Stefan Dösinger
3f0ea3d082
wined3d: Move lastActiveRenderTarget cleanup to the device.
2007-09-18 09:54:23 +02:00
Stefan Dösinger
5a7756447b
wined3d: Move DIB section creation to the base surface implementation.
2007-09-18 09:54:05 +02:00
Stefan Dösinger
e324da1494
wined3d: Remove a pbo check.
2007-09-18 09:53:50 +02:00
Stefan Dösinger
511f9dfb2d
wined3d: Clean up SetMem.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
e56c6610c6
wined3d: Clean up SetFormatDesc.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
e2944175e5
wined3d: Base surface move, part 2.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
d99143c251
wined3d: Move non-rendering surface specific code to the base class.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
0c91610433
wined3d: Move resource methods to the base surface class.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
8434060b7e
wined3d: Start of some surface cleanup.
...
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00
Michael Stefaniuc
a5fdea0e6a
janitorial: Remove two fresh redundant NULL checks before HeapFree(). Found by Smatch.
2007-09-17 13:47:49 +02:00
Roderick Colenbrander
2374c456bc
wined3d: Add pbo support for compressed textures.
2007-09-17 12:10:40 +02:00
Roderick Colenbrander
f9002c2628
wined3d: Don't create a pbo for system memory surfaces.
2007-09-17 12:10:21 +02:00
Stefan Dösinger
3961491d15
wined3d: Do not invalidate the sysmem copy if a pbo exists.
2007-09-17 12:08:54 +02:00
Stefan Dösinger
f42f228621
wined3d: Do not allocate memory if there's a pbo.
2007-09-17 12:08:47 +02:00
Roderick Colenbrander
ad692f2a83
wined3d: Add PBO support for dynamically locked surfaces.
2007-09-13 11:00:47 +02:00
Stefan Dösinger
0ed81b20af
wined3d: Emulate D3DFMT_L6V5U5.
2007-09-12 12:09:56 +02:00
Roderick Colenbrander
12e942b135
wined3d: Move the memory code of LockRect to the end of the function.
...
This is needed for PBOs because for those memory allocation works differently.
2007-09-12 11:20:35 +02:00
Stefan Dösinger
41bf0d48db
wined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11 13:48:15 +02:00
Roderick Colenbrander
63c06b4b38
wined3d: Fix ddraw-opengl surface free bug.
2007-09-10 16:47:49 +02:00
Stefan Dösinger
bb213f67a3
wined3d: Take the format into account when finding the clear value.
2007-08-31 11:25:46 +02:00
Francois Gouget
a116879507
Assorted spelling fixes.
2007-08-30 12:26:02 +02:00
Stefan Dösinger
a489aa488b
wined3d: Accept rendering to sublevels with backbuffer orm.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
3b822b80fe
wined3d: Reject opengl accelerated blits with system memory surfaces.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
0d749e8e26
wined3d: Clear unused channels on R32F and R16F textures on readback.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
50c101135c
wined3d: Refuse to ReleaseDC the wrong DC.
2007-08-23 13:34:00 +02:00
Stefan Dösinger
ea283d3cba
wined3d: Refuse to lock locked surfaces.
2007-08-23 13:33:40 +02:00
Roderick Colenbrander
3c08b23024
wined3d: Fix a null pointer dereference.
2007-08-21 21:38:57 +02:00
Stefan Dösinger
86b991c851
wined3d: Fix R32F and R16F.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
028729d102
wined3d: Fix WINED3DFMT_A4L4.
2007-08-16 11:35:06 +02:00
Roderick Colenbrander
e77da5ef8a
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
H. Verbeet
cfb07e7114
wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect.
2007-08-02 12:18:41 +02:00
Alexandre Julliard
af4b9bb85c
wined3d: Fix compiler warning.
2007-07-30 14:14:01 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
a0131a3272
wined3d: Split up the format table.
2007-07-30 12:49:39 +02:00
Stefan Dösinger
59efd5c7ec
wined3d: Set the pow2 sizes in gl surface private setup.
2007-07-26 11:48:36 +02:00
Michael Stefaniuc
25707d4c5d
wined3d: Remove a return after a return. Found by Smatch.
2007-07-25 13:02:39 +02:00
Stefan Dösinger
9ba3f389f6
wined3d: Initialize surfaces at creation.
2007-07-10 13:30:31 +02:00
Michael Stefaniuc
0326da9dd5
wined3d: Remove superfluous casts of void pointers to other pointer types.
2007-06-27 12:53:37 +02:00
Stefan Dösinger
fb269f9210
wined3d: Depthfill blits are allowed between BeginScene and Endscene.
2007-06-22 13:42:51 +02:00
Stefan Dösinger
6e5a5d2736
wined3d: DDraw surfaces are QWORD aligned.
2007-06-14 13:22:52 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
Stefan Dösinger
ef65b233c0
wined3d: Some render target->texture blit context handling.
2007-06-11 13:56:47 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Francois Gouget
96c337f0a1
Assorted spelling fixes.
2007-06-07 19:24:32 +02:00
Phil Costin
e7578dca36
wined3d: Add support for loading gamma corrected textures.
2007-06-07 13:01:49 +02:00
Lei Zhang
f00670df61
wined3d: Various spelling fixes.
2007-06-06 13:40:01 +02:00
Chris Robinson
1e64bb93a4
wined3d: Add a few missing checkGLcall calls.
2007-06-05 12:19:10 +02:00
Kolbjoern Fredheim
cb8a8182d1
wined3d: Implemented converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying.
2007-05-22 12:26:49 +02:00
Stefan Dösinger
093261b729
wined3d: Only addref clippers if one exists.
2007-05-11 11:26:40 +02:00
Stefan Dösinger
a90f650fd2
wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target.
2007-05-11 11:25:41 +02:00
Stefan Dösinger
e7b68eec34
ddraw: Use point filter for blit operations.
...
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Francois Gouget
f999a9e433
wined3d: Add a missing '\n' to a trace.
2007-05-11 11:20:34 +02:00
Stefan Dösinger
c9bc4ee760
wined3d: Handle DDPCAPS_ALPHA.
2007-05-08 18:28:38 +02:00
Stefan Dösinger
0fb41a8845
wined3d: Make the blit -> flip work for windowed rendering.
2007-05-08 18:28:08 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
H. Verbeet
7b48db196f
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
Stefan Dösinger
61d1abb1c1
wined3d: Do not allocate surfaces unless needed.
2007-04-26 14:51:56 +02:00
H. Verbeet
5fddfd5bbc
wined3d: Use surface_get_gl_buffer where appropriate.
2007-04-17 11:12:43 +02:00
H. Verbeet
1b9a5ba682
wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum.
2007-04-17 11:12:34 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
H. Verbeet
2423c9f003
wined3d: Dirtify the sampler used by IWineD3DSurface_PreLoad in IWineD3DSurfaceImpl_BltOverride.
2007-04-10 21:39:43 +02:00
H. Verbeet
75e91fa409
wined3d: Use the framebuffer blit extension to implement StretchRect.
2007-04-09 12:40:52 +02:00
H. Verbeet
c9b178b594
wined3d: Fixup FBO depth attachments when the depth attachment is larger than the render target.
2007-04-09 12:39:23 +02:00
Felix Nawothnig
e600f7d082
wined3d: Issue an error when the render target is read back without SFLAG_INDRAWABLE being set.
2007-04-09 12:17:17 +02:00
Felix Nawothnig
c0782603d0
wined3d: Allow np2 textures to be loaded for SFLAG_INDRAWABLE.
2007-04-09 12:15:56 +02:00
Stefan Dösinger
290f2eb146
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
...
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Stefan Dösinger
4f5d33311b
wined3d: Use GL_APPLE_client_storage if available.
2007-04-02 11:34:12 +02:00
Stefan Dösinger
e25a16fda5
wined3d: General signed format correction without native signed formats.
...
Implement signed d3d formats for D3DFMT_V8U8 and D3DFMT_Q8W8V8U8 if no
suitable opengl signed format is supported.
2007-03-21 22:51:19 +01:00
Stefan Dösinger
ede01abee2
wined3d: Support GL_ATI_envmap_bumpmap for D3DFMT_V8U8.
2007-03-21 22:50:41 +01:00
Stefan Dösinger
fcb83e7111
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
Erich Hoover
01199072dd
wined3d: Fix LockRect memory location calculation for WINED3DFMT_DXT*.
2007-03-17 19:51:34 +01:00
Stefan Dösinger
0b46254b57
wined3d: Blitting to offscreen target.
...
Fix the NULL deref that occured when blitting to offscreen targets and
select the proper gl drawing buffer instead.
2007-03-15 12:14:39 +01:00
Erich Hoover
9795e6839f
wined3d: Allow SetCursorProperties on existing cursor.
2007-03-14 13:14:08 +01:00