Commit Graph

3426 Commits

Author SHA1 Message Date
Alexandre Julliard 56af92b073 makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
Henri Verbeet 17688365ed wined3d: Don't accept NULL as a valid result from glGetString(). 2009-07-03 13:05:52 +02:00
Henri Verbeet 532b99078e wined3d: Don't abuse blending to disable color writes in surface_depth_blt(). 2009-07-03 13:05:52 +02:00
Henri Verbeet 23ce9d72b8 wined3d: Get rid of wined3d_fake_gl_context_cs. 2009-07-03 13:05:52 +02:00
Henri Verbeet 4cacf2e08f wined3d: Use a proper structure for storing initial GL context information. 2009-07-03 13:05:51 +02:00
Henri Verbeet db6ea72201 wined3d: Get rid of the silly refcount for the "fake" GL context. 2009-07-02 12:01:02 +02:00
Henri Verbeet b5da7f49d3 wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
2009-07-02 12:00:50 +02:00
Henri Verbeet 50e9ad66e2 wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). 2009-07-02 12:00:44 +02:00
Henri Verbeet 670d9ad90b wined3d: Check if formats support blending when attached to an FBO.
Remove the post-pixelshader blending flag if the format doesn't. Note that the
patch doesn't enforce this restriction yet, it only adjusts the reported
format capabilities.
2009-07-02 12:00:38 +02:00
Henri Verbeet 6feb7c62ca wined3d: Make sure the rtInternal format is supported. 2009-07-02 12:00:31 +02:00
Tobias Jakobi 05c4d0a8b0 wined3d: Fix comments about NP2 fixup. 2009-07-02 11:57:01 +02:00
Tobias Jakobi 0caebe5f51 wined3d: Force NP2 constant reload in shader_arb_select. 2009-07-02 11:56:57 +02:00
Tobias Jakobi ef280280c2 wined3d: Implement shader_arb_load_np2fixup_constants. 2009-07-02 11:56:51 +02:00
Tobias Jakobi e29babbf6d wined3d: Add NP2 fixup code to shader_hw_sample (ARB). 2009-07-02 11:56:45 +02:00
Tobias Jakobi 034fa4268c wined3d: Add NP2 fixup code to shader_arb_generate_pshader. 2009-07-02 11:56:39 +02:00
Tobias Jakobi ec30e9a85e wined3d: Add arb_ps_np2fixup_info structure and improve structure packing for arb_ps_compiled_shader. 2009-07-02 11:56:33 +02:00
Tobias Jakobi 2d532a1597 wined3d: Add ps_arb_max_local_constants. 2009-07-02 11:56:27 +02:00
Stefan Dösinger c82da7d975 wined3d: Don't dirtify too many shader constants.
If we have start = 4, count = 3, the highest dirty constant is the one with index 6. start + count gives 7,
so it already includes the zero-based array correction. Don't add an additional 1.

Additionally to the inefficiency of looking at one extra constant, this causes problems if the driver
rejects loading 257 constants on the initial load. In this case no constant is loaded if
GL_EXT_gpu_program_parameters is used.
2009-07-01 13:14:34 +02:00
Henri Verbeet 40bc47901c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
Henri Verbeet c475789bb6 wined3d: Move the driver_quirk structure to directx.c. 2009-07-01 11:41:38 +02:00
Henri Verbeet 50419daa11 wined3d: Try to activate the original context for queries. 2009-07-01 11:41:33 +02:00
Henri Verbeet ca69ec0e85 wined3d: Recognize geometry shaders in shader_trace_init(). 2009-07-01 11:41:27 +02:00
Henri Verbeet 5df58b7f89 wined3d: Replace "pshader" checks with explicit type checks in shader_get_registers_used(). 2009-07-01 11:41:21 +02:00
Henri Verbeet 1911adcea5 wined3d: Consolidate "color0_mov" handling a bit. 2009-06-30 12:55:45 +02:00
Henri Verbeet 02a0614aa1 wined3d: Use dst_param.reg.idx to index reg_maps->texcoord_mask. 2009-06-30 12:55:40 +02:00
Henri Verbeet 03702e1de3 wined3d: Remove some redundant pshader checks. 2009-06-30 12:55:24 +02:00
Henri Verbeet 592361be38 wined3d: Pass the shader type to shader_record_register_usage(). 2009-06-30 12:55:19 +02:00
Henri Verbeet 5b6877ee62 wined3d: Remove shader_is_version_token(). 2009-06-30 12:55:11 +02:00
Henri Verbeet 4075e45d81 wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context. 2009-06-29 12:30:37 +02:00
Henri Verbeet f57967c983 wined3d: Always check the result of wglMakeCurrent(). 2009-06-29 12:30:28 +02:00
Henri Verbeet 40565211fb wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL context current.
This can happen if the window is destroyed before the device is released.
2009-06-29 12:30:24 +02:00
Henri Verbeet 6df3f23bca wined3d: Add some missing GL locking to init_format_fbo_compat_info(). 2009-06-29 12:30:18 +02:00
Stefan Dösinger d5e2c14225 wined3d: Add a NOP ret handler to GLSL. 2009-06-29 12:28:49 +02:00
Stefan Dösinger d4312ebb16 wined3d: Add the vertex shader footer in the main function. 2009-06-29 12:28:40 +02:00
Stefan Dösinger 5befed21f6 wined3d: Write the vshader footer in a separate function. 2009-06-29 12:28:31 +02:00
Stefan Dösinger 5859d87754 wined3d: Implement function calls with NV exts. 2009-06-29 12:28:21 +02:00
Stefan Dösinger 031401a070 wined3d: ARB*p is already on after a depth blit. 2009-06-29 12:28:13 +02:00
Stefan Dösinger 9d63585352 wined3d: Don't disable ARBfp if the replacement pipeline is used.
If the replacement pipeline is used, ARBfp is always on. Disabling it
can break shaders or the replacement pipeline, because the shader and
ffp code assumes the extension is on.
2009-06-29 12:28:06 +02:00
Stefan Dösinger 1f8761219b wined3d: Only update the screen when the frontbuffer was changed.
There is no need to copy the frontbuffer to the screen when the backbuffer was
modified...
2009-06-29 12:27:55 +02:00
Francois Gouget 5aac7fe783 wined3d: Add a trailing '\n' to a FIXME() trace. 2009-06-26 14:40:21 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Henri Verbeet 626baad817 wined3d: Make sure we have an active GL context before calling d3dfmt_p8_upload_palette(). 2009-06-26 12:05:00 +02:00
Henri Verbeet 1b306c25e2 wined3d: Make sure we have an active GL context before calling surface_remove_pbo(). 2009-06-26 12:04:57 +02:00
Henri Verbeet db5b126da6 wined3d: Make sure we have an active GL context in IWineD3DSurfaceImpl_UnLoad(). 2009-06-26 12:04:53 +02:00
Henri Verbeet 181442a6a2 wined3d: Make sure queries have an active GL context. 2009-06-26 12:04:48 +02:00
Stefan Dösinger d1cd08b7b3 wined3d: Honor WINED3DSPSM_NOT in ARB. 2009-06-26 12:02:29 +02:00
Stefan Dösinger 8fb1e2acfb wined3d: Jump to the else branch if cond is false, not endif. 2009-06-26 12:02:18 +02:00
Stefan Dösinger a07b50c94c wined3d: Support writemasks on texkill in ARB. 2009-06-26 12:02:12 +02:00
Stefan Dösinger 3a327908de wined3d: Initialize the used clip planes even if no clip emulation is used. 2009-06-26 12:02:07 +02:00
Stefan Dösinger 4d86eac60a wined3d: Unclamp vertex colors for 3.0 shaders in ARB if needed. 2009-06-26 12:02:01 +02:00