wined3d: Recognize geometry shaders in shader_trace_init().

This commit is contained in:
Henri Verbeet 2009-07-01 09:46:16 +02:00 committed by Alexandre Julliard
parent 5df58b7f89
commit ca69ec0e85
1 changed files with 22 additions and 2 deletions

View File

@ -1138,14 +1138,34 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
{
struct wined3d_shader_version shader_version;
const DWORD* pToken = pFunction;
const char *type_prefix;
DWORD i;
TRACE("Parsing %p\n", pFunction);
fe->shader_read_header(fe_data, &pToken, &shader_version);
TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version.type) ? "ps": "vs",
shader_version.major, shader_version.minor);
switch (shader_version.type)
{
case WINED3D_SHADER_TYPE_VERTEX:
type_prefix = "vs";
break;
case WINED3D_SHADER_TYPE_GEOMETRY:
type_prefix = "gs";
break;
case WINED3D_SHADER_TYPE_PIXEL:
type_prefix = "ps";
break;
default:
FIXME("Unhandled shader type %#x.\n", shader_version.type);
type_prefix = "unknown";
break;
}
TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
while (!fe->shader_is_end(fe_data, &pToken))
{