wined3d: Initialize the used clip planes even if no clip emulation is used.
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@ -3956,9 +3956,7 @@ static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IW
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const WineD3D_GL_Info *gl_info = &dev->adapter->gl_info;
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find_vs_compile_args(shader, stateblock, &args->super);
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/* This forces all local boolean constants to 1 to make them stateblock independent */
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args->boolclip.bools = shader->baseShader.reg_maps.local_bool_consts;
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args->boolclip_compare = 0;
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if(use_ps(stateblock))
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{
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IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) stateblock->pixelShader;
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@ -3970,14 +3968,11 @@ static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IW
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else
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{
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args->ps_signature = ~0;
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if(dev->vs_clipping)
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{
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args->boolclip.clip_control[0] = 0;
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}
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else
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if(!dev->vs_clipping)
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{
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args->boolclip.clip_control[0] = ffp_clip_emul(stateblock) ? GL_LIMITS(texture_stages) : 0;
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}
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/* Otherwise: Setting boolclip_compare set clip_control[0] to 0 */
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}
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if(args->boolclip.clip_control[0])
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@ -3986,12 +3981,11 @@ static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IW
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{
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args->boolclip.clip_control[1] = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
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}
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else
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{
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args->boolclip.clip_control[1] = 0;
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}
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/* clip_control[1] was set to 0 by setting boolclip_compare to 0 */
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}
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/* This forces all local boolean constants to 1 to make them stateblock independent */
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args->boolclip.bools = shader->baseShader.reg_maps.local_bool_consts;
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/* TODO: Figure out if it would be better to store bool constants as bitmasks in the stateblock */
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for(i = 0; i < MAX_CONST_B; i++)
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{
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