wined3d: Remove shader_is_version_token().
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@ -138,11 +138,6 @@ const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token
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}
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}
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static inline BOOL shader_is_version_token(DWORD token) {
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return shader_is_pshader_version(token) ||
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shader_is_vshader_version(token);
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}
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void shader_buffer_init(struct SHADER_BUFFER *buffer)
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{
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buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
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