wined3d: Pass the shader type to shader_record_register_usage().
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5b6877ee62
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592361be38
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@ -241,12 +241,12 @@ static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
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}
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static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
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const struct wined3d_shader_register *reg, BOOL pshader)
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const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
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{
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switch (reg->type)
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{
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case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
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if (pshader) reg_maps->texcoord[reg->idx] = 1;
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if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord[reg->idx] = 1;
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else reg_maps->address[reg->idx] = 1;
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break;
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@ -255,8 +255,7 @@ static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct sh
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break;
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case WINED3DSPR_INPUT:
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if (!pshader) reg_maps->input_registers |= 1 << reg->idx;
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else
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if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
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{
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if (reg->rel_addr)
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{
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@ -274,6 +273,7 @@ static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct sh
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((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
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}
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}
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else reg_maps->input_registers |= 1 << reg->idx;
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break;
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case WINED3DSPR_RASTOUT:
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@ -281,14 +281,17 @@ static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct sh
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break;
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case WINED3DSPR_MISCTYPE:
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if (pshader && reg->idx == 0) reg_maps->vpos = 1;
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if (pshader && reg->idx == 1) reg_maps->usesfacing = 1;
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if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
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{
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if (reg->idx == 0) reg_maps->vpos = 1;
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else if (reg->idx == 1) reg_maps->usesfacing = 1;
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}
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break;
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case WINED3DSPR_CONST:
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if (reg->rel_addr)
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{
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if (!pshader)
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if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
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{
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if (reg->idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
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((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
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@ -619,7 +622,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
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ps->color0_mov = FALSE;
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}
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shader_record_register_usage(This, reg_maps, &dst_param.reg, pshader);
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shader_record_register_usage(This, reg_maps, &dst_param.reg, shader_version.type);
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}
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/* Declare 1.X samplers implicitly, based on the destination reg. number */
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@ -718,11 +721,11 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
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count = get_instr_extra_regcount(ins.handler_idx, i);
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shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
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shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
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while (count)
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{
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++src_param.reg.idx;
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shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
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shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
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--count;
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}
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