wined3d: Add a trailing '\n' to a FIXME() trace.
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@ -4101,7 +4101,7 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
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if (entry->np2Fixup_info) {
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entry->np2Fixup_location = GL_EXTCALL(glGetUniformLocationARB(programId, "PsamplerNP2Fixup"));
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} else {
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FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.");
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FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n");
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}
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}
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}
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