diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 07c1b226f81..b7007631c58 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4101,7 +4101,7 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use if (entry->np2Fixup_info) { entry->np2Fixup_location = GL_EXTCALL(glGetUniformLocationARB(programId, "PsamplerNP2Fixup")); } else { - FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found."); + FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n"); } } }