Henri Verbeet
0116af3703
wined3d: Cleanup surfaces only once.
2011-05-03 14:38:06 +02:00
John Edmonds
2fb6b509cb
wined3d: If Wine fails to acquire the focus window, allow the wndproc function to continue receiving messages.
2011-05-02 12:59:10 +02:00
Adam Martinson
f912e55610
wined3d: Fix an oops/crash in context_destroy_gl_resources().
...
Introduced by 96b150929b
.
2011-05-02 12:54:25 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
ab199f56a6
wined3d: Merge the IWineD3DSurface::Blt() implementations.
2011-04-29 16:52:13 +02:00
Henri Verbeet
29c95df7c3
wined3d: Merge the IWineD3DSurface::BltFast() implementations.
2011-04-29 16:52:12 +02:00
Henri Verbeet
0b523df93c
wined3d: Merge the IWineD3DSurface::Flip() implementations.
2011-04-29 16:52:12 +02:00
Matteo Bruni
eba8fd0b77
wined3d: Remove an unused field.
2011-04-28 16:47:14 +02:00
Matteo Bruni
9da924039f
wined3d: Split pow instruction handling in the ARB backend.
2011-04-28 12:12:18 +02:00
Matteo Bruni
db8d681a5b
wined3d: Remove rcp special handling of 0 from the ARB shader backend.
2011-04-28 12:11:55 +02:00
Matteo Bruni
0210a8384a
wined3d: Add missing temporary variable declaration to ARB shader backend.
2011-04-28 12:11:53 +02:00
Henri Verbeet
c5baf8f237
wined3d: Merge the IWineD3DSurface::SetFormat() implementations.
2011-04-28 11:08:55 +02:00
Henri Verbeet
92120cb527
wined3d: Merge the IWineD3DSurface::SetMem() implementations.
2011-04-28 11:08:51 +02:00
Henri Verbeet
a5febcf7a1
wined3d: Merge the IWineD3DSurface::ReleaseDC() implementations.
2011-04-28 11:08:45 +02:00
Henri Verbeet
dcaca7225b
wined3d: Merge the IWineD3DSurface::GetDC() implementations.
2011-04-28 11:08:36 +02:00
Henri Verbeet
13146e216f
wined3d: Merge the IWineD3DSurface::PreLoad() implementations.
2011-04-28 11:08:27 +02:00
Henri Verbeet
34ba20fe35
wined3d: Merge the IWineD3DSurface::Unmap() implementations.
2011-04-27 11:50:53 +02:00
Henri Verbeet
825341e7c2
wined3d: Merge the IWineD3DSurface::Map() implementations.
2011-04-27 11:50:48 +02:00
Henri Verbeet
a2ef014342
wined3d: Merge the IWineD3DSurface::Release() implementations.
2011-04-27 11:50:41 +02:00
Henri Verbeet
d9ace3c9f7
wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
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For offscreen surfaces this might actually remove the texture we just loaded.
2011-04-27 11:50:35 +02:00
Henri Verbeet
a05841bd1a
wined3d: Rename "pCaps" to "caps".
2011-04-27 11:50:29 +02:00
Henri Verbeet
3f0120241b
wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
2011-04-26 10:46:52 +02:00
Henri Verbeet
9d0e17e9ea
wined3d: Either set SM3 for both vertex and fragment shaders or for neither.
2011-04-26 10:46:45 +02:00
Henri Verbeet
f63a84be61
wined3d: Merge surface_base.c into surface.c.
2011-04-26 10:46:40 +02:00
Henri Verbeet
11d44809bb
wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface.
2011-04-26 10:46:23 +02:00
Stefan Dösinger
dbc8702e44
wined3d: Scale the depthbias factor by the depth buffer's depth.
2011-04-22 17:51:29 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
c852200b03
wined3d: Get rid of IWineD3DSurface::GetType().
2011-04-22 10:44:28 +02:00
Henri Verbeet
cc39bde98d
wined3d: Get rid of wined3d_volume_get_type().
2011-04-22 10:44:23 +02:00
Henri Verbeet
efc080e3a3
wined3d: Get rid of wined3d_buffer_get_type().
2011-04-22 10:44:20 +02:00
Henri Verbeet
82e39ced7f
wined3d: Make sure we release the correct DC in context_update_window().
2011-04-22 10:44:16 +02:00
Henri Verbeet
f6e4f4a122
wined3d: Get rid of the mipmap hint code.
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Mipmap hint isn't a texture parameter, but a global hint. This never worked,
it just causes GL errors.
2011-04-21 16:53:41 +02:00
Matteo Bruni
a3c12c5be4
wined3d: Fallback to our private window when context activation fails otherwise.
2011-04-20 16:31:48 +02:00
Matteo Bruni
edebabc2ec
wined3d: Add two functions for GL context activation/restore.
2011-04-20 16:31:45 +02:00
Henri Verbeet
0de0e81793
wined3d: Decrement the vertex declaration refcount on stateblock destruction.
2011-04-20 13:06:35 +02:00
Henri Verbeet
e30a057487
wined3d: Don't bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D().
...
Releasing the stateblock already takes care of this.
2011-04-19 13:29:36 +02:00
Henri Verbeet
4651746102
wined3d: Set resource bindings to NULL before releasing them on stateblock destruction.
...
To prevent ERRs from device_resource_released().
2011-04-19 13:29:32 +02:00
Henri Verbeet
516ade9b2b
wined3d: Also update ds_current_size if there's no current DS location in surface_load_ds_location().
2011-04-19 13:29:28 +02:00
Henri Verbeet
84d50f7353
wined3d: Remove IWineD3DSurface::GetImplType() from the public interface.
2011-04-18 11:45:55 +02:00
Henri Verbeet
52edf556f6
wined3d: Merge surface_gdi.c into surface.c.
2011-04-18 11:45:51 +02:00
Henri Verbeet
38800d8e9a
wined3d: Forward volume refcounts to the container.
2011-04-18 11:45:20 +02:00
Henri Verbeet
fadfdf21c0
wined3d: Forward surface refcounts to the container.
...
This will prevent textures from being released if one of its surfaces is still
in use by the stateblock. We have similar constructions in d3d8 and d3d9, but
those won't prevent the wined3d texture from being released.
2011-04-18 11:45:17 +02:00
Henri Verbeet
a5983e0c3d
wined3d: Use the correct mask for depth/stencil locations in surface_load_ds_location().
2011-04-18 11:45:09 +02:00
Henri Verbeet
6a135a1511
wined3d: Get rid of the IWineD3DBase interface.
2011-04-15 10:07:58 +02:00
Henri Verbeet
7b8bbdcc44
wined3d: Get rid of the IWineD3DResource interface.
2011-04-15 10:07:58 +02:00
Henri Verbeet
66875c6dc7
wined3d: Don't flush just because a swapchain has multiple contexts.
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If you really have e.g. multiple draws to the same drawable, this is not
enough, and you should use the StrictDrawOrdering registry setting. In the
other cases it just slows things down unnecessarily.
2011-04-15 10:07:58 +02:00
Henri Verbeet
89a4e696a2
wined3d: Get rid of the IWineD3DVolume typedefs.
2011-04-15 10:07:58 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
be378c6529
wined3d: Decrement the refcount in wined3d_query_decref().
2011-04-14 17:13:57 +02:00